e9da54c2f9
Too many changes to list.
58 lines
1.6 KiB
Lua
58 lines
1.6 KiB
Lua
SWEP.PrintName = "'Nova Blaster' Pulse Revolver"
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SWEP.Description = "Combines the ricochet properties of the magnum into a bouncing pulse projectile, that slows zombies."
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SWEP.Base = "weapon_zs_baseproj"
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SWEP.HoldType = "revolver"
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SWEP.ViewModel = "models/weapons/c_357.mdl"
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SWEP.WorldModel = "models/weapons/w_357.mdl"
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SWEP.ShowViewModel = false
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SWEP.ShowWorldModel = false
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SWEP.UseHands = true
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SWEP.CSMuzzleFlashes = false
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SWEP.Primary.Sound = Sound("Weapon_357.Single")
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SWEP.Primary.Delay = 0.65
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SWEP.Primary.Damage = 46
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SWEP.Primary.NumShots = 1
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SWEP.Primary.ClipSize = 27
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = "pulse"
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SWEP.Primary.DefaultClip = 27
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SWEP.RequiredClip = 3
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SWEP.ConeMax = 3.5
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SWEP.ConeMin = 1.75
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SWEP.WalkSpeed = SPEED_SLOW
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SWEP.IronSightsPos = Vector(-4.65, 4, 0.25)
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SWEP.IronSightsAng = Vector(0, 0, 1)
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SWEP.Tier = 2
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MAX_SPREAD, -0.7, 1)
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MIN_SPREAD, -0.4, 1)
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.05, 1)
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GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Nova Helix' Pulse Revolver", "Fires two projectiles in a wavy formation", function(wept)
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wept.Primary.Damage = wept.Primary.Damage * 0.6
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wept.Primary.ProjVelocity = 450
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wept.Primary.NumShots = 2
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wept.Primary.ClipSize = 18
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wept.SameSpread = true
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if SERVER then
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wept.EntModify = function(self, ent)
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ent:SetDTBool(0, true)
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ent.Branch = true
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end
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end
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end)
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function SWEP:EmitFireSound()
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self:EmitSound("weapons/stunstick/alyx_stunner2.wav", 72, 219, 0.75)
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self:EmitSound("weapons/physcannon/superphys_launch1.wav", 72, 208, 0.65, CHAN_AUTO)
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end
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