e9da54c2f9
Too many changes to list.
320 lines
9 KiB
Lua
320 lines
9 KiB
Lua
-- This rewrites a few drawing methods to be slightly faster.
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-- This file is to be included before everything else.
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-- WARNING: Removes the functionality of any drawing functions returning values (except GetFontHeight).
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-- This doesn't really matter in most cases because A: nobody uses it and B: they were returning wrong values most of the time anyway.
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if SERVER or BuffedFPS then return end
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BuffedFPS = true
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local function empty() end
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local surface = surface
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local Color = Color
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local color_white = color_white
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--local TEXT_ALIGN_LEFT = 0
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local TEXT_ALIGN_CENTER = 1
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local TEXT_ALIGN_RIGHT = 2
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--local TEXT_ALIGN_TOP = 3
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local TEXT_ALIGN_BOTTOM = 4
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local surface_SetFont = surface.SetFont
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local surface_GetTextSize = surface.GetTextSize
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local surface_SetTextPos = surface.SetTextPos
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local surface_SetTextColor = surface.SetTextColor
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local surface_DrawText = surface.DrawText
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local surface_SetTexture = surface.SetTexture
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local surface_SetDrawColor = surface.SetDrawColor
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local surface_DrawRect = surface.DrawRect
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local surface_DrawTexturedRect = surface.DrawTexturedRect
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local surface_DrawTexturedRectRotated = surface.DrawTexturedRectRotated
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local surface_GetTextureID = surface.GetTextureID
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local string_sub = string.sub
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local math_ceil = math.ceil
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local Tex_Corner8 = surface_GetTextureID( "gui/corner8" )
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local Tex_Corner16 = surface_GetTextureID( "gui/corner16" )
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local Tex_white = surface_GetTextureID( "vgui/white" )
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-- Just an FYI that this is around 450 times faster than using surface.GetTextSize when cached.
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local CachedFontHeights = {}
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local function draw_GetFontHeight(font)
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if CachedFontHeights[font] then
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return CachedFontHeights[font]
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end
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surface_SetFont(font)
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local _, h = surface_GetTextSize("W")
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CachedFontHeights[font] = h
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return h
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end
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function GM:EmptyCachedFontHeights()
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CachedFontHeights = {}
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end
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local function draw_SimpleText(text, font, x, y, colour, xalign, yalign)
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surface_SetFont(font)
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if xalign == TEXT_ALIGN_CENTER then
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local w, _ = surface_GetTextSize( text )
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x = x - w / 2
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elseif xalign == TEXT_ALIGN_RIGHT then
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local w, _ = surface_GetTextSize( text )
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x = x - w
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end
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if yalign == TEXT_ALIGN_CENTER then
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local h = draw_GetFontHeight(font)
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y = y - h / 2
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elseif yalign == TEXT_ALIGN_BOTTOM then
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local h = draw_GetFontHeight(font)
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y = y - h
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end
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surface_SetTextPos(x, y)
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if colour then
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surface_SetTextColor(colour.r, colour.g, colour.b, colour.a)
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else
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surface_SetTextColor(255, 255, 255, 255)
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end
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surface_DrawText(text)
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end
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local function draw_DrawText(text, font, x, y, colour, xalign )
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local curX = x
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local curY = y
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local curString = ""
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surface_SetFont(font)
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local lineHeight = draw_GetFontHeight(font)
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for i=1, #text do
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local ch = string_sub(text, i, i)
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if ch == "\n" then
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if #curString > 0 then
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draw_SimpleText(curString, font, curX, curY, colour, xalign)
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end
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curY = curY + lineHeight / 2
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curX = x
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curString = ""
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elseif ch == "\t" then
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if #curString > 0 then
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draw_SimpleText(curString, font, curX, curY, colour, xalign)
