67 lines
2.1 KiB
Lua
67 lines
2.1 KiB
Lua
function EFFECT:Init(data)
|
|
local pos = data:GetOrigin()
|
|
pos = pos + Vector(0, 0, 48)
|
|
|
|
sound.Play("ambient/explosions/explode_9.wav", pos, 90, math.Rand(85, 95))
|
|
|
|
local emitter = ParticleEmitter(pos)
|
|
emitter:SetNearClip(40, 45)
|
|
for i=1, math.random(12, 15) do
|
|
local heading = VectorRand():GetNormalized()
|
|
local particle = emitter:Add("particle/smokestack", pos + heading * 16)
|
|
particle:SetVelocity(heading * 72)
|
|
particle:SetDieTime(math.Rand(1.7, 2.0))
|
|
particle:SetStartAlpha(220)
|
|
particle:SetEndAlpha(0)
|
|
particle:SetStartSize(32)
|
|
particle:SetEndSize(4)
|
|
particle:SetColor(20, 100, 20)
|
|
particle:SetRoll(math.Rand(0, 360))
|
|
particle:SetRollDelta(math.Rand(-1, 1))
|
|
end
|
|
for i=1, math.random(5, 8) do
|
|
local particle = emitter:Add("particle/smokestack", pos)
|
|
particle:SetVelocity(VectorRand():GetNormalized() * math.Rand(48, 82))
|
|
particle:SetDieTime(math.Rand(2.2, 3.6))
|
|
particle:SetStartAlpha(220)
|
|
particle:SetEndAlpha(0)
|
|
particle:SetStartSize(8)
|
|
particle:SetEndSize(100)
|
|
particle:SetColor(0, 30, 0)
|
|
particle:SetRoll(math.Rand(0, 360))
|
|
particle:SetRollDelta(math.Rand(-1, 1))
|
|
particle:SetAirResistance(10)
|
|
end
|
|
for i=1, math.random(17, 21) do
|
|
local particle = emitter:Add("effects/fire_cloud1", pos + VectorRand() * 32)
|
|
local dir = VectorRand():GetNormalized()
|
|
particle:SetVelocity(dir * math.Rand(500, 600))
|
|
particle:SetDieTime(math.Rand(1.0, 1.25))
|
|
particle:SetStartAlpha(220)
|
|
particle:SetEndAlpha(0)
|
|
particle:SetStartSize(60)
|
|
particle:SetEndSize(30)
|
|
particle:SetRoll(math.Rand(0, 360))
|
|
particle:SetRollDelta(math.Rand(-3, 3))
|
|
particle:SetAirResistance(60)
|
|
particle:SetGravity(dir * math.Rand(-600, -500))
|
|
end
|
|
for i=1, 2 do
|
|
local particle = emitter:Add("effects/fire_cloud1", pos)
|
|
particle:SetDieTime(math.Rand(0.3, 0.35))
|
|
particle:SetStartAlpha(255)
|
|
particle:SetEndAlpha(0)
|
|
particle:SetStartSize(16)
|
|
particle:SetEndSize(300)
|
|
particle:SetRoll(math.Rand(0, 360))
|
|
particle:SetRollDelta(math.Rand(-30, 30))
|
|
end
|
|
emitter:Finish()
|
|
end
|
|
|
|
function EFFECT:Think()
|
|
return false
|
|
end
|
|
|
|
function EFFECT:Render()
|
|
end
|