1859 lines
60 KiB
Lua
1859 lines
60 KiB
Lua
-- Sometimes persistent ones don't get created.
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-- Sometimes persistent ones don't get created.
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local dummy = CreateClientConVar("_zs_dummyconvar", 1, false, false)
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local oldCreateClientConVar = CreateClientConVar
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function CreateClientConVar(...)
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return oldCreateClientConVar(...) or dummy
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end
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include("shared.lua")
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include("cl_draw.lua")
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include("cl_util.lua")
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include("cl_options.lua")
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include("obj_player_extend_cl.lua")
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include("cl_scoreboard.lua")
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include("cl_targetid.lua")
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include("cl_postprocess.lua")
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include("vgui/dgamestate.lua")
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include("vgui/dteamcounter.lua")
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include("vgui/dmodelpanelex.lua")
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include("vgui/dammocounter.lua")
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include("vgui/dteamheading.lua")
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include("vgui/dmodelkillicon.lua")
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include("vgui/dexroundedpanel.lua")
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include("vgui/dexroundedframe.lua")
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include("vgui/dexrotatedimage.lua")
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include("vgui/dexnotificationslist.lua")
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include("vgui/dexchanginglabel.lua")
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include("vgui/pmainmenu.lua")
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include("vgui/poptions.lua")
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include("vgui/phelp.lua")
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include("vgui/pclassselect.lua")
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include("vgui/pweapons.lua")
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include("vgui/pendboard.lua")
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include("vgui/pworth.lua")
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include("vgui/ppointshop.lua")
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include("vgui/dpingmeter.lua")
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include("vgui/dsidemenu.lua")
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include("vgui/zshealtharea.lua")
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include("cl_dermaskin.lua")
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include("cl_deathnotice.lua")
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include("cl_floatingscore.lua")
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include("cl_hint.lua")
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include("cl_zombieescape.lua")
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w, h = ScrW(), ScrH()
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MySelf = MySelf or NULL
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hook.Add("InitPostEntity", "GetLocal", function()
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MySelf = LocalPlayer()
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GAMEMODE.HookGetLocal = GAMEMODE.HookGetLocal or (function(g) end)
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gamemode.Call("HookGetLocal", MySelf)
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RunConsoleCommand("initpostentity")
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end)
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-- Remove when model decal crash is fixed.
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function util.Decal()
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end
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-- Save on global lookup time.
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local render = render
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local surface = surface
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local draw = draw
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local cam = cam
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local player = player
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local ents = ents
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local util = util
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local math = math
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local string = string
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local bit = bit
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local gamemode = gamemode
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local hook = hook
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local Vector = Vector
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local VectorRand = VectorRand
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local Angle = Angle
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local AngleRand = AngleRand
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local Entity = Entity
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local Color = Color
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local FrameTime = FrameTime
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local RealTime = RealTime
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local CurTime = CurTime
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local SysTime = SysTime
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local EyePos = EyePos
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local EyeAngles = EyeAngles
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local pairs = pairs
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local ipairs = ipairs
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local tostring = tostring
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local tonumber = tonumber
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local type = type
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local ScrW = ScrW
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local ScrH = ScrH
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local TEXT_ALIGN_CENTER = TEXT_ALIGN_CENTER
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local TEXT_ALIGN_LEFT = TEXT_ALIGN_LEFT
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local TEXT_ALIGN_RIGHT = TEXT_ALIGN_RIGHT
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local TEXT_ALIGN_TOP = TEXT_ALIGN_TOP
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local TEXT_ALIGN_BOTTOM = TEXT_ALIGN_BOTTOM
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local TEAM_HUMAN = TEAM_HUMAN
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local TEAM_UNDEAD = TEAM_UNDEAD
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local translate = translate
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local COLOR_PURPLE = COLOR_PURPLE
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local COLOR_GRAY = COLOR_GRAY
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local COLOR_RED = COLOR_RED
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local COLOR_DARKRED = COLOR_DARKRED
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local COLOR_DARKGREEN = COLOR_DARKGREEN
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local COLOR_GREEN = COLOR_GREEN
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local COLOR_WHITE = COLOR_WHITE
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local surface_SetFont = surface.SetFont
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local surface_SetTexture = surface.SetTexture
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local surface_SetMaterial = surface.SetMaterial
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local surface_SetDrawColor = surface.SetDrawColor
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local surface_DrawRect = surface.DrawRect
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local surface_DrawOutlinedRect = surface.DrawOutlinedRect
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local surface_DrawTexturedRect = surface.DrawTexturedRect
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local surface_DrawTexturedRectRotated = surface.DrawTexturedRectRotated
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local surface_DrawTexturedRectUV = surface.DrawTexturedRectUV
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local surface_PlaySound = surface.PlaySound
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local draw_SimpleText = draw.SimpleText
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local draw_SimpleTextBlurry = draw.SimpleTextBlurry
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local draw_SimpleTextBlur = draw.SimpleTextBlur
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local draw_GetFontHeight = draw.GetFontHeight
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local MedicalAuraDistance = 300
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GM.LifeStatsBrainsEaten = 0
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GM.LifeStatsHumanDamage = 0
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GM.LifeStatsBarricadeDamage = 0
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GM.InputMouseX = 0
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GM.InputMouseY = 0
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GM.LastTimeDead = 0
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GM.LastTimeAlive = 0
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GM.HeartBeatTime = 0
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GM.FOVLerp = 1
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GM.HurtEffect = 0
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GM.PrevHealth = 0
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GM.SuppressArsenalTime = 0
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GM.ZombieThirdPerson = false
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GM.Beats = {}
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GM.DeathFog = 0
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GM.FogStart = 0
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GM.FogEnd = 8000
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GM.FogRed = 30
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GM.FogGreen = 30
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GM.FogBlue = 30
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function GM:ClickedPlayerButton(pl, button)
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end
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function GM:ClickedEndBoardPlayerButton(pl, button)
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end
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function GM:CenterNotify(...)
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if self.CenterNotificationHUD and self.CenterNotificationHUD:Valid() then
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return self.CenterNotificationHUD:AddNotification(...)
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end
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end
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function GM:TopNotify(...)
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if self.TopNotificationHUD and self.TopNotificationHUD:Valid() then
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return self.TopNotificationHUD:AddNotification(...)
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end
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end
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function GM:_InputMouseApply(cmd, x, y, ang)
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self.InputMouseX = x
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self.InputMouseY = y
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if MySelf:KeyDown(IN_WALK) and MySelf:IsHolding() then
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RunConsoleCommand("_zs_rotateang", self.InputMouseX, self.InputMouseY)
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return true
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end
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end
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function GM:_GUIMousePressed(mc)
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if self.HumanMenuPanel and self.HumanMenuPanel:Valid() and self.HumanMenuPanel:IsVisible() and MySelf:KeyDown(self.MenuKey) then
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local dir = gui.ScreenToVector(gui.MousePos())
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local ent = util.TraceLine({start = MySelf:EyePos(), endpos = MySelf:EyePos() + dir * self.CraftingRange, filter = MySelf, mask = MASK_SOLID}).Entity
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if ent:IsValid() and not ent:IsPlayer() and (ent:GetMoveType() == MOVETYPE_NONE or ent:GetMoveType() == MOVETYPE_VPHYSICS) and ent:GetSolid() == SOLID_VPHYSICS then
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if mc == MOUSE_LEFT then
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if ent == self.CraftingEntity then
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self.CraftingEntity = nil
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else
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self.CraftingEntity = ent
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end
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elseif mc == MOUSE_RIGHT and self.CraftingEntity and self.CraftingEntity:IsValid() then
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RunConsoleCommand("_zs_craftcombine", self.CraftingEntity:EntIndex(), ent:EntIndex())
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self.CraftingEntity = nil
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end
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end
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end
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end
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function GM:TryHumanPickup(pl, entity)
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end
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function GM:AddExtraOptions(list, window)
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end
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function GM:SpawnMenuEnabled()
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return false
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end
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function GM:SpawnMenuOpen()
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return false
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end
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function GM:ContextMenuOpen()
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return false
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end
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function GM:HUDWeaponPickedUp(wep)
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end
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function GM:_HUDWeaponPickedUp(wep)
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if MySelf:Team() == TEAM_HUMAN and not wep.NoPickupNotification then
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self:Rewarded(wep:GetClass())
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end
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end
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function GM:HUDItemPickedUp(itemname)
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end
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function GM:HUDAmmoPickedUp(itemname, amount)
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end
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function GM:InitPostEntity()
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if not self.HealthHUD then
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self.HealthHUD = vgui.Create("ZSHealthArea")
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end
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self:LocalPlayerFound()
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self:EvaluateFilmMode()
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timer.Simple(2, function() GAMEMODE:GetFogData() end)
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end
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function GM:SetupWorldFog()
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if self.DeathFog == 0 then return end
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local power = self.DeathFog
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local rpower = 1 - self.DeathFog
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local fogstart = self.FogStart * rpower
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local fogend = self.FogEnd * rpower + 150 * power
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local fogr = self.FogRed * rpower
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local fogg = self.FogGreen * rpower + 40 * power
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local fogb = self.FogBlue * rpower
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render.FogMode(1)
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render.FogStart(fogstart)
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render.FogEnd(fogend)
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render.FogColor(fogr, fogg, fogb)
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render.FogMaxDensity(1)
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return true
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end
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function GM:SetupSkyboxFog(skyboxscale)
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if self.DeathFog == 0 then return end
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local power = self.DeathFog
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local rpower = 1 - self.DeathFog
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local fogstart = self.FogStart * rpower
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local fogend = self.FogEnd * rpower + 150 * power
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local fogr = self.FogRed * rpower
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local fogg = self.FogGreen * rpower + 40 * power
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local fogb = self.FogBlue * rpower
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local fogdensity = 1 - power * 0.1
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render.FogMode(1)
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render.FogStart(fogstart * skyboxscale)
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render.FogEnd(fogend * skyboxscale)
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render.FogColor(fogr, fogg, fogb)
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render.FogMaxDensity(1)
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return true
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end
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function GM:PreDrawSkyBox()
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self.DrawingInSky = true
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end
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local matSky = CreateMaterial("SkyOverride", "UnlitGeneric", {["$basetexture"] = "color/white", ["$vertexcolor"] = 1, ["$vertexalpha"] = 1, ["$model"] = 1})
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local colSky = Color(0, 30, 0)
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function GM:PostDrawSkyBox()
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self.DrawingInSky = false
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if self.DeathFog == 0 then return end
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colSky.a = self.DeathFog * 230
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cam.Start3D(EyePos(), EyeAngles())
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render.SuppressEngineLighting(true)
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render.SetMaterial(matSky)
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render.DrawQuadEasy(Vector(0, 0, 10240), Vector(0, 0, -1), 20480, 20480, colSky, 0)
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render.DrawQuadEasy(Vector(0, 10240, 0), Vector(0, -1, 0), 20480, 20480, colSky, 0)
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render.DrawQuadEasy(Vector(0, -10240, 0), Vector(0, 1, 0), 20480, 20480, colSky, 0)
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render.DrawQuadEasy(Vector(10240, 0, 0), Vector(-1, 0, 0), 20480, 20480, colSky, 0)
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render.DrawQuadEasy(Vector(-10240, 0, 0), Vector(1, 0, 0), 20480, 20480, colSky, 0)
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render.SuppressEngineLighting(false)
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cam.End3D()
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end
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function GM:GetFogData()
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local fogstart, fogend = render.GetFogDistances()
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local fogr, fogg, fogb = render.GetFogColor()
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self.FogStart = fogstart
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self.FogEnd = fogend
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self.FogRed = fogr
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self.FogGreen = fogg
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self.FogBlue = fogb
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end
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local matAura = Material("models/debug/debugwhite")
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local skip = false
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function GM.PostPlayerDrawMedical(pl)
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if not skip and pl:Team() == TEAM_HUMAN and pl ~= LocalPlayer() then
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local eyepos = EyePos()
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local dist = pl:NearestPoint(eyepos):Distance(eyepos)
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if dist < MedicalAuraDistance then
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local green = pl:Health() / pl:GetMaxHealth()
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pl.SkipDrawHooks = true
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skip = true
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render.SuppressEngineLighting(true)
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render.ModelMaterialOverride(matAura)
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render.SetBlend((1 - (dist / MedicalAuraDistance)) * 0.1 * (1 + math.abs(math.sin((CurTime() + pl:EntIndex()) * 4)) * 0.05))
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render.SetColorModulation(1 - green, green, 0)
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pl:DrawModel()
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render.SetColorModulation(1, 1, 1)
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render.SetBlend(1)
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render.ModelMaterialOverride()
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render.SuppressEngineLighting(false)
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skip = false
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pl.SkipDrawHooks = false
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end
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end
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end
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function GM:OnReloaded()
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self.BaseClass.OnReloaded(self)
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self:LocalPlayerFound()
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end
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-- The whole point of this is so we don't need to check if the local player is valid 1000 times a second.
