0bbff7e4dd
Added fists. Fixed insane knockback on melee. Ragdolls on zombies now knocked back by melee/stone deaths.
51 lines
1.6 KiB
Lua
51 lines
1.6 KiB
Lua
AddCSLuaFile()
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if CLIENT then
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SWEP.PrintName = "Axe"
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SWEP.ViewModelFOV = 55
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SWEP.ViewModelFlip = false
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SWEP.ShowViewModel = false
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SWEP.ShowWorldModel = false
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SWEP.VElements = {
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["base"] = { type = "Model", model = "models/props/cs_militia/axe.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3, 1.299, -4), angle = Angle(0, 0, 90), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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SWEP.WElements = {
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["base"] = { type = "Model", model = "models/props/cs_militia/axe.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3, 1.399, -4), angle = Angle(0, 0, 90), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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end
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SWEP.Base = "weapon_zs_basemelee"
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SWEP.ViewModel = "models/weapons/c_stunstick.mdl"
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SWEP.WorldModel = "models/props/cs_militia/axe.mdl"
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SWEP.UseHands = true
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SWEP.HoldType = "melee2"
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SWEP.MeleeDamage = 45
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SWEP.MeleeRange = 55
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SWEP.MeleeSize = 1.5
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SWEP.MeleeKnockBack = 32
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SWEP.WalkSpeed = SPEED_FAST
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SWEP.SwingTime = 0.6
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SWEP.SwingRotation = Angle(0, -20, -40)
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SWEP.SwingOffset = Vector(10, 0, 0)
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SWEP.SwingHoldType = "melee"
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SWEP.HitDecal = "Manhackcut"
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function SWEP:PlaySwingSound()
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self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 75, math.random(65, 70))
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end
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function SWEP:PlayHitSound()
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self:EmitSound("weapons/melee/golf club/golf_hit-0"..math.random(4)..".ogg")
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end
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function SWEP:PlayHitFleshSound()
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self:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav")
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end
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