e9da54c2f9
Too many changes to list.
89 lines
2.5 KiB
Lua
89 lines
2.5 KiB
Lua
SWEP.PrintName = "Strength Shot Gun"
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SWEP.Description = "Fires performance enhancing darts which can increase target damage.\nThe extra damage is given to you as points."
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SWEP.Slot = 4
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SWEP.SlotPos = 0
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SWEP.Base = "weapon_zs_baseproj"
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DEFINE_BASECLASS("weapon_zs_baseproj")
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SWEP.HoldType = "pistol"
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SWEP.ViewModel = "models/weapons/c_pistol.mdl"
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SWEP.WorldModel = "models/weapons/w_pistol.mdl"
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SWEP.UseHands = true
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SWEP.CSMuzzleFlashes = false
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SWEP.ReloadSound = Sound("Weapon_Pistol.Reload")
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SWEP.Primary.Delay = 0.25
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SWEP.Primary.ClipSize = 25
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SWEP.Primary.DefaultClip = 150
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SWEP.Primary.Ammo = "Battery"
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SWEP.RequiredClip = 5
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SWEP.WalkSpeed = SPEED_NORMAL
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SWEP.ConeMax = 0
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SWEP.ConeMin = 0
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SWEP.ReloadSpeed = 0.85
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SWEP.BuffDuration = 10
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SWEP.IronSightsPos = Vector(-5.95, 3, 2.75)
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SWEP.IronSightsAng = Vector(-0.15, -1, 2)
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SWEP.AllowQualityWeapons = true
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GAMEMODE:SetPrimaryWeaponModifier(SWEP, WEAPON_MODIFIER_CLIP_SIZE, 5)
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_BUFF_DURATION, 2)
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GAMEMODE:AddNewRemantleBranch(SWEP, 1, "Defence Shot Gun", "Provides players with a defence boost instead of a strength boost", function(wept)
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if SERVER then
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wept.EntModify = function(self, ent)
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ent:SetDTBool(0, true)
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ent:SetSeeked(self:GetSeekedPlayer() or nil)
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ent.BuffDuration = wept.BuffDuration
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end
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else
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for k,v in pairs(wept.VElements) do
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v.color = Color(100, 120, 215, 255)
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end
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end
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end)
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function SWEP:GetFireDelay()
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local owner = self:GetOwner()
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return (self.Primary.Delay * (owner.MedgunFireDelayMul or 1)) / (owner:GetStatus("frost") and 0.7 or 1)
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end
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function SWEP:GetReloadSpeedMultiplier()
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local owner = self:GetOwner()
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return BaseClass.GetReloadSpeedMultiplier(self) * (owner.MedgunReloadSpeedMul or 1) -- Convention is now BaseClass instead of self.BaseClass
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end
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function SWEP:SetSeekedPlayer(ent)
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self:SetDTEntity(6, ent)
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end
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function SWEP:GetSeekedPlayer()
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return self:GetDTEntity(6)
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end
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function SWEP:SecondaryAttack()
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if not self:CanPrimaryAttack() then return end
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self:SetNextPrimaryFire(CurTime() + self:GetFireDelay()/2)
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local owner = self:GetOwner()
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if not owner:IsSkillActive(SKILL_SMARTTARGETING) then return end
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local targetent = owner:CompensatedMeleeTrace(2048, 2, nil, nil, true).Entity
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local locked = targetent and targetent:IsValidLivingHuman()
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if CLIENT then
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self:EmitSound(locked and "npc/scanner/combat_scan4.wav" or "npc/scanner/scanner_scan5.wav", 65, locked and 75 or 200)
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end
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self:SetSeekedPlayer(locked and targetent)
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end
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