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function GM:LocalPlayerFound()
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self.Think = self._Think
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self.HUDShouldDraw = self._HUDShouldDraw
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self.CachedFearPower = self._CachedFearPower
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self.CalcView = self._CalcView
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self.ShouldDrawLocalPlayer = self._ShouldDrawLocalPlayer
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self.PostDrawOpaqueRenderables = self._PostDrawOpaqueRenderables
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self.PostDrawTranslucentRenderables = self._PostDrawTranslucentRenderables
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self.HUDPaint = self._HUDPaint
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self.HUDPaintBackground = self._HUDPaintBackground
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self.CreateMove = self._CreateMove
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self.PrePlayerDraw = self._PrePlayerDraw
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self.PostPlayerDraw = self._PostPlayerDraw
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self.InputMouseApply = self._InputMouseApply
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self.GUIMousePressed = self._GUIMousePressed
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self.HUDWeaponPickedUp = self._HUDWeaponPickedUp
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LocalPlayer().LegDamage = 0
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if render.GetDXLevel() >= 80 then
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self.RenderScreenspaceEffects = self._RenderScreenspaceEffects
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end
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end
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local currentpower = 0
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local spawngreen = 0
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local matFearMeter = Material("zombiesurvival/fearometer")
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local matNeedle = Material("zombiesurvival/fearometerneedle")
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local matEyeGlow = Material("Sprites/light_glow02_add_noz")
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function GM:DrawFearMeter(power, screenscale)
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if currentpower < power then
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currentpower = math.min(power, currentpower + FrameTime() * (math.tan(currentpower) * 2 + 0.05))
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elseif power < currentpower then
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currentpower = math.max(power, currentpower - FrameTime() * (math.tan(currentpower) * 2 + 0.05))
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end
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local w, h = ScrW(), ScrH()
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local wid, hei = 192 * screenscale, 192 * screenscale
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local mx, my = w * 0.5 - wid * 0.5, h - hei
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surface_SetMaterial(matFearMeter)
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surface_SetDrawColor(140, 140, 140, 240)
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surface_DrawTexturedRect(mx, my, wid, hei)
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if currentpower >= 0.75 then
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local pulse = CurTime() % 3 - 1
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if pulse > 0 then
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pulse = pulse ^ 2
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local pulsesize = pulse * screenscale * 28
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surface_SetDrawColor(140, 140, 140, 120 - pulse * 120)
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surface_DrawTexturedRect(mx - pulsesize, my - pulsesize, wid + pulsesize * 2, hei + pulsesize * 2)
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end
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end
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surface_SetMaterial(matNeedle)
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surface_SetDrawColor(160, 160, 160, 225)
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local rot = math.Clamp((0.5 - currentpower) + math.sin(RealTime() * 10) * 0.01, -0.5, 0.5) * 300
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surface_DrawTexturedRectRotated(w * 0.5 - math.max(0, rot * wid * -0.0001), h - hei * 0.5 - math.abs(rot) * hei * 0.00015, wid, hei, rot)
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if MySelf:Team() == TEAM_UNDEAD then
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if self:GetDynamicSpawning() and self:ShouldUseAlternateDynamicSpawn() then
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local obs = MySelf:GetObserverTarget()
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spawngreen = math.Approach(spawngreen, self:DynamicSpawnIsValid(obs and obs:IsValid() and obs:IsPlayer() and obs:Team() == TEAM_UNDEAD and obs or MySelf) and 1 or 0, FrameTime() * 4)
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local sy = my + hei * 0.6953
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local size = wid * 0.085
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surface_SetMaterial(matEyeGlow)
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surface_SetDrawColor(220 * (1 - spawngreen), 220 * spawngreen, 0, 240)
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surface_DrawTexturedRectRotated(mx + wid * 0.459, sy, size, size, 0)
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surface_DrawTexturedRectRotated(mx + wid * 0.525, sy, size, size, 0)
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end
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if currentpower > 0 and not self.ZombieEscape then
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draw_SimpleTextBlurry(translate.Format("resist_x", math.ceil(self:GetDamageResistance(currentpower) * 100)), "ZSDamageResistance", w * 0.5, my + hei * 0.75, Color(currentpower * 200, 200 - currentpower * 200, 0, 255), TEXT_ALIGN_CENTER)
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end
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end
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end
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function GM:GetDynamicSpawning()
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return not GetGlobalBool("DynamicSpawningDisabled", false)
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end
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function GM:TrackLastDeath()
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if MySelf:Alive() then
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self.LastTimeAlive = CurTime()
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else
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self.LastTimeDead = CurTime()
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end
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end
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function GM:IsClassicMode()
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return GetGlobalBool("classicmode", false)
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end
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function GM:IsBabyMode()
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return GetGlobalBool("babymode", false)
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end
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function GM:PostRender()
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if self.m_ZombieVision and MySelf:IsValid() and MySelf:Team() == TEAM_UNDEAD then
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local eyepos = EyePos()
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local eyedir = EyeAngles():Forward()
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local tr = util.TraceLine({start = eyepos, endpos = eyepos + eyedir * 128, mask = MASK_SOLID_BRUSHONLY})
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local dlight = DynamicLight(MySelf:EntIndex())
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if dlight then
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dlight.Pos = tr.HitPos + tr.HitNormal * 2
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dlight.r = 10
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dlight.g = 255
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dlight.b = 80
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dlight.Brightness = 3
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dlight.Size = 300
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dlight.Decay = 900
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dlight.DieTime = CurTime() + 1
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end
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end
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end
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|
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local lastwarntim = -1
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local NextGas = 0
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function GM:_Think()
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if self:GetEscapeStage() == ESCAPESTAGE_DEATH then
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self.DeathFog = math.min(self.DeathFog + FrameTime() / 5, 1)
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|
