233 lines
5.9 KiB
Lua
233 lines
5.9 KiB
Lua
SWEP.ZombieOnly = true
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SWEP.IsMelee = true
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SWEP.ViewModel = "models/weapons/v_crowbar.mdl"
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SWEP.WorldModel = "models/weapons/w_crowbar.mdl"
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SWEP.Primary.ClipSize = -1
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SWEP.Primary.DefaultClip = -1
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SWEP.Primary.Automatic = true
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SWEP.Primary.Ammo = "none"
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SWEP.Primary.Delay = 0.4
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SWEP.Secondary.ClipSize = -1
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SWEP.Secondary.Delay = 0.22
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SWEP.Secondary.DefaultClip = -1
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SWEP.Secondary.Automatic = true
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SWEP.Secondary.Ammo = "none"
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SWEP.PounceDamage = 7
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SWEP.PounceDamageType = DMG_SLASH
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SWEP.NoHitRecovery = 0.75
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SWEP.HitRecovery = 1
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SWEP.BurrowTime = 1.5
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function SWEP:Initialize()
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self:HideViewAndWorldModel()
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end
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if SERVER then SWEP.NextHeal = 0 end
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function SWEP:Think()
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local curtime = CurTime()
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local owner = self.Owner
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if self:GetBurrowTime() > 0 and curtime >= self:GetBurrowTime() then
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if not self:CanBurrow() then
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self:SetBurrowTime(-(curtime + self.BurrowTime))
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else
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owner:DrawShadow(false)
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if SERVER and curtime >= self.NextHeal then
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self.NextHeal = curtime + 0.333
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if owner:Health() < owner:GetMaxHealth() then
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owner:SetHealth(owner:Health() + 1)
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end
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end
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end
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elseif self:GetBurrowTime() < 0 and curtime >= -self:GetBurrowTime() then
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self:SetBurrowTime(0)
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elseif self:GetPouncing() then
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if owner:IsOnGround() or 1 < owner:WaterLevel() then
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self:SetPouncing(false)
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self:SetNextPrimaryFire(curtime + self.NoHitRecovery)
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else
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owner:LagCompensation(true)
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local shootpos = owner:GetShootPos()
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local trace = util.TraceHull({start = shootpos, endpos = shootpos + owner:GetForward() * 8, mins = owner:OBBMins() * 0.8, maxs = owner:OBBMaxs() * 0.8, filter = owner:GetMeleeFilter()})
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local ent = trace.Entity
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if trace.Hit then
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self:SetPouncing(false)
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self:SetNextPrimaryFire(curtime + self.HitRecovery)
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end
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if ent:IsValid() then
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self:SetPouncing(false)
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if SERVER then
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self:EmitBiteSound()
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end
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local damage = self.PounceDamage
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local phys = ent:GetPhysicsObject()
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if ent:IsPlayer() then
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ent:MeleeViewPunch(damage)
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if SERVER then
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local nearest = ent:NearestPoint(shootpos)
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util.Blood(nearest, math.Rand(damage * 0.5, damage * 0.75), (nearest - shootpos):GetNormalized(), math.Rand(damage * 5, damage * 10), true)
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end
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owner:AirBrake()
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elseif phys:IsValid() and phys:IsMoveable() then
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phys:ApplyForceOffset(damage * 600 * owner:EyeAngles():Forward(), (ent:NearestPoint(shootpos) + ent:GetPos() * 2) / 3)
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ent:SetPhysicsAttacker(owner)
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end
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ent:TakeSpecialDamage(damage, self.PounceDamageType, owner, self, trace.HitPos)
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owner:ViewPunch(Angle(math.Rand(-20, 20), math.Rand(-20, 20), math.Rand(-20, 20)))
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elseif trace.HitWorld then
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if SERVER then
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self:EmitHitSound()
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end
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end
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owner:LagCompensation(false)
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end
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end
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self:NextThink(curtime)
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return true
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end
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function SWEP:PrimaryAttack()
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local owner = self.Owner
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if self:GetPouncing() or CurTime() < self:GetNextPrimaryFire() or not owner:IsOnGround() or self:IsBurrowing() then return end
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local vel = owner:GetAimVector()
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vel.z = math.max(0.45, vel.z)
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vel:Normalize()
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owner:SetGroundEntity(NULL)
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owner:SetLocalVelocity(vel * 450)
