e9da54c2f9
Too many changes to list.
101 lines
2.3 KiB
Lua
101 lines
2.3 KiB
Lua
util.AddNetworkString("cusammo")
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util.AddNetworkString("cusammo_removeall")
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local M_Player = FindMetaTable("Player")
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local E_GetTable = FindMetaTable("Entity").GetTable
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local old_Player_GiveAmmo = M_Player.GiveAmmo
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local old_Player_GetAmmoCount = M_Player.GetAmmoCount
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local old_Player_RemoveAmmo = M_Player.RemoveAmmo
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local old_Player_SetAmmo = M_Player.SetAmmo
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local old_Player_RemoveAllAmmo = M_Player.RemoveAllAmmo
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local old_Player_StripAmmo = M_Player.StripAmmo
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local function GetIDFromNameOrID(id_or_name)
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local ca = CUSTOM_AMMO[id_or_name]
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if ca then
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return ca.index
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end
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end
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function M_Player:GetAmmoCount(id_or_name)
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local id = GetIDFromNameOrID(id_or_name)
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if id then
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local ca = E_GetTable(self).ca
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if ca then
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return ca[id] or 0
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end
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return 0
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end
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return old_Player_GetAmmoCount(self, id_or_name)
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end
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function M_Player:GiveAmmo(amount, id_or_name, suppress_sound)
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local id = GetIDFromNameOrID(id_or_name)
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if id then
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local et = E_GetTable(self)
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if not et.ca then et.ca = {} end
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et.ca[id] = (self.ca[id] or 0) + amount
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self:UpdateCustomAmmoCount(id)
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-- Just for the pickup sound to play.
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if not suppress_sound then
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old_Player_GiveAmmo(self, 1, "dummy")
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end
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else
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old_Player_GiveAmmo(self, amount, id_or_name, suppress_sound)
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end
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end
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function M_Player:RemoveAmmo(amount, id_or_name)
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local id = GetIDFromNameOrID(id_or_name)
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if id then
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local et = E_GetTable(self)
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if not et.ca then et.ca = {} end
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et.ca[id] = math.max((self.ca[id] or 0) - amount, 0)
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self:UpdateCustomAmmoCount(id)
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else
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old_Player_RemoveAmmo(self, amount, id_or_name)
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end
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end
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function M_Player:SetAmmo(amount, id_or_name)
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local id = GetIDFromNameOrID(id_or_name)
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if id then
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local et = E_GetTable(self)
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if not et.ca then et.ca = {} end
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et.ca[id] = amount
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self:UpdateCustomAmmoCount(id)
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else
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old_Player_SetAmmo(self, amount, id_or_name)
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end
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end
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function M_Player:RemoveAllAmmo()
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self.ca = nil
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old_Player_RemoveAllAmmo(self)
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net.Start("cusammo_removeall")
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net.Send(self)
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end
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-- Not sure if there's a difference between RemoveAllAmmo and StripAmmo
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function M_Player:StripAmmo()
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self.ca = nil
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old_Player_StripAmmo(self)
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net.Start("cusammo_removeall")
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net.Send(self)
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end
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function M_Player:UpdateCustomAmmoCount(index)
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net.Start("cusammo")
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net.WriteUInt(index - 128, 6)
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net.WriteUInt(self.ca and self.ca[index] or 0, 10)
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net.Send(self)
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end
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