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if CurTime() >= NextGas then
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NextGas = CurTime() + 0.01
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local eyepos = EyePos()
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|
|
|
local emitter = ParticleEmitter(eyepos)
|
|
|
|
for i=1, 3 do
|
|
local randdir = VectorRand()
|
|
randdir.z = math.abs(randdir.z)
|
|
randdir:Normalize()
|
|
local emitpos = eyepos + randdir * math.Rand(0, 1200)
|
|
|
|
local particle = emitter:Add("particles/smokey", emitpos)
|
|
particle:SetVelocity(randdir * math.Rand(8, 256))
|
|
particle:SetAirResistance(16)
|
|
particle:SetDieTime(math.Rand(2.2, 3.5))
|
|
particle:SetStartAlpha(math.Rand(70, 90))
|
|
particle:SetEndAlpha(0)
|
|
particle:SetStartSize(1)
|
|
particle:SetEndSize(math.Rand(150, 325))
|
|
particle:SetRoll(math.Rand(0, 360))
|
|
particle:SetRollDelta(math.Rand(-1, 1))
|
|
particle:SetColor(0, math.Rand(20, 45), 0)
|
|
end
|
|
|
|
emitter:Finish()
|
|
end
|
|
elseif self.DeathFog > 0 then
|
|
self.DeathFog = math.max(self.DeathFog - FrameTime() / 5, 0)
|
|
end
|
|
|
|
local health = MySelf:Health()
|
|
if self.PrevHealth and health < self.PrevHealth then
|
|
self.HurtEffect = math.min(self.HurtEffect + (self.PrevHealth - health) * 0.02, 1.5)
|
|
elseif self.HurtEffect > 0 then
|
|
self.HurtEffect = math.max(0, self.HurtEffect - FrameTime() * 0.65)
|
|
end
|
|
self.PrevHealth = health
|
|
|
|
self:TrackLastDeath()
|
|
|
|
local endtime = self:GetWaveActive() and self:GetWaveEnd() or self:GetWaveStart()
|
|
if endtime ~= -1 then
|
|
local timleft = math.max(0, endtime - CurTime())
|
|
if timleft <= 10 and lastwarntim ~= math.ceil(timleft) then
|
|
lastwarntim = math.ceil(timleft)
|
|
if 0 < lastwarntim then
|
|
surface_PlaySound("buttons/lightswitch2.wav")
|
|
end
|
|
end
|
|
end
|
|
|
|
local myteam = MySelf:Team()
|
|
|
|
self:PlayBeats(myteam, self:CachedFearPower())
|
|
|
|
if myteam == TEAM_HUMAN then
|
|
local wep = MySelf:GetActiveWeapon()
|
|
if wep:IsValid() and wep.GetIronsights and wep:GetIronsights() then
|
|
self.FOVLerp = math.Approach(self.FOVLerp, wep.IronsightsMultiplier or 0.6, FrameTime() * 4)
|
|
elseif self.FOVLerp ~= 1 then
|
|
self.FOVLerp = math.Approach(self.FOVLerp, 1, FrameTime() * 5)
|
|
end
|
|
|
|
if MySelf:GetBarricadeGhosting() then
|
|
MySelf:BarricadeGhostingThink()
|
|
end
|
|
else
|
|
self.HeartBeatTime = self.HeartBeatTime + (6 + self:CachedFearPower() * 5) * FrameTime()
|
|
|
|
if not MySelf:Alive() then
|
|
self:ToggleZombieVision(false)
|
|
end
|
|
end
|
|
|
|
for _, pl in pairs(player.GetAll()) do
|
|
if pl:Team() == TEAM_UNDEAD then
|
|
local tab = pl:GetZombieClassTable()
|
|
if tab.BuildBonePositions then
|
|
pl.WasBuildingBonePositions = true
|
|
pl:ResetBones()
|
|
tab.BuildBonePositions(tab, pl)
|
|
elseif pl.WasBuildingBonePositions then
|
|
pl.WasBuildingBonePositions = nil
|
|
pl:ResetBones()
|
|
end
|
|
elseif pl.WasBuildingBonePositions then
|
|
pl.WasBuildingBonePositions = nil
|
|
pl:ResetBones()
|
|
end
|
|
end
|
|
end
|
|
|
|
function GM:ShouldPlayBeats(teamid, fear)
|
|
return not self.RoundEnded and not self.ZombieEscape and not GetGlobalBool("beatsdisabled", false)
|
|
end
|
|
|
|
local cv_ShouldPlayMusic = CreateClientConVar("zs_playmusic", 1, true, false)
|
|
local NextBeat = 0
|
|
local LastBeatLevel = 0
|
|
function GM:PlayBeats(teamid, fear)
|
|
if RealTime() <= NextBeat or not gamemode.Call("ShouldPlayBeats", teamid, fear) then return end
|
|
|
|
if LASTHUMAN and cv_ShouldPlayMusic:GetBool() then
|
|
MySelf:EmitSound(self.LastHumanSound, 0, 100, self.BeatsVolume)
|
|
NextBeat = RealTime() + (self.SoundDuration[snd] or SoundDuration(self.LastHumanSound)) - 0.025
|
|
return
|
|
end
|
|
|
|
if fear <= 0 or not self.BeatsEnabled then return end
|
|
|
|
local beats = self.Beats[teamid == TEAM_HUMAN and self.BeatSetHuman or self.BeatSetZombie]
|
|
if not beats then return end
|
|
|
|
LastBeatLevel = math.Approach(LastBeatLevel, math.ceil(fear * 10), 3)
|
|
|
|
local snd = beats[LastBeatLevel]
|
|
if snd then
|
|
MySelf:EmitSound(snd, 0, 100, self.BeatsVolume)
|
|
NextBeat = RealTime() + (self.SoundDuration[snd] or SoundDuration(snd)) - 0.025
|
|
end
|
|
end
|
|
|
|
local colPackUp = Color(20, 255, 20, 220)
|
|
local colPackUpNotOwner = Color(255, 240, 10, 220)
|
|
function GM:DrawPackUpBar(x, y, fraction, notowner, screenscale)
|
|
local col = notowner and colPackUpNotOwner or colPackUp
|
|
|
|
local maxbarwidth = 270 * screenscale
|
|
local barheight = 11 * screenscale
|
|
local barwidth = maxbarwidth * math.Clamp(fraction, 0, 1)
|
|
local startx = x - maxbarwidth * 0.5
|
|
|
|
surface_SetDrawColor(0, 0, 0, 220)
|
|
surface_DrawRect(startx, y, maxbarwidth, barheight)
|
|
surface_SetDrawColor(col)
|
|
surface_DrawRect(startx + 3, y + 3, barwidth - 6, barheight - 6)
|
|
surface_DrawOutlinedRect(startx, y, maxbarwidth, barheight)
|
|
|
|
draw_SimpleText(notowner and CurTime() % 2 < 1 and translate.Format("requires_x_people", 4) or notowner and translate.Get("packing_others_object") or translate.Get("packing"), "ZSHUDFontSmall", x, y - draw_GetFontHeight("ZSHUDFontSmall") - 2, col, TEXT_ALIGN_CENTER)
|
|
end
|
|
|
|
function GM:HumanHUD(screenscale)
|
|
local curtime = CurTime()
|
|
local w, h = ScrW(), ScrH()
|
|
|
|
local packup = MySelf.PackUp
|
|
if packup and packup:IsValid() then
|
|
self:DrawPackUpBar(w * 0.5, h * 0.55, 1 - packup:GetTimeRemaining() / packup:GetMaxTime(), packup:GetNotOwner(), screenscale)
|
|
end
|
|
|
|
if not self.RoundEnded then
|
|
if self:GetWave() == 0 and not self:GetWaveActive() then
|
|
local txth = draw_GetFontHeight("ZSHUDFontSmall")
|
|
draw_SimpleTextBlurry(translate.Get("waiting_for_players").." "..util.ToMinutesSeconds(math.max(0, self:GetWaveStart() - curtime)), "ZSHUDFontSmall", w * 0.5, h * 0.25, COLOR_GRAY, TEXT_ALIGN_CENTER)
|
|
draw_SimpleTextBlurry(translate.Get("humans_closest_to_spawns_are_zombies"), "ZSHUDFontSmall", w * 0.5, h * 0.25 + txth, COLOR_GRAY, TEXT_ALIGN_CENTER)
|
|
|
|
local desiredzombies = self:GetDesiredStartingZombies()
|
|
|
|
draw_SimpleTextBlurry(translate.Format("number_of_initial_zombies_this_game", self.WaveOneZombies * 100, desiredzombies), "ZSHUDFontSmall", w * 0.5, h * 0.75, COLOR_GRAY, TEXT_ALIGN_CENTER)
|
|
|
|
draw_SimpleTextBlurry(translate.Get("zombie_volunteers"), "ZSHUDFontSmall", w * 0.5, h * 0.75 + txth, COLOR_GRAY, TEXT_ALIGN_CENTER)
|
|
local y = h * 0.75 + txth * 2
|
|
|
|
txth = draw_GetFontHeight("ZSHUDFontTiny")
|
|
for i, pl in ipairs(self.ZombieVolunteers) do
|
|
if pl:IsValid() then
|
|
draw_SimpleTextBlurry(pl:Name(), "ZSHUDFontTiny", w * 0.5, y, pl == MySelf and COLOR_RED or COLOR_GRAY, TEXT_ALIGN_CENTER)
|
|
y = y + txth
|
|
end
|
|
end
|
|
end
|
|
|
|
local drown = MySelf.status_drown
|
|
if drown and drown:IsValid() then
|
|
surface_SetDrawColor(0, 0, 0, 60)
|
|
surface_DrawRect(w * 0.4, h * 0.35, w * 0.2, 12)
|
|
surface_SetDrawColor(30, 30, 230, 180)
|
|
surface_DrawOutlinedRect(w * 0.4, h * 0.35, w * 0.2, 12)
|
|
surface_DrawRect(w * 0.4, h * 0.35, w * 0.2 * (1 - drown:GetDrown()), 12)
|
|
draw_SimpleTextBlurry(translate.Get("breath").." ", "ZSHUDFontSmall", w * 0.4, h * 0.35 + 6, COLOR_BLUE, TEXT_ALIGN_RIGHT, TEXT_ALIGN_CENTER)
|
|
end
|
|
end
|
|
|
|
if gamemode.Call("PlayerCanPurchase", MySelf) then
|
|
if self:GetWaveActive() then
|
|
draw_SimpleTextBlurry(translate.Get("press_f2_for_the_points_shop"), "ZSHUDFontSmall", w * 0.5, 8, COLOR_GRAY, TEXT_ALIGN_CENTER)
|
|
else
|
|
local th = draw_GetFontHeight("ZSHUDFontSmall")
|
|
draw_SimpleTextBlurry(translate.Get("press_f2_for_the_points_shop"), "ZSHUDFontSmall", w * 0.5, 8, COLOR_GRAY, TEXT_ALIGN_CENTER)
|
|
draw_SimpleTextBlurry(translate.Format("x_discount_for_buying_between_waves", self.ArsenalCrateDiscountPercentage), "ZSHUDFontSmall", w * 0.5, 9 + th, COLOR_GRAY, TEXT_ALIGN_CENTER)
|
|
end
|
|
end
|
|
end
|
|
|
|
function GM:HUDPaint()
|
|
end
|
|
|
|
function GM:_HUDPaint()
|
|
if self.FilmMode then return end
|
|
|
|
local screenscale = BetterScreenScale()
|
|
|
|
local myteam = MySelf:Team()
|
|
|
|
self:HUDDrawTargetID(myteam, screenscale)
|
|
|
|
if self:GetWave() > 0 then
|
|
self:DrawFearMeter(self:CachedFearPower(), screenscale)
|
|
end
|
|
|
|
if myteam == TEAM_UNDEAD then
|
|
self:ZombieHUD()
|
|
else
|
|
self:HumanHUD(screenscale)
|
|
end
|
|
|
|
if GetGlobalBool("classicmode") then
|
|
draw_SimpleTextBlurry(translate.Get("classic_mode"), "ZSHUDFontSmaller", 4, ScrH() - 4, COLOR_GRAY, TEXT_ALIGN_LEFT, TEXT_ALIGN_TOP)
|
|
end
|
|
end
|
|
|
|
function GM:ZombieObserverHUD(obsmode)
|
|
local w, h = ScrW(), ScrH()
|
|
local texh = draw_GetFontHeight("ZSHUDFontSmall")
|
|
|
|
local dyn
|
|
|
|
if obsmode == OBS_MODE_CHASE then
|
|
local target = MySelf:GetObserverTarget()
|
|
if target and target:IsValid() then
|
|
if target:IsPlayer() and target:Team() == TEAM_UNDEAD then
|
|
draw_SimpleTextBlur(translate.Format("observing_x", target:Name(), math.max(0, target:Health())), "ZSHUDFontSmall", w * 0.5, h * 0.75 - texh - 32, COLOR_DARKRED, TEXT_ALIGN_CENTER)
|
|
end
|
|
|
|
dyn = self:GetDynamicSpawning() and self:DynamicSpawnIsValid(target)
|
|
end
|
|
end
|
|
|
|
if self:GetWaveActive() then
|
|
draw_SimpleTextBlur(dyn and translate.Get("press_lmb_to_spawn_on_them") or translate.Get("press_lmb_to_spawn"), "ZSHUDFontSmall", w * 0.5, h * 0.75, dyn and COLOR_DARKGREEN or COLOR_DARKRED, TEXT_ALIGN_CENTER)
|
|
end
|
|
|
|
local space = texh + 8
|
|
draw_SimpleTextBlur(translate.Get("press_rmb_to_cycle_targets"), "ZSHUDFontSmall", w * 0.5, h * 0.75 + space, COLOR_DARKRED, TEXT_ALIGN_CENTER)
|
|
draw_SimpleTextBlur(translate.Get("press_reload_to_spawn_at_normal_point"), "ZSHUDFontSmall", w * 0.5, h * 0.75 + space * 2, COLOR_DARKRED, TEXT_ALIGN_CENTER)
|
|
draw_SimpleTextBlur(translate.Get("press_jump_to_free_roam"), "ZSHUDFontSmall", w * 0.5, h * 0.75 + space * 3, COLOR_DARKRED, TEXT_ALIGN_CENTER)
|
|
|
|
for _, ent in pairs(ents.FindByClass("prop_thrownbaby")) do
