b83b5c56d5
- Restricted each player to using only one of these special weapons per round.
217 lines
6.5 KiB
Lua
217 lines
6.5 KiB
Lua
TEAM_ZOMBIE = 3
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TEAM_ZOMBIES = TEAM_ZOMBIE
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TEAM_UNDEAD = TEAM_ZOMBIE
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TEAM_SURVIVOR = 4
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TEAM_SURVIVORS = TEAM_SURVIVOR
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TEAM_HUMAN = TEAM_SURVIVOR
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TEAM_HUMANS = TEAM_SURVIVOR
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DISMEMBER_HEAD = 1
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DISMEMBER_LEFTARM = 2
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DISMEMBER_RIGHTARM = 4
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DISMEMBER_LEFTLEG = 8
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DISMEMBER_RIGHTLEG = 16
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HM_MOSTZOMBIESKILLED = 1
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HM_MOSTDAMAGETOUNDEAD = 2
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HM_PACIFIST = 3
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HM_MOSTHELPFUL = 4
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HM_LASTHUMAN = 5
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HM_OUTLANDER = 6
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HM_GOODDOCTOR = 7
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HM_HANDYMAN = 8
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HM_SCARECROW = 9
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HM_MOSTBRAINSEATEN = 10
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HM_MOSTDAMAGETOHUMANS = 11
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HM_LASTBITE = 12
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HM_USEFULTOOPPOSITE = 13
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HM_STUPID = 14
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HM_SALESMAN = 15
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HM_WAREHOUSE = 16
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HM_BARRICADEDESTROYER = 17
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HM_SPAWNPOINT = 18
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HM_CROWFIGHTER = 19
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HM_CROWBARRICADEDAMAGE = 20
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HM_NESTDESTROYER = 21
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HM_NESTMASTER = 22
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FM_NONE = 0
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FM_LOCALKILLOTHERASSIST = 1
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FM_LOCALASSISTOTHERKILL = 2
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DIR_FORWARD = 0
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DIR_RIGHT = 1
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DIR_BACK = 2
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DIR_LEFT = 3
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DEFAULT_VIEW_OFFSET = Vector(0, 0, 64)
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DEFAULT_VIEW_OFFSET_DUCKED = Vector(0, 0, 28)
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DEFAULT_JUMP_POWER = 185
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DEFAULT_STEP_SIZE = 18
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DEFAULT_MASS = 80
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DEFAULT_MODELSCALE = 1
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-- Humans can not carry OR drag anything heavier than this (in kg.)
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CARRY_MAXIMUM_MASS = 300
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-- Humans can not carry anything with a volume more than this (OBBMins():Length() + OBBMaxs():Length()).
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CARRY_MAXIMUM_VOLUME = 150
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-- Objects with more mass than this will be dragged instead of carried.
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CARRY_DRAG_MASS = 145
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-- Anything bigger than this is dragged regardless of mass.
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CARRY_DRAG_VOLUME = 120
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-- Humans are slowed by this amount per kg carried...
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CARRY_SPEEDLOSS_PERKG = 1.3
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-- but can never be slower than this.
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CARRY_SPEEDLOSS_MINSPEED = 88
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GM.MaxLegDamage = 3
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GM.UtilityKey = IN_SPEED
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GM.MenuKey = IN_WALK -- I would use the spawn menu but it has no IN_ key assignment.
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-- Cost multiplier for being near an arsenal crate.
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GM.ArsenalCrateMultiplier = 0.8
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GM.ArsenalCrateDiscount = 1 - GM.ArsenalCrateMultiplier
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GM.ArsenalCrateDiscountPercentage = GM.ArsenalCrateDiscount * 100
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SPEED_NORMAL = 225
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SPEED_SLOWEST = SPEED_NORMAL - 20
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SPEED_SLOWER = SPEED_NORMAL - 14
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SPEED_SLOW = SPEED_NORMAL - 7
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SPEED_FAST = SPEED_NORMAL + 7
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SPEED_FASTER = SPEED_NORMAL + 14
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SPEED_FASTEST = SPEED_NORMAL + 20
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SPEED_ZOMBIEESCAPE_SLOWEST = 190
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SPEED_ZOMBIEESCAPE_SLOWER = 200
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SPEED_ZOMBIEESCAPE_SLOW = 210
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SPEED_ZOMBIEESCAPE_NORMAL = 220
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SPEED_ZOMBIEESCAPE_ZOMBIE = 250
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ZE_KNOCKBACKSCALE = 0.1
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MASK_HOVER = bit.bor(CONTENTS_OPAQUE, CONTENTS_GRATE, CONTENTS_HITBOX, CONTENTS_DEBRIS, CONTENTS_SOLID, CONTENTS_WATER, CONTENTS_SLIME, CONTENTS_WINDOW, CONTENTS_LADDER, CONTENTS_PLAYERCLIP, CONTENTS_MOVEABLE, CONTENTS_DETAIL, CONTENTS_TRANSLUCENT)
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CSSWEAPONS = {"weapon_knife","weapon_glock","weapon_usp","weapon_p228","weapon_deagle",
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"weapon_elite","weapon_fiveseven","weapon_m3","weapon_xm1014","weapon_galil",
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"weapon_ak47","weapon_scout","weapon_sg552","weapon_awp","weapon_g3sg1",
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"weapon_famas","weapon_m4a1","weapon_aug","weapon_sg550","weapon_mac10",
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"weapon_tmp","weapon_mp5navy","weapon_ump45","weapon_p90","weapon_m249"}
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GM.BarricadeHealthMin = 50
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GM.BarricadeHealthMax = 1100
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GM.BarricadeHealthMassFactor = 3
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GM.BarricadeHealthVolumeFactor = 4
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GM.BossZombiePlayersRequired = 16
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GM.HumanGibs = {
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Model("models/gibs/HGIBS.mdl"),
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Model("models/gibs/HGIBS_spine.mdl"),
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Model("models/gibs/HGIBS_rib.mdl"),
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Model("models/gibs/HGIBS_scapula.mdl"),
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Model("models/gibs/antlion_gib_medium_2.mdl"),
