zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_crackler.lua
2014-10-01 20:49:54 -04:00

40 lines
862 B
Lua

AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "'Crackler' Assault Rifle"
SWEP.Slot = 2
SWEP.SlotPos = 0
SWEP.ViewModelFlip = false
SWEP.ViewModelFOV = 60
SWEP.HUD3DBone = "v_weapon.famas"
SWEP.HUD3DPos = Vector(1.1, -3.5, 10)
SWEP.HUD3DScale = 0.02
end
SWEP.Base = "weapon_zs_base"
SWEP.HoldType = "ar2"
SWEP.ViewModel = "models/weapons/cstrike/c_rif_famas.mdl"
SWEP.WorldModel = "models/weapons/w_rif_famas.mdl"
SWEP.UseHands = true
SWEP.ReloadSound = Sound("Weapon_FAMAS.Clipout")
SWEP.Primary.Sound = Sound("Weapon_FAMAS.Single")
SWEP.Primary.Damage = 16
SWEP.Primary.NumShots = 1
SWEP.Primary.Delay = 0.175
SWEP.Primary.ClipSize = 22
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "ar2"
GAMEMODE:SetupDefaultClip(SWEP.Primary)
SWEP.ConeMax = 0.045
SWEP.ConeMin = 0.019
SWEP.WalkSpeed = SPEED_SLOW
SWEP.IronSightsPos = Vector(-3, 3, 2)