|
|
if ent:GetSettled() then
|
|
draw_SimpleTextBlur(translate.Format("press_walk_to_spawn_as_x", self.ZombieClasses["Gore Child"].Name), "ZSHUDFontSmall", w * 0.5, h * 0.75 + space * 3, COLOR_DARKRED, TEXT_ALIGN_CENTER)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
|
|
local matHumanHeadID = Material("zombiesurvival/humanhead")
|
|
local matZombieHeadID = Material("zombiesurvival/zombiehead")
|
|
local colLifeStats = Color(255, 0, 0, 255)
|
|
function GM:ZombieHUD()
|
|
if self.LifeStatsEndTime and CurTime() < self.LifeStatsEndTime and (self.LifeStatsBarricadeDamage > 0 or self.LifeStatsHumanDamage > 0 or self.LifeStatsBrainsEaten > 0) then
|
|
colLifeStats.a = math.Clamp((self.LifeStatsEndTime - CurTime()) / (self.LifeStatsLifeTime * 0.33), 0, 1) * 255
|
|
|
|
local th = draw_GetFontHeight("ZSHUDFontSmall")
|
|
local x = ScrW() * 0.75
|
|
local y = ScrH() * 0.75
|
|
|
|
draw_SimpleTextBlur(translate.Get("that_life"), "ZSHUDFontSmall", x, y, colLifeStats, TEXT_ALIGN_LEFT)
|
|
y = y + th
|
|
|
|
if self.LifeStatsBarricadeDamage > 0 then
|
|
draw_SimpleTextBlur(translate.Format("x_damage_to_barricades", self.LifeStatsBarricadeDamage), "ZSHUDFontSmall", x, y, colLifeStats, TEXT_ALIGN_LEFT)
|
|
y = y + th
|
|
end
|
|
if self.LifeStatsHumanDamage > 0 then
|
|
draw_SimpleTextBlur(translate.Format("x_damage_to_humans", self.LifeStatsHumanDamage), "ZSHUDFontSmall", x, y, colLifeStats, TEXT_ALIGN_LEFT)
|
|
y = y + th
|
|
end
|
|
if self.LifeStatsBrainsEaten > 0 then
|
|
draw_SimpleTextBlur(translate.Format("x_brains_eaten", self.LifeStatsBrainsEaten), "ZSHUDFontSmall", x, y, colLifeStats, TEXT_ALIGN_LEFT)
|
|
y = y + th
|
|
end
|
|
end
|
|
|
|
local obsmode = MySelf:GetObserverMode()
|
|
if obsmode ~= OBS_MODE_NONE then
|
|
self:ZombieObserverHUD(obsmode)
|
|
elseif not self:GetWaveActive() and not MySelf:Alive() then
|
|
local th = draw_GetFontHeight("ZSHUDFont")
|
|
local x = ScrW() * 0.5
|
|
local y = ScrH() * 0.3
|
|
draw_SimpleTextBlur(translate.Get("waiting_for_next_wave"), "ZSHUDFont", x, y, COLOR_DARKRED, TEXT_ALIGN_CENTER)
|
|
local pl = GAMEMODE.NextBossZombie
|
|
local bossname = GAMEMODE.NextBossZombieClass
|
|
if pl and pl:IsValid() then
|
|
if pl == MySelf then
|
|
draw_SimpleTextBlur(translate.Format("you_will_be_x_soon", "'"..bossname.."'"), "ZSHUDFont", x, y+th, COLOR_RED, TEXT_ALIGN_CENTER)
|
|
else
|
|
draw_SimpleTextBlur(translate.Format("x_will_be_y_soon", pl:Name(), "'"..bossname.."'"), "ZSHUDFont", x, y+th, COLOR_GRAY, TEXT_ALIGN_CENTER)
|
|
end
|
|
end
|
|
if MySelf:GetZombieClassTable().NeverAlive then
|
|
for _, ent in pairs(ents.FindByClass("prop_thrownbaby")) do
|
|
if ent:GetSettled() then
|
|
draw_SimpleTextBlur(translate.Format("press_walk_to_spawn_as_x", self.ZombieClasses["Gore Child"].Name), "ZSHUDFontSmall", w * 0.5, h * 0.75, COLOR_DARKRED, TEXT_ALIGN_CENTER)
|
|
break
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function GM:RequestedDefaultCart()
|
|
local defaultcart = GetConVarString("zs_defaultcart")
|
|
if #defaultcart > 0 then
|
|
defaultcart = string.lower(defaultcart)
|
|
|
|
for i, carttab in ipairs(self.SavedCarts) do
|
|
if carttab[1] and string.lower(carttab[1]) == defaultcart then
|
|
gamemode.Call("SuppressArsenalUpgrades", 1)
|
|
RunConsoleCommand("worthcheckout", unpack(carttab[2]))
|
|
|
|
return
|
|
end
|
|
end
|
|
|
|
RunConsoleCommand("worthrandom")
|
|
end
|
|
end
|
|
|
|
function GM:_PostDrawTranslucentRenderables()
|
|
if not self.DrawingInSky then
|
|
self:DrawPointWorldHints()
|
|
self:DrawWorldHints()
|
|
end
|
|
end
|
|
|
|
function GM:RestartRound()
|
|
self.TheLastHuman = nil
|
|
self.RoundEnded = nil
|
|
LASTHUMAN = nil
|
|
|
|
if pEndBoard and pEndBoard:Valid() then
|
|
pEndBoard:Remove()
|
|
pEndBoard = nil
|
|
end
|
|
|
|
self:InitPostEntity()
|
|
|
|
self:RevertZombieClasses()
|
|
end
|
|
|
|
function GM:_HUDShouldDraw(name)
|
|
if self.FilmMode and name ~= "CHudWeaponSelection" then return false end
|
|
|
|
return name ~= "CHudHealth" and name ~= "CHudBattery"
|
|
and name ~= "CHudAmmo" and name ~= "CHudSecondaryAmmo"
|
|
and name ~= "CHudDamageIndicator"
|
|
end
|
|
|
|
local Current = 0
|
|
local NextCalculate = 0
|
|
function GM:_CachedFearPower()
|
|
if CurTime() >= NextCalculate then
|
|
NextCalculate = CurTime() + 0.15
|
|
Current = self:GetFearMeterPower(EyePos(), TEAM_UNDEAD, MySelf)
|
|
end
|
|
|
|
return Current
|
|
end
|
|
|
|
function surface.CreateLegacyFont(font, size, weight, antialias, additive, name, shadow, outline, blursize)
|
|
surface.CreateFont(name, {font = font, size = size, weight = weight, antialias = antialias, additive = additive, shadow = shadow, outline = outline, blursize = blursize})
|
|
end
|
|
|
|
function GM:CreateFonts()
|
|
local fontfamily = "Typenoksidi"
|
|
local fontfamily3d = "hidden"
|
|
local fontweight = 0
|
|
local fontweight3D = 0
|
|
local fontaa = true
|
|
local fontshadow = false
|
|
local fontoutline = true
|
|
|
|
surface.CreateLegacyFont("csd", 42, 500, true, false, "healthsign", false, true)
|
|
surface.CreateLegacyFont("tahoma", 96, 1000, true, false, "zshintfont", false, true)
|
|
|
|
surface.CreateLegacyFont(fontfamily3d, 48, fontweight3D, false, false, "ZS3D2DFontSmall", false, true)
|
|
surface.CreateLegacyFont(fontfamily3d, 72, fontweight3D, false, false, "ZS3D2DFont", false, true)
|
|
surface.CreateLegacyFont(fontfamily3d, 128, fontweight3D, false, false, "ZS3D2DFontBig", false, true)
|
|
surface.CreateLegacyFont(fontfamily3d, 48, fontweight3D, false, false, "ZS3D2DFontSmallBlur", false, false, 16)
|
|
surface.CreateLegacyFont(fontfamily3d, 72, fontweight3D, false, false, "ZS3D2DFontBlur", false, false, 16)
|
|
surface.CreateLegacyFont(fontfamily3d, 128, fontweight3D, false, false, "ZS3D2DFontBigBlur", false, false, 16)
|
|
surface.CreateLegacyFont(fontfamily, 40, fontweight3D, false, false, "ZS3D2DFont2Smaller", false, true)
|
|
surface.CreateLegacyFont(fontfamily, 48, fontweight3D, false, false, "ZS3D2DFont2Small", false, true)
|
|
surface.CreateLegacyFont(fontfamily, 72, fontweight3D, false, false, "ZS3D2DFont2", false, true)
|
|
surface.CreateLegacyFont(fontfamily, 128, fontweight3D, false, false, "ZS3D2DFont2Big", false, true)
|
|
surface.CreateLegacyFont(fontfamily, 40, fontweight3D, false, false, "ZS3D2DFont2SmallerBlur", false, false, 16)
|
|
surface.CreateLegacyFont(fontfamily, 48, fontweight3D, false, false, "ZS3D2DFont2SmallBlur", false, false, 16)
|
|
surface.CreateLegacyFont(fontfamily, 72, fontweight3D, false, false, "ZS3D2DFont2Blur", false, false, 16)
|
|
surface.CreateLegacyFont(fontfamily, 128, fontweight3D, false, false, "ZS3D2DFont2BigBlur", false, false, 16)
|
|
|
|
local screenscale = BetterScreenScale()
|
|
|
|
surface.CreateLegacyFont("csd", screenscale * 36, 100, true, false, "zsdeathnoticecs", false, true)
|
|
surface.CreateLegacyFont("HL2MP", screenscale * 36, 100, true, false, "zsdeathnotice", false, true)
|
|
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 16, fontweight, fontaa, false, "ZSHUDFontTiny", fontshadow, fontoutline)
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 20, fontweight, fontaa, false, "ZSHUDFontSmallest", fontshadow, fontoutline)
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 22, fontweight, fontaa, false, "ZSHUDFontSmaller", fontshadow, fontoutline)
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 28, fontweight, fontaa, false, "ZSHUDFontSmall", fontshadow, fontoutline)
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 42, fontweight, fontaa, false, "ZSHUDFont", fontshadow, fontoutline)
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 72, fontweight, fontaa, false, "ZSHUDFontBig", fontshadow, fontoutline)
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 16, fontweight, fontaa, false, "ZSHUDFontTinyBlur", false, false, 8)
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 22, fontweight, fontaa, false, "ZSHUDFontSmallerBlur", false, false, 8)
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 28, fontweight, fontaa, false, "ZSHUDFontSmallBlur", false, false, 8)
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 42, fontweight, fontaa, false, "ZSHUDFontBlur", false, false, 8)
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 72, fontweight, fontaa, false, "ZSHUDFontBigBlur", false, false, 8)
|
|
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 16, 0, fontaa, false, "ZSAmmoName", false, false)
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 16, fontweight, fontaa, false, "ZSHUDFontTinyNS", false, false)
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 20, fontweight, fontaa, false, "ZSHUDFontSmallestNS", false, false)
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 22, fontweight, fontaa, false, "ZSHUDFontSmallerNS", false, false)
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 28, fontweight, fontaa, false, "ZSHUDFontSmallNS", false, false)
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 42, fontweight, fontaa, false, "ZSHUDFontNS", false, false)
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 72, fontweight, fontaa, false, "ZSHUDFontBigNS", false, false)
|
|
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 16, 0, true, false, "ZSDamageResistance", false, true)
|
|
surface.CreateLegacyFont(fontfamily, screenscale * 16, 0, true, false, "ZSDamageResistanceBlur", false, true)
|
|
|
|
surface.CreateLegacyFont(fontfamily, 32, fontweight, true, false, "ZSScoreBoardTitle", false, true)
|
|
surface.CreateLegacyFont(fontfamily, 22, fontweight, true, false, "ZSScoreBoardSubTitle", false, true)
|
|
surface.CreateLegacyFont(fontfamily, 16, fontweight, true, false, "ZSScoreBoardPlayer", false, true)
|
|
surface.CreateLegacyFont(fontfamily, 24, fontweight, true, false, "ZSScoreBoardHeading", false, false)
|
|
surface.CreateLegacyFont("arial", 20, 0, true, false, "ZSScoreBoardPlayerSmall", false, true)
|
|
|
|
-- Default, DefaultBold, DefaultSmall, etc. were changed when gmod13 hit. These are renamed fonts that have the old values.
