70 lines
1.4 KiB
Lua
70 lines
1.4 KiB
Lua
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.RenderGroup = RENDERGROUP_OTHER
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function ENT:Initialize()
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hook.Add( "OnViewModelChanged", self, self.ViewModelChanged )
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self:SetNotSolid( true )
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self:DrawShadow( false )
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self:SetTransmitWithParent( true ) -- Transmit only when the viewmodel does!
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end
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function ENT:DoSetup( ply )
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-- Set these hands to the player
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ply:SetHands( self )
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self:SetOwner( ply )
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-- Which hands should we use?
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local info = GAMEMODE:GetHandsModel( ply )
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if ( info ) then
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self:SetModel( info.model )
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self:SetSkin( info.skin )
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self:SetBodyGroups( info.body )
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end
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-- Attach them to the viewmodel
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local vm = ply:GetViewModel( 0 )
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self:AttachToViewmodel( vm )
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vm:DeleteOnRemove( self )
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ply:DeleteOnRemove( self )
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end
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local defaultcolor = Vector( 62.0/255.0, 88.0/255.0, 106.0/255.0 )
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function ENT:GetPlayerColor()
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local owner = self:GetOwner()
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if owner and owner:IsValid() and owner.GetPlayerColor then
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return owner:GetPlayerColor()
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end
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return defaultcolor
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end
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function ENT:ViewModelChanged( vm, old, new )
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if not IsValid(self) then return end
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-- Ignore other peoples viewmodel changes!
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if ( vm:GetOwner() != self:GetOwner() ) then return end
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self:AttachToViewmodel( vm )
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end
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function ENT:AttachToViewmodel( vm )
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self:AddEffects( EF_BONEMERGE )
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self:SetParent( vm )
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self:SetMoveType( MOVETYPE_NONE )
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self:SetPos( Vector( 0, 0, 0 ) )
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self:SetAngles( Angle( 0, 0, 0 ) )
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end
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