b9e182385f
Consider possibility of nil or NULL being a value in the tables returned from util.FindInSphere, util.FindInBox, and ents.GetAll.
116 lines
3 KiB
Lua
116 lines
3 KiB
Lua
SWEP.Base = "weapon_zs_zombie"
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SWEP.MeleeDelay = 0.5
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SWEP.MeleeReach = 48
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SWEP.MeleeSize = 1.5
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SWEP.MeleeDamage = 40
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SWEP.MeleeDamageType = DMG_SLASH
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SWEP.AlertDelay = 6
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SWEP.Primary.Delay = 2
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SWEP.ViewModel = Model("models/weapons/v_pza.mdl")
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SWEP.WorldModel = "models/weapons/w_crowbar.mdl"
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--[[function SWEP:BarricadeGhostingThink()
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local pl = self.Owner
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if not pl:IsValid() then return end
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if pl:KeyDown(IN_SPEED) and pl:OnGround() then
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if not pl:GetBarricadeGhosting() then
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pl:SetBarricadeGhosting(true)
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pl:ResetJumpPower()
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end
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elseif not pl:ActiveBarricadeGhosting(true) then
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pl:SetBarricadeGhosting(false)
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pl:ResetJumpPower()
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end
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self:NextThink(CurTime())
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return true
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end]]
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function SWEP:Initialize()
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self:HideWorldModel()
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end
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function SWEP:Precache()
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util.PrecacheSound("npc/antlion/distract1.wav")
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util.PrecacheSound("ambient/machines/slicer1.wav")
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util.PrecacheSound("ambient/machines/slicer2.wav")
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util.PrecacheSound("ambient/machines/slicer3.wav")
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util.PrecacheSound("ambient/machines/slicer4.wav")
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util.PrecacheSound("npc/zombie/claw_miss1.wav")
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util.PrecacheSound("npc/zombie/claw_miss2.wav")
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end
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function SWEP:StopMoaningSound()
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end
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function SWEP:StartMoaningSound()
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self.Owner:EmitSound("zombiesurvival/wraithdeath"..math.random(4)..".ogg")
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end
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function SWEP:PlayHitSound()
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self.Owner:EmitSound("ambient/machines/slicer"..math.random(4)..".wav", 90, 80)
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end
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function SWEP:PlayMissSound()
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self.Owner:EmitSound("npc/zombie/claw_miss"..math.random(1, 2)..".wav", 90, 80)
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end
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function SWEP:PlayAttackSound()
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self.Owner:EmitSound("npc/antlion/distract1.wav")
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end
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function SWEP:Swung()
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self.Owner:SetMoveType(MOVETYPE_WALK)
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self.BaseClass.Swung(self)
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end
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function SWEP:StartSwinging()
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self.Owner:SetMoveType(MOVETYPE_NONE)
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self.BaseClass.StartSwinging(self)
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end
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local function viewpunch(ent, power)
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if ent:IsValid() and ent:Alive() then
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ent:ViewPunch(Angle(math.Rand(0.75, 1) * (math.random(0, 1) == 0 and 1 or -1), math.Rand(0.75, 1) * (math.random(0, 1) == 0 and 1 or -1), math.Rand(0.75, 1) * (math.random(0, 1) == 0 and 1 or -1)) * power)
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end
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end
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function SWEP:DoAlert()
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local owner = self.Owner
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owner:EmitSound("npc/stalker/go_alert2a.wav")
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owner:ViewPunch(Angle(-20, 0, math.Rand(-10, 10)))
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owner:LagCompensation(true)
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local mouthpos = owner:EyePos() + owner:GetUp() * -3
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local screampos = mouthpos + owner:GetAimVector() * 16
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for _, ent in pairs(ents.FindInSphere(screampos, 92)) do
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if ent and ent:IsValid() and ent:IsPlayer() and ent:Team() ~= owner:Team() then
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local entearpos = ent:EyePos()
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local dist = screampos:Distance(entearpos)
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if dist <= 92 and TrueVisible(entearpos, screampos) then
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local power = (92 / dist - 1) * 2
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viewpunch(ent, power)
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for i=1, 5 do
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timer.Simple(0.15 * i, function() viewpunch(ent, power - i * 0.125) end)
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end
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end
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end
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end
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owner:LagCompensation(false)
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end
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--[[function SWEP:PrimaryAttack()
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if self.Owner:IsBarricadeGhosting() then return end
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self.BaseClass.PrimaryAttack(self)
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end]]
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