|
|
surface.CreateFont("DefaultFontVerySmall", {font = "tahoma", size = 10, weight = 0, antialias = false})
|
|
surface.CreateFont("DefaultFontSmall", {font = "tahoma", size = 11, weight = 0, antialias = false})
|
|
surface.CreateFont("DefaultFontSmallDropShadow", {font = "tahoma", size = 11, weight = 0, shadow = true, antialias = false})
|
|
surface.CreateFont("DefaultFont", {font = "tahoma", size = 13, weight = 500, antialias = false})
|
|
surface.CreateFont("DefaultFontBold", {font = "tahoma", size = 13, weight = 1000, antialias = false})
|
|
surface.CreateFont("DefaultFontLarge", {font = "tahoma", size = 16, weight = 0, antialias = false})
|
|
end
|
|
|
|
function GM:EvaluateFilmMode()
|
|
local visible = not self.FilmMode
|
|
|
|
if self.GameStatePanel and self.GameStatePanel:Valid() then
|
|
self.GameStatePanel:SetVisible(visible)
|
|
end
|
|
|
|
if self.TopNotificationHUD and self.TopNotificationHUD:Valid() then
|
|
self.TopNotificationHUD:SetVisible(visible)
|
|
end
|
|
|
|
if self.CenterNotificationHUD and self.CenterNotificationHUD:Valid() then
|
|
self.CenterNotificationHUD:SetVisible(visible)
|
|
end
|
|
|
|
if self.HealthHUD and self.HealthHUD:Valid() then
|
|
self.HealthHUD:SetVisible(visible)
|
|
end
|
|
end
|
|
|
|
function GM:CreateVGUI()
|
|
local screenscale = BetterScreenScale()
|
|
self.GameStatePanel = vgui.Create("DGameState")
|
|
self.GameStatePanel:SetTextFont("ZSHUDFontSmaller")
|
|
self.GameStatePanel:SetAlpha(220)
|
|
self.GameStatePanel:SetSize(screenscale * 420, screenscale * 80)
|
|
self.GameStatePanel:ParentToHUD()
|
|
|
|
self.TopNotificationHUD = vgui.Create("DEXNotificationsList")
|
|
self.TopNotificationHUD:SetAlign(RIGHT)
|
|
self.TopNotificationHUD.PerformLayout = function(pan)
|
|
local screenscale = BetterScreenScale()
|
|
pan:SetSize(ScrW() * 0.4, ScrH() * 0.6)
|
|
pan:AlignTop(16 * screenscale)
|
|
pan:AlignRight()
|
|
end
|
|
self.TopNotificationHUD:InvalidateLayout()
|
|
self.TopNotificationHUD:ParentToHUD()
|
|
|
|
self.CenterNotificationHUD = vgui.Create("DEXNotificationsList")
|
|
self.CenterNotificationHUD:SetAlign(CENTER)
|
|
self.CenterNotificationHUD:SetMessageHeight(36)
|
|
self.CenterNotificationHUD.PerformLayout = function(pan)
|
|
local screenscale = BetterScreenScale()
|
|
pan:SetSize(ScrW() * 0.5, ScrH() * 0.35)
|
|
pan:CenterHorizontal()
|
|
pan:AlignBottom(16 * screenscale)
|
|
end
|
|
self.CenterNotificationHUD:InvalidateLayout()
|
|
self.CenterNotificationHUD:ParentToHUD()
|
|
end
|
|
|
|
function GM:Initialize()
|
|
self:CreateFonts()
|
|
self:PrecacheResources()
|
|
self:CreateVGUI()
|
|
self:InitializeBeats()
|
|
self:AddCustomAmmo()
|
|
end
|
|
|
|
local function FirstOfGoodType(a)
|
|
for _, v in pairs(a) do
|
|
local ext = string.sub(v, -4)
|
|
if ext == ".ogg" or ext == ".wav" or ext == ".mp3" then
|
|
return v
|
|
end
|
|
end
|
|
end
|
|
|
|
function GM:InitializeBeats()
|
|
local _, dirs = file.Find("sound/zombiesurvival/beats/*", "GAME")
|
|
for _, dirname in pairs(dirs) do
|
|
if dirname == "none" or dirname == "default" then continue end
|
|
|
|
self.Beats[dirname] = {}
|
|
local highestexist
|
|
for i=1, 10 do
|
|
local a, __ = file.Find("sound/zombiesurvival/beats/"..dirname.."/"..i..".*", "GAME")
|
|
local a1 = FirstOfGoodType(a)
|
|
if a1 then
|
|
local filename = "zombiesurvival/beats/"..dirname.."/"..a1
|
|
if file.Exists("sound/"..filename, "GAME") then
|
|
self.Beats[dirname][i] = Sound(filename)
|
|
highestexist = filename
|
|
|
|
continue
|
|
end
|
|
end
|
|
|
|
if highestexist then
|
|
self.Beats[dirname][i] = highestexist
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function GM:PlayerDeath(pl, attacker)
|
|
end
|
|
|
|
function GM:LastHuman(pl)
|
|
if not IsValid(pl) then pl = nil end
|
|
|
|
self.TheLastHuman = pl
|
|
|
|
if not LASTHUMAN then
|
|
LASTHUMAN = true
|
|
timer.Simple(0.5, function() GAMEMODE:LastHumanMessage() end)
|
|
end
|
|
end
|
|
|
|
function GM:LastHumanMessage()
|
|
if self.RoundEnded or not MySelf:IsValid() then return end
|
|
|
|
local icon = self.PantsMode and "weapon_zs_legs" or "default"
|
|
if MySelf:Team() == TEAM_UNDEAD or not MySelf:Alive() then
|
|
self:CenterNotify({killicon = icon}, {font = "ZSHUDFont"}, " ", COLOR_RED, translate.Get(self.PantsMode and "kick_the_last_human" or "kill_the_last_human"), {killicon = icon})
|
|
else
|
|
self:CenterNotify({font = "ZSHUDFont"}, " ", COLOR_RED, translate.Get("you_are_the_last_human"))
|
|
self:CenterNotify({killicon = icon}, " ", COLOR_RED, translate.Format(self.PantsMode and "x_pants_out_to_get_you" or "x_zombies_out_to_get_you", team.NumPlayers(TEAM_UNDEAD)), {killicon = icon})
|
|
end
|
|
end
|
|
|
|
function GM:PlayerShouldTakeDamage(pl, attacker)
|
|
return pl == attacker or not attacker:IsPlayer() or pl:Team() ~= attacker:Team() or pl.AllowTeamDamage or attacker.AllowTeamDamage
|
|
end
|
|
|
|
function GM:SetWave(wave)
|
|
SetGlobalInt("wave", wave)
|
|
end
|
|
|
|
--[[local texGradientUp = surface.GetTextureID("vgui/gradient_up")
|
|
local texGradientDown = surface.GetTextureID("vgui/gradient_down")
|
|
local texGradientRight = surface.GetTextureID("vgui/gradient-r")]]
|
|
local matFilmGrain = Material("zombiesurvival/filmgrain/filmgrain")
|
|
--local color_black = color_black
|
|
function GM:_HUDPaintBackground()
|
|
--[[local w, h = ScrW(), ScrH()
|
|
local bordersize = BetterScreenScale() * 32
|
|
|
|
surface_SetDrawColor(color_black)
|
|
|
|
surface_SetTexture(texGradientDown)
|
|
surface_DrawTexturedRect(0, 0, w, bordersize)
|
|
surface_SetTexture(texGradientUp)
|
|
surface_DrawTexturedRect(0, h - bordersize, w, bordersize)
|
|
surface_SetTexture(texGradientRight)
|
|
surface_DrawTexturedRectRotated(bordersize / 2, h / 2, bordersize, h, 180)
|
|
surface_DrawTexturedRect(w - bordersize, 0, bordersize, h)]]
|
|
|
|
if self.FilmGrainEnabled and MySelf:Team() == TEAM_HUMAN then
|
|
surface_SetMaterial(matFilmGrain)
|
|
surface_SetDrawColor(0, 0, 0, (0.25 + 0.75 * self:CachedFearPower()) * self.FilmGrainOpacity)
|
|
surface_DrawTexturedRectUV(0, 0, ScrW(), ScrH(), 2, 2, 0, 0)
|
|
end
|
|
|
|
local wep = MySelf:GetActiveWeapon()
|
|
if wep:IsValid() and wep.DrawHUDBackground then
|
|
wep:DrawHUDBackground()
|
|
end
|
|
end
|
|
|
|
local function GiveWeapon()
|
|
RunConsoleCommand("zsgiveweapon")
|
|
end
|
|
local function GiveWeaponClip()
|
|
RunConsoleCommand("zsgiveweaponclip")
|
|
end
|
|
local function DropWeapon()
|
|
RunConsoleCommand("zsdropweapon")
|
|
end
|
|
local function EmptyClip()
|
|
RunConsoleCommand("zsemptyclip")
|
|
end
|
|
function GM:HumanMenu()
|
|
if self.ZombieEscape then return end
|
|
|
|
local ent = MySelf:MeleeTrace(48, 2).Entity
|
|
if self:ValidMenuLockOnTarget(MySelf, ent) then
|
|
self.HumanMenuLockOn = ent
|
|
else
|
|
self.HumanMenuLockOn = nil
|
|
end
|
|
|
|
if self.HumanMenuPanel and self.HumanMenuPanel:Valid() then
|
|
self.HumanMenuPanel:SetVisible(true)
|
|
self.HumanMenuPanel:OpenMenu()
|
|
return
|
|
end
|
|
|
|
local panel = vgui.Create("DSideMenu")
|
|
self.HumanMenuPanel = panel
|
|
|
|
local screenscale = BetterScreenScale()
|
|
for k, v in pairs(self.AmmoNames) do
|
|
local b = vgui.Create("DAmmoCounter", panel)
|
|
b:SetAmmoType(k)
|
|
b:SetTall(screenscale * 36)
