98 lines
2.6 KiB
Lua
98 lines
2.6 KiB
Lua
AddCSLuaFile()
|
|
|
|
if CLIENT then
|
|
SWEP.PrintName = "Ghoul"
|
|
end
|
|
|
|
SWEP.Base = "weapon_zs_zombie"
|
|
|
|
SWEP.MeleeDamage = 15
|
|
SWEP.MeleeForceScale = 0.5
|
|
SWEP.SlowDownScale = 0.25
|
|
--[[SWEP.MeleeForceScale = 0.1
|
|
SWEP.SlowDownScale = 2.25
|
|
SWEP.SlowDownImmunityTime = 2]]
|
|
|
|
function SWEP:ApplyMeleeDamage(ent, trace, damage)
|
|
ent:PoisonDamage(damage, self.Owner, self, trace.HitPos)
|
|
if SERVER and ent:IsPlayer() then
|
|
ent:GiveStatus("ghoultouch", 10)
|
|
end
|
|
end
|
|
|
|
function SWEP:Reload()
|
|
self.BaseClass.SecondaryAttack(self)
|
|
end
|
|
|
|
function SWEP:PlayAlertSound()
|
|
self.Owner:EmitSound("npc/fast_zombie/fz_alert_close1.wav", 75, math.Rand(70, 80))
|
|
end
|
|
SWEP.PlayIdleSound = SWEP.PlayAlertSound
|
|
|
|
function SWEP:PlayAttackSound()
|
|
self.Owner:EmitSound("npc/fast_zombie/leap1.wav", 74, math.Rand(110, 130))
|
|
end
|
|
|
|
local function DoFleshThrow(pl, wep)
|
|
if pl:IsValid() and pl:Alive() and wep:IsValid() then
|
|
pl:ResetSpeed()
|
|
|
|
if SERVER then
|
|
local startpos = pl:GetShootPos()
|
|
local aimang = pl:EyeAngles()
|
|
|
|
for i=1, 4 do
|
|
local ang = Angle(aimang.p, aimang.y, aimang.r)
|
|
ang:RotateAroundAxis(ang:Up(), math.Rand(-8, 8))
|
|
ang:RotateAroundAxis(ang:Right(), math.Rand(-8, 8))
|
|
|
|
local ent = ents.Create("projectile_poisonflesh")
|
|
if ent:IsValid() then
|
|
ent:SetPos(startpos)
|
|
ent:SetOwner(pl)
|
|
ent:Spawn()
|
|
|
|
local phys = ent:GetPhysicsObject()
|
|
if phys:IsValid() then
|
|
phys:SetVelocityInstantaneous(ang:Forward() * math.Rand(320, 380))
|
|
end
|
|
end
|
|
end
|
|
|
|
pl:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav", 72, math.Rand(85, 95))
|
|
end
|
|
|
|
if CurTime() >= (pl.GhoulImmunity or 0) then
|
|
pl.GhoulImmunity = CurTime() + 2
|
|
pl:RawCapLegDamage(CurTime() + 2)
|
|
end
|
|
end
|
|
end
|
|
|
|
function SWEP:SecondaryAttack()
|
|
local owner = self.Owner
|
|
if CurTime() < self:GetNextPrimaryFire() or CurTime() < self:GetNextSecondaryFire() or IsValid(owner.FeignDeath) then return end
|
|
|
|
self:SetNextSecondaryFire(CurTime() + 3)
|
|
self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
|
|
|
|
self.Owner:DoAttackEvent()
|
|
self:EmitSound("npc/fast_zombie/leap1.wav", 74, math.Rand(110, 130))
|
|
self:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav", 72, math.Rand(85, 95))
|
|
self.Owner:RawCapLegDamage(CurTime() + 3)
|
|
self:SendWeaponAnim(ACT_VM_HITCENTER)
|
|
self.IdleAnimation = CurTime() + self:SequenceDuration()
|
|
|
|
timer.Simple(0.7, function() DoFleshThrow(owner, self) end)
|
|
end
|
|
|
|
if not CLIENT then return end
|
|
|
|
function SWEP:ViewModelDrawn()
|
|
render.ModelMaterialOverride(0)
|
|
end
|
|
|
|
local matSheet = Material("models/weapons/v_zombiearms/ghoulsheet")
|
|
function SWEP:PreDrawViewModel(vm)
|
|
render.ModelMaterialOverride(matSheet)
|
|
end
|