85 lines
2.5 KiB
Lua
85 lines
2.5 KiB
Lua
if string.sub(string.lower(game.GetMap()), 1, 3) ~= "ze_" then return end
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GM.ZombieEscape = true
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GM.WaveZeroLength = 90
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GM.EndGameTime = 35
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GM.ZE_FreezeTime = 20
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GM.ZE_TimeLimit = 60 * 16
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GM.DefaultZombieClass = GM.ZombieClasses["Super Zombie"].Index
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function GM:Move(pl, move)
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if pl:Team() == TEAM_HUMAN then
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if pl:GetBarricadeGhosting() then
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move:SetMaxSpeed(36)
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move:SetMaxClientSpeed(36)
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elseif move:GetForwardSpeed() < 0 then
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move:SetMaxSpeed(move:GetMaxSpeed() * 0.9)
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move:SetMaxClientSpeed(move:GetMaxClientSpeed() * 0.9)
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elseif move:GetForwardSpeed() == 0 then
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move:SetMaxSpeed(move:GetMaxSpeed() * 0.95)
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move:SetMaxClientSpeed(move:GetMaxClientSpeed() * 0.95)
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end
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elseif pl:CallZombieFunction("Move", move) then
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return
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end
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local legdamage = pl:GetLegDamage()
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if legdamage > 0 then
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local scale = 1 - math.min(1, legdamage * 0.25)
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move:SetMaxSpeed(move:GetMaxSpeed() * scale)
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move:SetMaxClientSpeed(move:GetMaxClientSpeed() * scale)
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end
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end
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function GM:GetZombieDamageScale(pos, ignore)
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return self.ZombieDamageMultiplier
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end
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function GM:ScalePlayerDamage(pl, hitgroup, dmginfo)
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if dmginfo:IsBulletDamage() then
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if hitgroup == HITGROUP_HEAD then
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pl.m_LastHeadShot = CurTime()
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end
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end
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if not pl:CallZombieFunction("ScalePlayerDamage", hitgroup, dmginfo) then
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if hitgroup == HITGROUP_HEAD then
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dmginfo:SetDamage(dmginfo:GetDamage() * 2)
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elseif hitgroup == HITGROUP_LEFTLEG or hitgroup == HITGROUP_RIGHTLEG or hitgroup == HITGROUP_GEAR then
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dmginfo:SetDamage(dmginfo:GetDamage() * 0.25)
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elseif hitgroup == HITGROUP_STOMACH or hitgroup == HITGROUP_LEFTARM or hitgroup == HITGROUP_RIGHTARM then
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dmginfo:SetDamage(dmginfo:GetDamage() * 0.75)
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end
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end
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if pl:Team() == TEAM_UNDEAD and self:PlayerShouldTakeDamage(pl, dmginfo:GetAttacker()) then
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pl:AddLegDamage(((hitgroup == HITGROUP_LEFTLEG or hitgroup == HITGROUP_RIGHTLEG) and 1 or 0.125) * dmginfo:GetDamage())
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end
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end
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-- Creates some dummy entities so we don't get spammed in the console.
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local ENT = {}
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ENT.Type = "anim"
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ENT.RenderGroup = RENDERGROUP_NONE
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function ENT:Initialize()
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self:SetNoDraw(true)
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end
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if SERVER then
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function ENT:Think()
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self:Remove()
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end
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end
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hook.Add("Initialize", "RegisterDummyEntities", function()
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scripted_ents.Register(ENT, "weapon_elite")
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scripted_ents.Register(ENT, "weapon_knife")
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scripted_ents.Register(ENT, "weapon_deagle")
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scripted_ents.Register(ENT, "ammo_50ae")
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scripted_ents.Register(ENT, "ammo_556mm_box")
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scripted_ents.Register(ENT, "player_weaponstrip")
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end)
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