zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/maps/cs_deadhouse.lua
2014-10-01 20:49:54 -04:00

10 lines
308 B
Lua

hook.Add("InitPostEntityMap", "Adding", function()
local ent = ents.Create("prop_dynamic_override")
if ent:IsValid() then
ent:SetPos(Vector(-905, 99, 128))
ent:SetAngles(Angle(0,90,90))
ent:SetKeyValue("solid", "6")
ent:SetModel(Model("models/props_junk/sawblade001a.mdl"))
ent:Spawn()
end
end)