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end
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local tmpSizeX, _ = surface_GetTextSize(curString)
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curX = math_ceil( (curX + tmpSizeX) / 50 ) * 50
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curString = ""
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else
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curString = curString .. ch
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end
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end
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if #curString > 0 then
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draw_SimpleText(curString, font, curX, curY, colour, xalign)
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end
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end
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local function draw_RoundedBox(bordersize, x, y, w, h, color)
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surface_SetDrawColor(color)
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surface_DrawRect(x + bordersize, y, w - bordersize * 2, h)
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surface_DrawRect(x, y + bordersize, bordersize, h - bordersize * 2)
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surface_DrawRect(x + w - bordersize, y + bordersize, bordersize, h - bordersize * 2)
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surface_SetTexture(bordersize > 8 and Tex_Corner16 or Tex_Corner8)
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surface_DrawTexturedRectRotated( x + bordersize/2 , y + bordersize/2, bordersize, bordersize, 0 )
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surface_DrawTexturedRectRotated( x + w - bordersize/2 , y + bordersize/2, bordersize, bordersize, 270 )
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surface_DrawTexturedRectRotated( x + bordersize/2 , y + h -bordersize/2, bordersize, bordersize, 90 )
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surface_DrawTexturedRectRotated( x + w - bordersize/2 , y + h - bordersize/2, bordersize, bordersize, 180 )
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end
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local function draw_Text(tab)
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local text = tab.text
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local font = tab.font or "DermaDefault"
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local x = tab.pos[1] or 0
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local y = tab.pos[2] or 0
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local xalign = tab.xalign
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local yalign = tab.yalign
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surface_SetFont(font)
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if xalign == TEXT_ALIGN_CENTER then
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local w, _ = surface_GetTextSize( text )
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x = x - w / 2
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elseif xalign == TEXT_ALIGN_RIGHT then
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local w, _ = surface_GetTextSize( text )
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x = x - w
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end
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if yalign == TEXT_ALIGN_CENTER then
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local h = draw_GetFontHeight(font)
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y = y - h / 2
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end
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surface_SetTextPos(x, y)
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if tab.color then
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surface_SetTextColor(tab.color)
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else
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surface_SetTextColor(255, 255, 255, 255)
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end
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surface_DrawText(text)
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end
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function draw.WordBox( bordersize, x, y, text, font, color, fontcolor )
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surface_SetFont( font )
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local w, h = surface_GetTextSize( text )
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draw_RoundedBox( bordersize, x, y, w+bordersize*2, h+bordersize*2, color )
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surface_SetTextColor( fontcolor.r, fontcolor.g, fontcolor.b, fontcolor.a )
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surface_SetTextPos( x + bordersize, y + bordersize )
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surface_DrawText( text )
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end
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function draw.TextShadow( tab, distance, alpha )
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alpha = alpha or 200
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local color = tab.color
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local pos = tab.pos
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tab.color = Color( 0, 0, 0, alpha )
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tab.pos = { pos[1] + distance, pos[2] + distance }
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draw_Text( tab )
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tab.color = color
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tab.pos = pos
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draw_Text( tab )
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end
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function draw.TexturedQuad(tab)
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surface_SetTexture(tab.texture)
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surface_SetDrawColor(tab.color or color_white)
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surface_DrawTexturedRect(tab.x, tab.y, tab.w, tab.h)
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end
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function draw.NoTexture()
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surface_SetTexture( Tex_white )
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end
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function draw.RoundedBoxEx( bordersize, x, y, w, h, color, a, b, c, d )
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surface_SetDrawColor(color)
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-- Draw as much of the rect as we can without textures
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surface_DrawRect(x + bordersize, y, w - bordersize * 2, h)
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surface_DrawRect(x, y + bordersize, bordersize, h - bordersize * 2)
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surface_DrawRect(x + w - bordersize, y + bordersize, bordersize, h - bordersize * 2)
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surface_SetTexture(bordersize > 8 and Tex_Corner16 or Tex_Corner8)
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if a then
