e9da54c2f9
Too many changes to list.
57 lines
1.4 KiB
Lua
57 lines
1.4 KiB
Lua
INC_CLIENT()
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SWEP.HUD3DBone = "ValveBiped.Crossbow_base"
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SWEP.HUD3DPos = Vector(1.5, 0.5, 11)
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SWEP.HUD3DScale = 0.025
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SWEP.ViewModelFOV = 60
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SWEP.ViewModelFlip = false
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SWEP.Slot = 3
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SWEP.SlotPos = 0
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SWEP.IronsightsMultiplier = 0.25
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function SWEP:GetViewModelPosition(pos, ang)
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if GAMEMODE.DisableScopes then return end
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if self:IsScoped() then
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return pos + ang:Up() * 256, ang
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end
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return self.BaseClass.GetViewModelPosition(self, pos, ang)
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end
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local texScope = surface.GetTextureID("zombiesurvival/scope")
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function SWEP:DrawHUDBackground()
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if GAMEMODE.DisableScopes then return end
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if not self:IsScoped() then return end
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local scrw, scrh = ScrW(), ScrH()
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local size = math.min(scrw, scrh)
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local hw = scrw * 0.5
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local hh = scrh * 0.5
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surface.SetDrawColor(255, 0, 0, 180)
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surface.DrawLine(0, hh, scrw, hh)
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surface.DrawLine(hw, 0, hw, scrh)
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for i=1, 10 do
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surface.DrawLine(hw, hh + i * 7, hw + (50 - i * 5), hh + i * 7)
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end
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surface.SetTexture(texScope)
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surface.SetDrawColor(255, 255, 255, 255)
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surface.DrawTexturedRect((scrw - size) * 0.5, (scrh - size) * 0.5, size, size)
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surface.SetDrawColor(0, 0, 0, 255)
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if scrw > size then
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local extra = (scrw - size) * 0.5
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surface.DrawRect(0, 0, extra, scrh)
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surface.DrawRect(scrw - extra, 0, extra, scrh)
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end
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if scrh > size then
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local extra = (scrh - size) * 0.5
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surface.DrawRect(0, 0, scrw, extra)
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surface.DrawRect(0, scrh - extra, scrw, extra)
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end
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end
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