|
|
panel:AddItem(b)
|
|
end
|
|
|
|
local b = EasyButton(panel, "Give Weapon", 8, 4)
|
|
b.DoClick = GiveWeapon
|
|
panel:AddItem(b)
|
|
b = EasyButton(panel, "Give Weapon and 5 clips", 8, 4)
|
|
b.DoClick = GiveWeaponClip
|
|
panel:AddItem(b)
|
|
b = EasyButton(panel, "Drop weapon", 8, 4)
|
|
b.DoClick = DropWeapon
|
|
panel:AddItem(b)
|
|
b = EasyButton(panel, "Empty clip", 8, 4)
|
|
b.DoClick = EmptyClip
|
|
panel:AddItem(b)
|
|
|
|
panel:OpenMenu()
|
|
end
|
|
|
|
function GM:PlayerBindPress(pl, bind, wasin)
|
|
if bind == "gmod_undo" or bind == "undo" then
|
|
RunConsoleCommand("+zoom")
|
|
timer.CreateEx("ReleaseZoom", 1, 1, RunConsoleCommand, "-zoom")
|
|
elseif bind == "+menu_context" then
|
|
self.ZombieThirdPerson = not self.ZombieThirdPerson
|
|
end
|
|
end
|
|
|
|
function GM:_ShouldDrawLocalPlayer(pl)
|
|
return pl:Team() == TEAM_UNDEAD and (self.ZombieThirdPerson or pl:CallZombieFunction("ShouldDrawLocalPlayer")) or pl:IsPlayingTaunt()
|
|
end
|
|
|
|
local roll = 0
|
|
function GM:_CalcView(pl, origin, angles, fov, znear, zfar)
|
|
if pl.Confusion and pl.Confusion:IsValid() then
|
|
pl.Confusion:CalcView(pl, origin, angles, fov, znear, zfar)
|
|
end
|
|
|
|
if pl.Revive and pl.Revive:IsValid() and pl.Revive.GetRagdollEyes then
|
|
local rpos, rang = pl.Revive:GetRagdollEyes(pl)
|
|
if rpos then
|
|
origin = rpos
|
|
angles = rang
|
|
end
|
|
elseif pl.KnockedDown and pl.KnockedDown:IsValid() then
|
|
local rpos, rang = self:GetRagdollEyes(pl)
|
|
if rpos then
|
|
origin = rpos
|
|
angles = rang
|
|
end
|
|
elseif pl:ShouldDrawLocalPlayer() and pl:OldAlive() then
|
|
origin = pl:GetThirdPersonCameraPos(origin, angles)
|
|
end
|
|
|
|
local targetroll = 0
|
|
if self.MovementViewRoll then
|
|
local dir = pl:GetVelocity()
|
|
local speed = dir:Length()
|
|
dir:Normalize()
|
|
|
|
targetroll = targetroll + dir:Dot(angles:Right()) * math.min(30, speed / 100)
|
|
end
|
|
|
|
if pl:WaterLevel() >= 3 then
|
|
targetroll = targetroll + math.sin(CurTime()) * 7
|
|
end
|
|
|
|
roll = math.Approach(roll, targetroll, math.max(0.25, math.sqrt(math.abs(roll))) * 30 * FrameTime())
|
|
angles.roll = angles.roll + roll
|
|
|
|
if pl:IsPlayingTaunt() then
|
|
self:CalcViewTaunt(pl, origin, angles, fov, zclose, zfar)
|
|
end
|
|
|
|
local target = pl:GetObserverTarget()
|
|
if target and target:IsValid() then
|
|
local lasttarget = self.LastObserverTarget
|
|
if lasttarget and lasttarget:IsValid() and target ~= lasttarget then
|
|
if self.LastObserverTargetLerp then
|
|
if CurTime() >= self.LastObserverTargetLerp then
|
|
self.LastObserverTarget = nil
|
|
self.LastObserverTargetLerp = nil
|
|
else
|
|
local delta = math.Clamp((self.LastObserverTargetLerp - CurTime()) / 0.3333, 0, 1) ^ 0.5
|
|
origin:Set(self.LastObserverTargetPos * delta + origin * (1 - delta))
|
|
end
|
|
else
|
|
self.LastObserverTargetLerp = CurTime() + 0.3333
|
|
end
|
|
else
|
|
self.LastObserverTarget = target
|
|
self.LastObserverTargetPos = origin
|
|
end
|
|
end
|
|
|
|
pl:CallZombieFunction("CalcView", origin, angles)
|
|
|
|
return self.BaseClass.CalcView(self, pl, origin, angles, fov, znear, zfar)
|
|
end
|
|
|
|
function GM:CalcViewTaunt(pl, origin, angles, fov, zclose, zfar)
|
|
local tr = util.TraceHull({start = origin, endpos = origin - angles:Forward() * 72, mins = Vector(-2, -2, -2), maxs = Vector(2, 2, 2), mask = MASK_OPAQUE, filter = pl})
|
|
origin:Set(tr.HitPos + tr.HitNormal * 2)
|
|
end
|
|
|
|
local staggerdir = VectorRand():GetNormalized()
|
|
local BHopTime = 0
|
|
local WasPressingJump = false
|
|
|
|
local function PressingJump(cmd)
|
|
return bit.band(cmd:GetButtons(), IN_JUMP) ~= 0
|
|
end
|
|
|
|
local function DontPressJump(cmd)
|
|
cmd:SetButtons(cmd:GetButtons() - IN_JUMP)
|
|
end
|
|
|
|
function GM:_CreateMove(cmd)
|
|
if MySelf:IsPlayingTaunt() and MySelf:Alive() then
|
|
self:CreateMoveTaunt(cmd)
|
|
return
|
|
end
|
|
|
|
-- Disables bunny hopping to an extent.
|
|
if MySelf:GetLegDamage() >= 0.5 then
|
|
if PressingJump(cmd) then
|
|
DontPressJump(cmd)
|
|
end
|
|
elseif MySelf:OnGround() then
|
|
if CurTime() < BHopTime then
|
|
if PressingJump(cmd) then
|
|
DontPressJump(cmd)
|
|
WasPressingJump = true
|
|
end
|
|
elseif WasPressingJump then
|
|
if PressingJump(cmd) then
|
|
DontPressJump(cmd)
|
|
else
|
|
WasPressingJump = false
|
|
end
|
|
end
|
|
else
|
|
BHopTime = CurTime() + 0.065
|
|
end
|
|
|
|
if MySelf:Team() == TEAM_HUMAN then
|
|
if MySelf:Alive() then
|
|
local lockon = self.HumanMenuLockOn
|
|
if lockon then
|
|
if self:ValidMenuLockOnTarget(MySelf, lockon) and self.HumanMenuPanel and self.HumanMenuPanel:Valid() and self.HumanMenuPanel:IsVisible() and MySelf:KeyDown(self.MenuKey) then
|
|
local oldang = cmd:GetViewAngles()
|
|
local newang = (lockon:EyePos() - EyePos()):Angle()
|
|
--oldang.pitch = math.ApproachAngle(oldang.pitch, newang.pitch, FrameTime() * math.max(45, math.abs(math.AngleDifference(oldang.pitch, newang.pitch)) ^ 1.3))
|
|
oldang.yaw = math.ApproachAngle(oldang.yaw, newang.yaw, FrameTime() * math.max(45, math.abs(math.AngleDifference(oldang.yaw, newang.yaw)) ^ 1.3))
|
|
cmd:SetViewAngles(oldang)
|
|
else
|
|
self.HumanMenuLockOn = nil
|
|
end
|
|
else
|
|
local maxhealth = MySelf:GetMaxHealth()
|
|
local threshold = MySelf:GetPalsy() and maxhealth - 1 or maxhealth * 0.25
|
|
local health = MySelf:Health()
|
|
if health <= threshold then
|
|
local ft = FrameTime()
|
|
|
|
staggerdir = (staggerdir + ft * 8 * VectorRand()):GetNormalized()
|
|
|
|
local ang = cmd:GetViewAngles()
|
|
local rate = ft * ((threshold - health) / threshold) * 7
|
|
ang.pitch = math.NormalizeAngle(ang.pitch + staggerdir.z * rate)
|
|
ang.yaw = math.NormalizeAngle(ang.yaw + staggerdir.x * rate)
|
|
cmd:SetViewAngles(ang)
|
|
end
|
|
end
|
|
end
|
|
else
|
|
local buttons = cmd:GetButtons()
|
|
if bit.band(buttons, IN_ZOOM) ~= 0 then
|
|
cmd:SetButtons(buttons - IN_ZOOM)
|
|
end
|
|
|
|
MySelf:CallZombieFunction("CreateMove", cmd)
|
|
end
|
|
end
|
|
|
|
function GM:CreateMoveTaunt(cmd)
|
|
cmd:ClearButtons(0)
|
|
cmd:ClearMovement()
|
|
end
|
|
|
|
function GM:PostProcessPermitted(str)
|
|
return false
|
|
end
|
|
|
|
function GM:HUDPaintEndRound()
|
|
end
|
|
|
|
function GM:PreDrawViewModel(vm, pl, wep)
|
|
if pl and pl:IsValid() and pl:IsHolding() then return true end
|
|
|
|
if wep and wep:IsValid() and wep.PreDrawViewModel then
|
|
return wep:PreDrawViewModel(vm)
|
|
end
|
|
end
|
|
|
|
function GM:PostDrawViewModel(vm, pl, wep)
|
|
if wep and wep:IsValid() then
|
|
if wep.UseHands or not wep:IsScripted() then
|
|
local hands = pl:GetHands()
|
|
if hands and hands:IsValid() then
|
|
hands:DrawModel()
|
|
end
|
|
end
|
|
|
|
if wep.PostDrawViewModel then
|
|
wep:PostDrawViewModel(vm)
|
|
end
|
|
end
|
|
end
|
|
|
|
local undomodelblend = false
|
|
local undozombievision = false
|
|
local matWhite = Material("models/debug/debugwhite")
|
|
function GM:_PrePlayerDraw(pl)
|
|
if pl:CallZombieFunction("PrePlayerDraw") then return true end
|
|
|
|
local shadowman = false
|
|
|
|
if pl.status_overridemodel and pl.status_overridemodel:IsValid() and self:ShouldDrawLocalPlayer(MySelf) then -- We need to do this otherwise the player's real model shows up for some reason.
