zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_ghoul.lua
2014-10-01 20:49:54 -04:00

93 lines
2.5 KiB
Lua

AddCSLuaFile()
if CLIENT then
SWEP.PrintName = "Ghoul"
end
SWEP.Base = "weapon_zs_zombie"
SWEP.MeleeDamage = 26
SWEP.MeleeForceScale = 0.1
SWEP.SlowDownScale = 2.25
SWEP.SlowDownImmunityTime = 2
function SWEP:ApplyMeleeDamage(ent, trace, damage)
ent:PoisonDamage(damage, self.Owner, self, trace.HitPos)
end
function SWEP:Reload()
self.BaseClass.SecondaryAttack(self)
end
function SWEP:PlayAlertSound()
self.Owner:EmitSound("npc/fast_zombie/fz_alert_close1.wav", 75, math.Rand(70, 80))
end
SWEP.PlayIdleSound = SWEP.PlayAlertSound
function SWEP:PlayAttackSound()
self.Owner:EmitSound("npc/fast_zombie/leap1.wav", 74, math.Rand(110, 130))
end
local function DoFleshThrow(pl, wep)
if pl:IsValid() and pl:Alive() and wep:IsValid() then
pl:ResetSpeed()
if SERVER then
local startpos = pl:GetShootPos()
local aimang = pl:EyeAngles()
for i=1, 4 do
local ang = Angle(aimang.p, aimang.y, aimang.r)
ang:RotateAroundAxis(ang:Up(), math.Rand(-8, 8))
ang:RotateAroundAxis(ang:Right(), math.Rand(-8, 8))
local ent = ents.Create("projectile_poisonflesh")
if ent:IsValid() then
ent:SetPos(startpos)
ent:SetOwner(pl)
ent:Spawn()
ent:SetTeamID(TEAM_UNDEAD)
local phys = ent:GetPhysicsObject()
if phys:IsValid() then
phys:SetVelocityInstantaneous(ang:Forward() * math.Rand(320, 380))
end
end
end
pl:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav", 72, math.Rand(85, 95))
end
if CurTime() >= (pl.GhoulImmunity or 0) then
pl.GhoulImmunity = CurTime() + 2
pl:RawCapLegDamage(CurTime() + 2)
end
end
end
function SWEP:SecondaryAttack()
local owner = self.Owner
if CurTime() < self:GetNextPrimaryFire() or CurTime() < self:GetNextSecondaryFire() or IsValid(owner.FeignDeath) then return end
self:SetNextSecondaryFire(CurTime() + 3)
self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
self.Owner:DoAttackEvent()
self:EmitSound("npc/fast_zombie/leap1.wav", 74, math.Rand(110, 130))
self:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav", 72, math.Rand(85, 95))
self.Owner:RawCapLegDamage(CurTime() + 3)
self:SendWeaponAnim(ACT_VM_HITCENTER)
self.IdleAnimation = CurTime() + self:SequenceDuration()
timer.Simple(0.7, function() DoFleshThrow(owner, self) end)
end
if not CLIENT then return end
function SWEP:ViewModelDrawn()
render.ModelMaterialOverride(0)
end
local matSheet = Material("models/weapons/v_zombiearms/ghoulsheet")
function SWEP:PreDrawViewModel(vm)
render.ModelMaterialOverride(matSheet)
end