zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_m4.lua
2014-10-01 20:49:54 -04:00

48 lines
1.1 KiB
Lua

AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "'Stalker' M4"
SWEP.Description = "Using this gun will severely reduce the distance in which zombies can see your aura."
SWEP.Slot = 2
SWEP.SlotPos = 0
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 60
SWEP.HUD3DBone = "v_weapon.m4_Parent"
SWEP.HUD3DPos = Vector(-0.5, -5, -1.2)
SWEP.HUD3DAng = Angle(0, 0, 0)
SWEP.HUD3DScale = 0.015
end
SWEP.Base = "weapon_zs_base"
SWEP.HoldType = "smg"
SWEP.ViewModel = "models/weapons/cstrike/c_rif_m4a1.mdl"
SWEP.WorldModel = "models/weapons/w_rif_m4a1.mdl"
SWEP.UseHands = true
SWEP.Primary.Sound = Sound("Weapon_m4a1.Single")
SWEP.Primary.Damage = 24
SWEP.Primary.NumShots = 1
SWEP.Primary.Delay = 0.11
SWEP.Primary.ClipSize = 30
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "ar2"
GAMEMODE:SetupDefaultClip(SWEP.Primary)
SWEP.Primary.Gesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_SMG1
SWEP.ReloadGesture = ACT_HL2MP_GESTURE_RELOAD_SMG1
SWEP.ConeMax = 0.125
SWEP.ConeMin = 0.045
SWEP.WalkSpeed = SPEED_SLOW
SWEP.IronSightsPos = Vector(-3, 0, 2)
function SWEP:GetAuraRange()
return 512
end