|
|
undomodelblend = true
|
|
render.SetBlend(0)
|
|
elseif MySelf:Team() == TEAM_HUMAN and pl ~= MySelf and pl:Team() == TEAM_HUMAN and not self.MedicalAura then
|
|
local radius = self.TransparencyRadius
|
|
if radius > 0 then
|
|
local eyepos = EyePos()
|
|
local dist = pl:NearestPoint(eyepos):Distance(eyepos)
|
|
if dist < radius then
|
|
local blend = math.max((dist / radius) ^ 1.4, 0.04)
|
|
render.SetBlend(blend)
|
|
if blend < 0.4 then
|
|
render.ModelMaterialOverride(matWhite)
|
|
render.SetColorModulation(0.2, 0.2, 0.2)
|
|
shadowman = true
|
|
end
|
|
undomodelblend = true
|
|
end
|
|
end
|
|
end
|
|
|
|
pl.ShadowMan = shadowman
|
|
|
|
if self.m_ZombieVision and MySelf:Team() == TEAM_UNDEAD and pl:Team() == TEAM_HUMAN and pl:GetPos():Distance(EyePos()) <= pl:GetAuraRange() then
|
|
undozombievision = true
|
|
|
|
local green = math.Clamp(pl:Health() / pl:GetMaxHealth(), 0, 1)
|
|
render.ModelMaterialOverride(matWhite)
|
|
render.SetColorModulation(1 - green, green, 0)
|
|
render.SuppressEngineLighting(true)
|
|
cam.IgnoreZ(true)
|
|
end
|
|
end
|
|
|
|
local colFriend = Color(10, 255, 10, 60)
|
|
local matFriendRing = Material("SGM/playercircle")
|
|
function GM:_PostPlayerDraw(pl)
|
|
pl:CallZombieFunction("PostPlayerDraw")
|
|
|
|
if undomodelblend then
|
|
render.SetBlend(1)
|
|
render.ModelMaterialOverride()
|
|
render.SetColorModulation(1, 1, 1)
|
|
|
|
undomodelblend = false
|
|
end
|
|
if undozombievision then
|
|
render.ModelMaterialOverride()
|
|
render.SetColorModulation(1, 1, 1)
|
|
render.SuppressEngineLighting(false)
|
|
cam.IgnoreZ(false)
|
|
|
|
undozombievision = false
|
|
end
|
|
|
|
if pl ~= MySelf and MySelf:Team() == pl:Team() and pl:IsFriend() then
|
|
local pos = pl:GetPos() + Vector(0, 0, 2)
|
|
render.SetMaterial(matFriendRing)
|
|
render.DrawQuadEasy(pos, Vector(0, 0, 1), 32, 32, colFriend)
|
|
render.DrawQuadEasy(pos, Vector(0, 0, -1), 32, 32, colFriend)
|
|
end
|
|
end
|
|
|
|
function GM:DrawCraftingEntity()
|
|
local craftingentity = self.CraftingEntity
|
|
if craftingentity and craftingentity:IsValid() then
|
|
if self.HumanMenuPanel and self.HumanMenuPanel:Valid() and self.HumanMenuPanel:IsVisible() and MySelf:KeyDown(self.MenuKey) then
|
|
local scale = craftingentity:GetModelScale()
|
|
if not scale then return end
|
|
|
|
render.ModelMaterialOverride(matWhite)
|
|
render.SuppressEngineLighting(true)
|
|
render.SetBlend(0.025)
|
|
local extrascale = 1.05 + math.abs(math.sin(RealTime() * 7)) * 0.1
|
|
craftingentity:SetModelScale(scale * extrascale, 0)
|
|
|
|
local oldpos = craftingentity:GetPos()
|
|
craftingentity:SetPos(oldpos - craftingentity:LocalToWorld(oldpos))
|
|
craftingentity:DrawModel()
|
|
craftingentity:SetPos(oldpos)
|
|
|
|
craftingentity:SetModelScale(scale, 0)
|
|
render.SetBlend(1)
|
|
render.SuppressEngineLighting(false)
|
|
render.ModelMaterialOverride(0)
|
|
else
|
|
self.CraftingEntity = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
function GM:HUDPaintBackgroundEndRound()
|
|
local w, h = ScrW(), ScrH()
|
|
local timleft = math.max(0, self.EndTime + self.EndGameTime - CurTime())
|
|
|
|
if timleft <= 0 then
|
|
draw_SimpleTextBlur(translate.Get("loading"), "ZSHUDFont", w * 0.5, h * 0.8, COLOR_WHITE, TEXT_ALIGN_CENTER)
|
|
else
|
|
draw_SimpleTextBlur(translate.Format("next_round_in_x", util.ToMinutesSeconds(timleft)), "ZSHUDFontSmall", w * 0.5, h * 0.8, COLOR_WHITE, TEXT_ALIGN_CENTER)
|
|
end
|
|
end
|
|
|
|
local function EndRoundCalcView(pl, origin, angles, fov, znear, zfar)
|
|
if GAMEMODE.EndTime and CurTime() < GAMEMODE.EndTime + 5 then
|
|
local endposition = GAMEMODE.LastHumanPosition
|
|
local override = GetGlobalVector("endcamerapos", 1)
|
|
if type(override) ~= "number" then
|
|
endposition = override
|
|
end
|
|
if endposition then
|
|
local delta = math.Clamp((CurTime() - GAMEMODE.EndTime) * 2, 0, 1)
|
|
|
|
local start = endposition * delta + origin * (1 - delta)
|
|
local tr = util.TraceHull({start = start, endpos = start + delta * 64 * Angle(0, CurTime() * 30, 0):Forward(), mins = Vector(-2, -2, -2), maxs = Vector(2, 2, 2), filter = player.GetAll(), mask = MASK_SOLID})
|
|
return {origin = tr.HitPos + tr.HitNormal, angles = (start - tr.HitPos):Angle()}
|
|
end
|
|
|
|
return
|
|
end
|
|
|
|
hook.Remove("CalcView", "EndRoundCalcView")
|
|
end
|
|
|
|
local function EndRoundShouldDrawLocalPlayer(pl)
|
|
if GAMEMODE.EndTime and CurTime() < GAMEMODE.EndTime + 5 then
|
|
return true
|
|
end
|
|
|
|
hook.Remove("ShouldDrawLocalPlayer", "EndRoundShouldDrawLocalPlayer")
|
|
end
|
|
|
|
local function EndRoundGetMeleeFilter(self) return {self} end
|
|
function GM:EndRound(winner, nextmap)
|
|
if self.RoundEnded then return end
|
|
self.RoundEnded = true
|
|
|
|
ROUNDWINNER = winner
|
|
|
|
self.EndTime = CurTime()
|
|
|
|
RunConsoleCommand("stopsound")
|
|
|
|
FindMetaTable("Player").GetMeleeFilter = EndRoundGetMeleeFilter
|
|
|
|
self.HUDPaint = self.HUDPaintEndRound
|
|
self.HUDPaintBackground = self.HUDPaintBackgroundEndRound
|
|
|
|
if winner == TEAM_UNDEAD and GetGlobalBool("endcamera", true) then
|
|
hook.Add("CalcView", "EndRoundCalcView", EndRoundCalcView)
|
|
hook.Add("ShouldDrawLocalPlayer", "EndRoundShouldDrawLocalPlayer", EndRoundShouldDrawLocalPlayer)
|
|
end
|
|
|
|
local dvar = winner == TEAM_UNDEAD and self.AllLoseSound or self.HumanWinSound
|
|
local snd = GetGlobalString(winner == TEAM_UNDEAD and "losemusic" or "winmusic", dvar)
|
|
if snd == "default" then
|
|
snd = dvar
|
|
elseif snd == "none" then
|
|
snd = nil
|
|
end
|
|
if snd then
|
|
timer.Simple(0.5, function() surface_PlaySound(snd) end)
|
|
end
|
|
|
|
timer.Simple(5, function()
|
|
if not (pEndBoard and pEndBoard:IsValid()) then
|
|
MakepEndBoard(winner)
|
|
end
|
|
end)
|
|
end
|
|
|
|
function GM:WeaponDeployed(pl, wep)
|
|
end
|
|
|
|
function GM:LocalPlayerDied(attackername)
|
|
LASTDEATH = RealTime()
|
|
|
|
surface_PlaySound(self.DeathSound)
|
|
if attackername then
|
|
self:CenterNotify(COLOR_RED, {font = "ZSHUDFont"}, translate.Get("you_have_died"))
|
|
self:CenterNotify(COLOR_RED, translate.Format(self.PantsMode and "you_were_kicked_by_x" or "you_were_killed_by_x", tostring(attackername)))
|
|
else
|
|
self:CenterNotify(COLOR_RED, {font = "ZSHUDFont"}, translate.Get("you_have_died"))
|
|
end
|
|
end
|
|
|
|
function GM:KeyPress(pl, key)
|
|
if key == self.MenuKey then
|
|
if pl:Team() == TEAM_HUMAN and pl:Alive() and not pl:IsHolding() then
|
|
gamemode.Call("HumanMenu")
|
|
end
|
|
elseif key == IN_SPEED then
|
|
if pl:Alive() then
|
|
if pl:Team() == TEAM_HUMAN then
|
|
pl:DispatchAltUse()
|
|
elseif pl:Team() == TEAM_UNDEAD then
|
|
pl:CallZombieFunction("AltUse")
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function GM:PlayerStepSoundTime(pl, iType, bWalking)
|
|
local time = pl:CallZombieFunction("PlayerStepSoundTime", iType, bWalking)
|
|
if time then
|
|
return time
|
|
end
|
|
|
|
if iType == STEPSOUNDTIME_NORMAL or iType == STEPSOUNDTIME_WATER_FOOT then
|
|
return 520 - pl:GetVelocity():Length()
|
|
end
|
|
|
|
if iType == STEPSOUNDTIME_ON_LADDER then
|
|
return 500
|
|
end
|
|
|
|
if iType == STEPSOUNDTIME_WATER_KNEE then
|
|
return 650
|
|
end
|
|
|
|
return 350
|
|
end
|
|
|
|
function GM:PlayerFootstep(pl, vFootPos, iFoot, strSoundName, fVolume)
|
|
return pl:CallZombieFunction("PlayerFootstep", vFootPos, iFoot, strSoundName, fVolume)
|
|
end
|
|
|
|
function GM:PlayerCanCheckout(pl)
|
|
return pl:IsValid() and pl:Team() == TEAM_HUMAN and pl:Alive() and self:GetWave() <= 0
|
|
end
|
|
|
|
function GM:OpenWorth()
|
|
if gamemode.Call("PlayerCanCheckout", MySelf) then
|
|
MakepWorth()
|
|
end
|
|
end
|
|
|
|
function GM:CloseWorth()
|
|
if pWorth and pWorth:Valid() then
|
|
pWorth:Remove()
|
|
pWorth = nil
|
|
end
|
|
end
|
|
|
|
function GM:SuppressArsenalUpgrades(suppresstime)
|
|
self.SuppressArsenalTime = math.max(CurTime() + suppresstime, self.SuppressArsenalTime)
|
|
end
|
|
|
|
function GM:Rewarded(class, amount)
|
|
if CurTime() < self.SuppressArsenalTime then return end
|
|
|
|
class = class or "0"
|
|
|
|
local toptext = translate.Get("arsenal_upgraded")
|
|
|
|
local wep = weapons.GetStored(class)