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Model("models/gibs/Antlion_gib_Large_1.mdl"),
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Model("models/gibs/Strider_Gib4.mdl")
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}
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GM.BannedProps = {
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--"models/props_wasteland/kitchen_shelf001a.mdl"
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}
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GM.PropHealthMultipliers = {
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}
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GM.CleanupFilter = {
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"zs_hands"
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}
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GM.AmmoNames = {}
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GM.AmmoNames["ar2"] = "5.56"
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GM.AmmoNames["pistol"] = "Pistol"
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GM.AmmoNames["smg1"] = "SMG"
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GM.AmmoNames["357"] = "Rifle"
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GM.AmmoNames["xbowbolt"] = "Bolts"
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GM.AmmoNames["buckshot"] = "Buckshot"
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GM.AmmoNames["sniperround"] = "Boards"
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GM.AmmoNames["grenade"] = "Grenades"
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GM.AmmoNames["thumper"] = "Turrets"
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GM.AmmoNames["battery"] = "Medical Supplies"
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GM.AmmoNames["gaussenergy"] = "Nails"
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GM.AmmoNames["airboatgun"] = "Arsenal Crates"
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GM.AmmoNames["striderminigun"] = "Beacons"
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GM.AmmoNames["slam"] = "Force Field Emitters"
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GM.AmmoNames["spotlamp"] = "Spot Lamps"
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GM.AmmoNames["stone"] = "Stones"
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GM.AmmoNames["pulse"] = "Pulse Shots"
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GM.AmmoTranslations = {}
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GM.AmmoTranslations["weapon_physcannon"] = "pistol"
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GM.AmmoTranslations["weapon_ar2"] = "ar2"
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GM.AmmoTranslations["weapon_shotgun"] = "buckshot"
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GM.AmmoTranslations["weapon_smg1"] = "smg1"
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GM.AmmoTranslations["weapon_pistol"] = "pistol"
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GM.AmmoTranslations["weapon_357"] = "357"
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GM.AmmoTranslations["weapon_slam"] = "pistol"
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GM.AmmoTranslations["weapon_crowbar"] = "pistol"
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GM.AmmoTranslations["weapon_stunstick"] = "pistol"
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GM.AmmoModels = {}
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GM.AmmoModels["pistol"] = "models/Items/BoxSRounds.mdl" -- Pistols
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GM.AmmoModels["smg1"] = "models/Items/BoxMRounds.mdl" -- SMGs
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GM.AmmoModels["ar2"] = "models/Items/357ammobox.mdl" -- Assault rifles
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GM.AmmoModels["battery"] = "models/healthvial.mdl" -- Medical Kit charge
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GM.AmmoModels["buckshot"] = "models/Items/BoxBuckshot.mdl" -- Buckshot
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GM.AmmoModels["357"] = "models/Items/357ammobox.mdl" -- Slugs
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GM.AmmoModels["xbowbolt"] = "models/Items/CrossbowRounds.mdl" -- Bolts
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GM.AmmoModels["gaussenergy"] = "models/Items/CrossbowRounds.mdl" -- Nails
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GM.AmmoModels["grenade"] = "models/weapons/w_grenade.mdl" -- Grenades
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GM.AmmoModels["thumper"] = "models/Combine_turrets/Floor_turret.mdl" -- Gun turrets
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GM.AmmoModels["airboatgun"] = "models/Items/item_item_crate.mdl" -- Arsenal crates
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GM.AmmoModels["striderminigun"] = "models/props_combine/combine_mine01.mdl" -- Message beacons
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GM.AmmoModels["helicoptergun"] = "models/Items/ammocrate_ar2.mdl" -- Resupply boxes
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GM.AmmoModels["slam"] = "models/props_lab/lab_flourescentlight002b.mdl" -- Force Field Emitters
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GM.AmmoModels["spotlamp"] = "models/props_combine/combine_light001a.mdl"
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GM.AmmoModels["stone"] = "models/props_junk/rock001a.mdl"
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GM.AmmoModels["pulse"] = "models/Items/combine_rifle_ammo01.mdl"
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-- Handled in languages file.
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GM.ValidBeaconMessages = {
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"message_beacon_1",
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"message_beacon_2",
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"message_beacon_3",
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"message_beacon_4",
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"message_beacon_5",
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"message_beacon_6",
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"message_beacon_7",
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"message_beacon_8",
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"message_beacon_9",
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"message_beacon_10",
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"message_beacon_11",
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"message_beacon_12",
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"message_beacon_13",
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"message_beacon_14",
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"message_beacon_15",
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"message_beacon_16",
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"message_beacon_17",
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"message_beacon_18",
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"message_beacon_19",
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"message_beacon_20",
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"message_beacon_21",
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"message_beacon_22",
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"message_beacon_23",
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"message_beacon_24",
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"message_beacon_25"
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}
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GM.FanList = {
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"1418945843",
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"1595085577",
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"3311458935",
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"3023059541",
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"2000875318",
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"778584317",
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"6086255",
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"2867054481"
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}
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