zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_bulwark/init.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

10 lines
191 B
Lua

INC_SERVER()
function SWEP:Think()
self:CheckSpool()
if self.IdleAnimation and self.IdleAnimation <= CurTime() then
self.IdleAnimation = nil
self:SendWeaponAnim(ACT_VM_IDLE)
end
end