|
|
if wep and wep.PrintName then
|
|
if killicon.Get(class) == killicon.Get("default") then
|
|
self:CenterNotify(COLOR_PURPLE, toptext..": ", color_white, wep.PrintName)
|
|
else
|
|
self:CenterNotify({killicon = class}, " ", COLOR_PURPLE, toptext..": ", color_white, wep.PrintName)
|
|
end
|
|
elseif amount then
|
|
self:CenterNotify(COLOR_PURPLE, toptext..": ", color_white, amount.." "..class)
|
|
else
|
|
self:CenterNotify(COLOR_PURPLE, toptext)
|
|
end
|
|
end
|
|
|
|
function PlayMenuOpenSound()
|
|
LocalPlayer():EmitSound("buttons/lightswitch2.wav", 100, 30)
|
|
end
|
|
|
|
function PlayMenuCloseSound()
|
|
LocalPlayer():EmitSound("buttons/lightswitch2.wav", 100, 20)
|
|
end
|
|
|
|
local DamageFloaters = CreateClientConVar("zs_damagefloaters", "1", true, false):GetBool()
|
|
cvars.AddChangeCallback("zs_damagefloaters", function(cvar, oldvalue, newvalue)
|
|
DamageFloaters = newvalue ~= "0"
|
|
end)
|
|
|
|
net.Receive("zs_legdamage", function(length)
|
|
LocalPlayer().LegDamage = net.ReadFloat()
|
|
end)
|
|
|
|
net.Receive("zs_nextboss", function(length)
|
|
GAMEMODE.NextBossZombie = net.ReadEntity()
|
|
GAMEMODE.NextBossZombieClass = net.ReadString()
|
|
end)
|
|
|
|
net.Receive("zs_zvols", function(length)
|
|
local volunteers = {}
|
|
local count = net.ReadUInt(8)
|
|
for i=1, count do
|
|
volunteers[i] = net.ReadEntity()
|
|
end
|
|
|
|
GAMEMODE.ZombieVolunteers = volunteers
|
|
end)
|
|
|
|
net.Receive("zs_dmg", function(length)
|
|
local damage = net.ReadUInt(16)
|
|
local pos = net.ReadVector()
|
|
|
|
if DamageFloaters then
|
|
local effectdata = EffectData()
|
|
effectdata:SetOrigin(pos)
|
|
effectdata:SetMagnitude(damage)
|
|
effectdata:SetScale(0)
|
|
util.Effect("damagenumber", effectdata)
|
|
end
|
|
end)
|
|
|
|
net.Receive("zs_dmg_prop", function(length)
|
|
local damage = net.ReadUInt(16)
|
|
local pos = net.ReadVector()
|
|
|
|
if DamageFloaters then
|
|
local effectdata = EffectData()
|
|
effectdata:SetOrigin(pos)
|
|
effectdata:SetMagnitude(damage)
|
|
effectdata:SetScale(1)
|
|
util.Effect("damagenumber", effectdata)
|
|
end
|
|
end)
|
|
|
|
net.Receive("zs_lifestats", function(length)
|
|
local barricadedamage = net.ReadUInt(24)
|
|
local humandamage = net.ReadUInt(24)
|
|
local brainseaten = net.ReadUInt(16)
|
|
|
|
GAMEMODE.LifeStatsEndTime = CurTime() + GAMEMODE.LifeStatsLifeTime
|
|
GAMEMODE.LifeStatsBarricadeDamage = barricadedamage
|
|
GAMEMODE.LifeStatsHumanDamage = humandamage
|
|
GAMEMODE.LifeStatsBrainsEaten = brainseaten
|
|
end)
|
|
|
|
net.Receive("zs_lifestatsbd", function(length)
|
|
local barricadedamage = net.ReadUInt(24)
|
|
|
|
GAMEMODE.LifeStatsEndTime = CurTime() + GAMEMODE.LifeStatsLifeTime
|
|
GAMEMODE.LifeStatsBarricadeDamage = barricadedamage
|
|
end)
|
|
|
|
net.Receive("zs_lifestatshd", function(length)
|
|
local humandamage = net.ReadUInt(24)
|
|
|
|
GAMEMODE.LifeStatsEndTime = CurTime() + GAMEMODE.LifeStatsLifeTime
|
|
GAMEMODE.LifeStatsHumanDamage = humandamage
|
|
end)
|
|
|
|
net.Receive("zs_lifestatsbe", function(length)
|
|
local brainseaten = net.ReadUInt(16)
|
|
|
|
GAMEMODE.LifeStatsEndTime = CurTime() + GAMEMODE.LifeStatsLifeTime
|
|
GAMEMODE.LifeStatsBrainsEaten = brainseaten
|
|
end)
|
|
|
|
net.Receive("zs_honmention", function(length)
|
|
local pl = net.ReadEntity()
|
|
local mentionid = net.ReadUInt(8)
|
|
local etc = net.ReadInt(32)
|
|
|
|
if pl:IsValid() then
|
|
gamemode.Call("AddHonorableMention", pl, mentionid, etc)
|
|
end
|
|
end)
|
|
|
|
net.Receive("zs_wavestart", function(length)
|
|
local wave = net.ReadInt(16)
|
|
local time = net.ReadFloat()
|
|
|
|
gamemode.Call("SetWave", wave)
|
|
gamemode.Call("SetWaveEnd", time)
|
|
|
|
if GAMEMODE.ZombieEscape then
|
|
GAMEMODE:CenterNotify(COLOR_RED, {font = "ZSHUDFont"}, translate.Get("escape_from_the_zombies"))
|
|
elseif wave == GAMEMODE:GetNumberOfWaves() then
|
|
GAMEMODE:CenterNotify({killicon = "default"}, {font = "ZSHUDFont"}, " ", COLOR_RED, translate.Get("final_wave"), {killicon = "default"})
|
|
GAMEMODE:CenterNotify(translate.Get("final_wave_sub"))
|
|
else
|
|
GAMEMODE:CenterNotify({killicon = "default"}, {font = "ZSHUDFont"}, " ", COLOR_RED, translate.Format("wave_x_has_begun", wave), {killicon = "default"})
|
|
end
|
|
|
|
surface_PlaySound("ambient/creatures/town_zombie_call1.wav")
|
|
end)
|
|
|
|
net.Receive("zs_classunlock", function(length)
|
|
GAMEMODE:CenterNotify(COLOR_GREEN, net.ReadString())
|
|
end)
|
|
|
|
net.Receive("zs_waveend", function(length)
|
|
local wave = net.ReadInt(16)
|
|
local time = net.ReadFloat()
|
|
|
|
gamemode.Call("SetWaveStart", time)
|
|
|
|
if wave < GAMEMODE:GetNumberOfWaves() and wave > 0 then
|
|
GAMEMODE:CenterNotify(COLOR_RED, {font = "ZSHUDFont"}, translate.Format("wave_x_is_over", wave))
|
|
GAMEMODE:CenterNotify(translate.Format("wave_x_is_over_sub", GAMEMODE.ArsenalCrateDiscountPercentage))
|
|
|
|
surface_PlaySound("ambient/atmosphere/cave_hit"..math.random(6)..".wav")
|
|
end
|
|
end)
|
|
|
|
net.Receive("zs_gamestate", function(length)
|
|
local wave = net.ReadInt(16)
|
|
local wavestart = net.ReadFloat()
|
|
local waveend = net.ReadFloat()
|
|
|
|
gamemode.Call("SetWave", wave)
|
|
gamemode.Call("SetWaveStart", wavestart)
|
|
gamemode.Call("SetWaveEnd", waveend)
|
|
end)
|
|
|
|
local matSkull = Material("zombiesurvival/horderally")
|
|
local bossspawnedend
|
|
local function BossSpawnedPaint()
|
|
if CurTime() > bossspawnedend then
|
|
hook.Remove("HUDPaint", "BossSpawnedPaint")
|
|
return
|
|
end
|
|
|
|
local delta = math.Clamp(bossspawnedend - CurTime(), 0, 1)
|
|
local size = (1 - delta) * math.max(ScrW(), ScrH())
|
|
|
|
surface_SetMaterial(matSkull)
|
|
surface_SetDrawColor(160, 0, 0, math.min(delta * 400, 180))
|
|
surface_DrawTexturedRectRotated(ScrW() / 2, ScrH() / 2, size, size, delta * 25)
|
|
end
|
|
net.Receive("zs_boss_spawned", function(length)
|
|
local ent = net.ReadEntity()
|
|
local classindex = net.ReadUInt(8)
|
|
|
|
if ent == MySelf and ent:IsValid() then
|
|
GAMEMODE:CenterNotify({killicon = "default"}, " ", COLOR_RED, translate.Format("you_are_x", translate.Get(GAMEMODE.ZombieClasses[classindex].TranslationName)), {killicon = "default"})
|
|
elseif ent:IsValid() then
|
|
GAMEMODE:CenterNotify({killicon = "default"}, " ", COLOR_RED, (translate.Format("x_has_risen_as_y", ent:Name(), translate.Get(GAMEMODE.ZombieClasses[classindex].TranslationName))), {killicon = "default"})
|
|
else
|
|
GAMEMODE:CenterNotify({killicon = "default"}, " ", COLOR_RED, translate.Format("x_has_risen", translate.Get(GAMEMODE.ZombieClasses[classindex].TranslationName)), {killicon = "default"})
|
|
end
|
|
|
|
if MySelf:IsValid() then
|
|
MySelf:EmitSound("npc/zombie_poison/pz_alert1.wav", 0)
|
|
end
|
|
|
|
bossspawnedend = CurTime() + 1
|
|
hook.Add("HUDPaint", "BossSpawnedPaint", BossSpawnedPaint)
|
|
end)
|
|
|
|
net.Receive("zs_centernotify", function(length)
|
|
local tab = net.ReadTable()
|
|
|
|
GAMEMODE:CenterNotify(unpack(tab))
|
|
end)
|
|
|
|
net.Receive("zs_topnotify", function(length)
|
|
local tab = net.ReadTable()
|
|
|
|
GAMEMODE:TopNotify(unpack(tab))
|
|
end)
|
|
|
|
net.Receive("zs_lasthuman", function(length)
|
|
local pl = net.ReadEntity()
|
|
|
|
gamemode.Call("LastHuman", pl)
|
|
end)
|
|
|
|
net.Receive("zs_gamemodecall", function(length)
|
|
gamemode.Call(net.ReadString())
|
|
end)
|
|
|
|
net.Receive("zs_lasthumanpos", function(length)
|
|
GAMEMODE.LastHumanPosition = net.ReadVector()
|
|
end)
|
|
|
|
net.Receive("zs_endround", function(length)
|
|
local winner = net.ReadUInt(8)
|
|
local nextmap = net.ReadString()
|
|
|
|
gamemode.Call("EndRound", winner, nextmap)
|
|
end)
|
|
|
|
-- Temporary fix
|
|
function render.DrawQuadEasy(pos, dir, xsize, ysize, color, rotation)
|
|
xsize = xsize / 2
|
|
ysize = ysize / 2
|
|
|
|
local ang = dir:Angle()
|
|
|
|
if rotation then
|
|
ang:RotateAroundAxis(ang:Forward(), rotation)
|
|
end
|
|
|
|
local upoffset = ang:Up() * ysize
|
|
local rightoffset = ang:Right() * xsize
|
|
|
|
render.DrawQuad(pos - upoffset - rightoffset, pos - upoffset + rightoffset, pos + upoffset + rightoffset, pos + upoffset - rightoffset, color)
|
|
end
|