zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode/sh_zombieescape.lua
2014-10-01 20:49:54 -04:00

85 lines
2.5 KiB
Lua

if string.sub(string.lower(game.GetMap()), 1, 3) ~= "ze_" then return end
GM.ZombieEscape = true
GM.WaveZeroLength = 90
GM.EndGameTime = 35
GM.ZE_FreezeTime = 20
GM.ZE_TimeLimit = 60 * 16
GM.DefaultZombieClass = GM.ZombieClasses["Super Zombie"].Index
function GM:Move(pl, move)
if pl:Team() == TEAM_HUMAN then
if pl:GetBarricadeGhosting() then
move:SetMaxSpeed(36)
move:SetMaxClientSpeed(36)
elseif move:GetForwardSpeed() < 0 then
move:SetMaxSpeed(move:GetMaxSpeed() * 0.9)
move:SetMaxClientSpeed(move:GetMaxClientSpeed() * 0.9)
elseif move:GetForwardSpeed() == 0 then
move:SetMaxSpeed(move:GetMaxSpeed() * 0.95)
move:SetMaxClientSpeed(move:GetMaxClientSpeed() * 0.95)
end
elseif pl:CallZombieFunction("Move", move) then
return
end
local legdamage = pl:GetLegDamage()
if legdamage > 0 then
local scale = 1 - math.min(1, legdamage * 0.25)
move:SetMaxSpeed(move:GetMaxSpeed() * scale)
move:SetMaxClientSpeed(move:GetMaxClientSpeed() * scale)
end
end
function GM:GetZombieDamageScale(pos, ignore)
return self.ZombieDamageMultiplier
end
function GM:ScalePlayerDamage(pl, hitgroup, dmginfo)
if dmginfo:IsBulletDamage() then
if hitgroup == HITGROUP_HEAD then
pl.m_LastHeadShot = CurTime()
end
end
if not pl:CallZombieFunction("ScalePlayerDamage", hitgroup, dmginfo) then
if hitgroup == HITGROUP_HEAD then
dmginfo:SetDamage(dmginfo:GetDamage() * 2)
elseif hitgroup == HITGROUP_LEFTLEG or hitgroup == HITGROUP_RIGHTLEG or hitgroup == HITGROUP_GEAR then
dmginfo:SetDamage(dmginfo:GetDamage() * 0.25)
elseif hitgroup == HITGROUP_STOMACH or hitgroup == HITGROUP_LEFTARM or hitgroup == HITGROUP_RIGHTARM then
dmginfo:SetDamage(dmginfo:GetDamage() * 0.75)
end
end
if pl:Team() == TEAM_UNDEAD and self:PlayerShouldTakeDamage(pl, dmginfo:GetAttacker()) then
pl:AddLegDamage(((hitgroup == HITGROUP_LEFTLEG or hitgroup == HITGROUP_RIGHTLEG) and 1 or 0.125) * dmginfo:GetDamage())
end
end
-- Creates some dummy entities so we don't get spammed in the console.
local ENT = {}
ENT.Type = "anim"
ENT.RenderGroup = RENDERGROUP_NONE
function ENT:Initialize()
self:SetNoDraw(true)
end
if SERVER then
function ENT:Think()
self:Remove()
end
end
hook.Add("Initialize", "RegisterDummyEntities", function()
scripted_ents.Register(ENT, "weapon_elite")
scripted_ents.Register(ENT, "weapon_knife")
scripted_ents.Register(ENT, "weapon_deagle")
scripted_ents.Register(ENT, "ammo_50ae")
scripted_ents.Register(ENT, "ammo_556mm_box")
scripted_ents.Register(ENT, "player_weaponstrip")
end)