zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_strengthshot/cl_init.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

54 lines
3.1 KiB
Lua

INC_CLIENT()
DEFINE_BASECLASS("weapon_zs_baseproj")
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 60
SWEP.HUD3DBone = "ValveBiped.square"
SWEP.HUD3DPos = Vector(1.1, 0.25, -2)
SWEP.HUD3DScale = 0.015
SWEP.WElements = {
["base"] = { type = "Model", model = "models/healthvial.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(8.5, 2, -3.701), angle = Angle(0, -90, -8), size = Vector(0.5, 0.5, 0.5), color = Color(255, 50, 50, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["2"] = { type = "Model", model = "models/airboatgun.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0, -3, 0), angle = Angle(0, 90, 180), size = Vector(0.25, 0.25, 0.25), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["2+"] = { type = "Model", model = "models/airboatgun.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0, -3, 0), angle = Angle(0, 90, 180), size = Vector(0.25, 0.25, 0.25), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
SWEP.VElements = {
["base"] = { type = "Model", model = "models/healthvial.mdl", bone = "ValveBiped.square", rel = "", pos = Vector(0, 0.5, 3), angle = Angle(0, 0, 90), size = Vector(0.5, 0.5, 0.5), color = Color(255, 50, 50, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["2"] = { type = "Model", model = "models/airboatgun.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "base", pos = Vector(0, -3, 0), angle = Angle(0, 90, 180), size = Vector(0.25, 0.25, 0.25), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
["2+"] = { type = "Model", model = "models/airboatgun.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "base", pos = Vector(0, -3, 0), angle = Angle(0, 90, 180), size = Vector(0.25, 0.25, 0.25), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
}
function SWEP:Draw2DHUD()
BaseClass.Draw2DHUD(self)
local owner = self:GetOwner()
if not owner:IsSkillActive(SKILL_SMARTTARGETING) then return end
local player = self:GetSeekedPlayer()
local screenscale = BetterScreenScale()
surface.SetFont("ZSHUDFont")
local text = player:IsValidLivingHuman() and player:Name() or "No Target"
local _, nTEXH = surface.GetTextSize(text)
draw.SimpleTextBlurry(text, "ZSHUDFont", ScrW() - 218 * screenscale, ScrH() - nTEXH * 3.5, text ~= "No Target" and COLOR_LIMEGREEN or COLOR_RED, TEXT_ALIGN_CENTER)
end
function SWEP:Draw3DHUD(vm, pos, ang)
BaseClass.Draw3DHUD(self, vm, pos, ang)
local owner = self:GetOwner()
if not owner:IsSkillActive(SKILL_SMARTTARGETING) then return end
local wid, hei = 180, 200
local x, y = wid * 0, hei * -1
local player = self:GetSeekedPlayer()
surface.SetFont("ZS3D2DFontSmall")
local text = player:IsValidLivingHuman() and player:Name() or "No Target"
cam.Start3D2D(pos, ang, self.HUD3DScale / 2)
draw.SimpleTextBlurry(text, "ZS3D2DFontSmall", x, y, text ~= "No Target" and COLOR_LIMEGREEN or COLOR_RED, TEXT_ALIGN_CENTER)
cam.End3D2D()
end