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surface_DrawTexturedRectRotated( x + bordersize/2 , y + bordersize/2, bordersize, bordersize, 0 )
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else
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surface_DrawRect( x, y, bordersize, bordersize )
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end
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if b then
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surface_DrawTexturedRectRotated( x + w - bordersize/2 , y + bordersize/2, bordersize, bordersize, 270 )
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else
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surface_DrawRect( x + w - bordersize, y, bordersize, bordersize )
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end
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if c then
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surface_DrawTexturedRectRotated( x + bordersize/2 , y + h -bordersize/2, bordersize, bordersize, 90 )
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else
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surface_DrawRect( x, y + h - bordersize, bordersize, bordersize )
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end
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if d then
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surface_DrawTexturedRectRotated( x + w - bordersize/2 , y + h - bordersize/2, bordersize, bordersize, 180 )
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else
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surface_DrawRect( x + w - bordersize, y + h - bordersize, bordersize, bordersize )
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end
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end
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function draw.SimpleTextOutlined(text, font, x, y, colour, xalign, yalign, outlinewidth, outlinecolour)
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local steps = (outlinewidth*2) / 3
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if steps < 1 then steps = 1 end
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for _x=-outlinewidth, outlinewidth, steps do
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for _y=-outlinewidth, outlinewidth, steps do
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draw_SimpleText(text, font, x + _x, y + _y, outlinecolour, xalign, yalign)
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end
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end
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draw_SimpleText(text, font, x, y, colour, xalign, yalign)
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end
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draw.GetFontHeight = draw_GetFontHeight
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draw.SimpleText = draw_SimpleText
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draw.DrawText = draw_DrawText
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draw.RoundedBox = draw_RoundedBox
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draw.Text = draw_Text
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-- These were EXTREMELY unoptimized functions, especially mouthmove
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local SpeakFlexes = {
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["jaw_drop"] = true,
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["right_part"] = true,
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["left_part"] = true,
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["right_mouth_drop"] = true,
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["left_mouth_drop"] = true
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}
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local GESTURE_SLOT_VCD = GESTURE_SLOT_VCD
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local ACT_GMOD_IN_CHAT = ACT_GMOD_IN_CHAT
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hook.Add("Initialize", "InstallFunctions", function()
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function GAMEMODE:MouthMoveAnimation( pl )
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if pl:IsSpeaking() then
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pl.m_bWasSpeaking = true
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local FlexNum = pl:GetFlexNum() - 1
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if FlexNum <= 0 then return end
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local weight = math.Clamp(pl:VoiceVolume() * 2, 0, 2)
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for i = 0, FlexNum - 1 do
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if SpeakFlexes[pl:GetFlexName(i)] then
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pl:SetFlexWeight(i, weight)
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end
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end
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elseif pl.m_bWasSpeaking then
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pl.m_bWasSpeaking = false
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local FlexNum = pl:GetFlexNum() - 1
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if FlexNum <= 0 then return end
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for i = 0, FlexNum - 1 do
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if SpeakFlexes[pl:GetFlexName(i)] then
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pl:SetFlexWeight( i, 0 )
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end
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end
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end
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end
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function GAMEMODE:GrabEarAnimation(pl)
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if pl:IsTyping() then
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pl.ChatGestureWeight = math.Approach(pl.ChatGestureWeight or 0, 1, FrameTime() * 5)
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elseif pl.ChatGestureWeight and pl.ChatGestureWeight > 0 then
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pl.ChatGestureWeight = math.Approach(pl.ChatGestureWeight, 0, FrameTime() * 5)
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if pl.ChatGestureWeight == 0 then
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pl.ChatGestureWeight = nil
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end
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end
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if pl.ChatGestureWeight then
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if pl:IsPlayingTaunt() then return end -- Don't show this when we're playing a taunt!
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pl:AnimRestartGesture(GESTURE_SLOT_VCD, ACT_GMOD_IN_CHAT, true)
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pl:AnimSetGestureWeight(GESTURE_SLOT_VCD, pl.ChatGestureWeight)
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end
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end
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end)
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drive.Move = empty
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drive.FinishMove = empty
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drive.StartMove = empty
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