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owner:DoAnimationEvent(ACT_RANGE_ATTACK1)
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if SERVER then
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self:EmitAttackSound()
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end
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self.m_ViewAngles = owner:EyeAngles()
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self:SetPouncing(true)
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end
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function SWEP:SecondaryAttack()
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if CurTime() < self:GetNextSecondaryFire() then return end
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self:SetNextSecondaryFire(CurTime() + 2)
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if SERVER then
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self:EmitIdleSound()
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end
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end
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function SWEP:Reload()
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local owner = self.Owner
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if self:GetPouncing() or CurTime() < self:GetNextPrimaryFire() or not owner:IsOnGround() then return end
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if self:GetBurrowTime() == 0 then
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if self:CanBurrow() then
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self:SetBurrowTime(CurTime() + self.BurrowTime)
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if SERVER then owner:EmitSound("npc/antlion/digdown1.wav", 60, 100) end
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end
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elseif self:GetBurrowTime() > 0 and CurTime() >= self:GetBurrowTime() then
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self:SetBurrowTime(-(CurTime() + self.BurrowTime))
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if SERVER then owner:EmitSound("npc/antlion/digup1.wav", 60, 100) end
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owner:DrawShadow(true)
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end
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end
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function SWEP:CanBurrow()
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local owner = self.Owner
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local tr = util.TraceLine({start = owner:GetPos(), endpos = owner:GetPos() - owner:GetUp() * 8, mask = MASK_SOLID_BRUSHONLY})
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return tr.HitWorld and (tr.MatType == MAT_DIRT or tr.MatType == MAT_SAND or tr.MatType == MAT_SLOSH or tr.MatType == MAT_FOILAGE or tr.MatType == 88)
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end
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function SWEP:Move(mv)
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if self:IsPouncing() then
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mv:SetSideSpeed(0)
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mv:SetForwardSpeed(0)
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elseif self:IsBurrowed() then
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mv:SetMaxSpeed(80)
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mv:SetMaxClientSpeed(80)
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elseif self:IsBurrowing() then
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mv:SetSideSpeed(0)
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mv:SetForwardSpeed(0)
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mv:SetVelocity(vector_origin)
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return true
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end
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end
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function SWEP:EmitHitSound()
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self.Owner:EmitSound("npc/headcrab_poison/ph_wallhit"..math.random(1, 2)..".wav")
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end
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function SWEP:EmitBiteSound()
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self.Owner:EmitSound("NPC_HeadCrab.Bite")
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end
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function SWEP:EmitIdleSound()
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local ent = self.Owner:MeleeTrace(4096, 24, self.Owner:GetMeleeFilter()).Entity
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if ent:IsValid() and ent:IsPlayer() then
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self.Owner:EmitSound("NPC_HeadCrab.Alert")
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else
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self.Owner:EmitSound("NPC_HeadCrab.Idle")
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end
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end
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function SWEP:EmitAttackSound()
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self.Owner:EmitSound("NPC_HeadCrab.Attack")
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end
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function SWEP:SetPouncing(pouncing)
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if not pouncing then
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self.m_ViewAngles = nil
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end
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self:SetDTBool(1, pouncing)
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end
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function SWEP:GetPouncing()
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return self:GetDTBool(1)
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end
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SWEP.IsPouncing = SWEP.GetPouncing
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function SWEP:SetBurrowTime(time)
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self:SetDTFloat(1, time)
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if SERVER then
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if time == 0 then
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self.Owner:TemporaryNoCollide(true)
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else
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self.Owner:SetCollisionGroup(COLLISION_GROUP_DEBRIS_TRIGGER)
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end
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end
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end
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function SWEP:GetBurrowTime()
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return self:GetDTFloat(1)
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end
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function SWEP:IsBurrowing()
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return self:GetBurrowTime() ~= 0
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end
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function SWEP:IsBurrowed()
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return self:GetBurrowTime() > 0 and CurTime() >= self:GetBurrowTime()
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end
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util.PrecacheSound("npc/antlion/digdown1.wav")
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util.PrecacheSound("npc/antlion/digup1.wav")
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