zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/zombieclasses/bloated_zombie/server.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

47 lines
1.1 KiB
Lua

AddCSLuaFile("shared.lua")
include("shared.lua")
function CLASS:AltUse(pl)
pl:StartFeignDeath()
end
--[[local function Bomb(pl, pos, dir)
if not IsValid(pl) then return end
dir:RotateAroundAxis(dir:Right(), 30)
local effectdata = EffectData()
effectdata:SetOrigin(pos)
effectdata:SetNormal(dir:Forward())
util.Effect("explosion_fat", effectdata, true)
for i=1, 6 do
local ang = Angle()
ang:Set(dir)
ang:RotateAroundAxis(ang:Up(), math.Rand(-30, 30))
ang:RotateAroundAxis(ang:Right(), math.Rand(-30, 30))
local heading = ang:Forward()
local ent = ents.CreateLimited("projectile_poisonflesh")
if ent:IsValid() then
ent:SetPos(pos)
ent:SetOwner(pl)
ent:Spawn()
local phys = ent:GetPhysicsObject()
if phys:IsValid() then
phys:Wake()
phys:SetVelocityInstantaneous(heading * math.Rand(120, 250))
end
end
end
end
function CLASS:OnKilled(pl, attacker, inflictor, suicide, headshot, dmginfo, assister)
if attacker ~= pl and not suicide then
local pos = pl:LocalToWorld(pl:OBBCenter())
local ang = pl:SyncAngles()
timer.Simple(0, function() Bomb(pl, pos, ang) end)
end
end]]