e9da54c2f9
Too many changes to list.
63 lines
1.5 KiB
Lua
63 lines
1.5 KiB
Lua
SWEP.PrintName = "Will O' Wisp"
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SWEP.Primary.ClipSize = -1
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SWEP.Primary.DefaultClip = -1
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SWEP.Primary.Automatic = true
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SWEP.Primary.Ammo = "none"
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SWEP.Secondary.ClipSize = -1
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SWEP.Secondary.DefaultClip = -1
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SWEP.Secondary.Automatic = true
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SWEP.Secondary.Ammo = "none"
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SWEP.ZombieOnly = true
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SWEP.IsMelee = true
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SWEP.ViewModel = "models/weapons/v_knife_t.mdl"
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SWEP.WorldModel = "models/weapons/w_knife_t.mdl"
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util.PrecacheSound("npc/scanner/scanner_nearmiss1.wav")
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util.PrecacheSound("npc/scanner/scanner_nearmiss2.wav")
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util.PrecacheSound("npc/scanner/scanner_talk1.wav")
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util.PrecacheSound("npc/scanner/scanner_talk2.wav")
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SWEP.NextAmbientSound = 0
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function SWEP:Initialize()
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self:HideViewAndWorldModel()
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end
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function SWEP:Think()
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end
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function SWEP:PrimaryAttack()
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if CurTime() < self:GetNextPrimaryAttack() then return end
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self:SetNextPrimaryAttack(CurTime() + 4)
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local owner = self:GetOwner()
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owner.LastRangedAttack = CurTime()
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if SERVER then
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owner:GodEnable()
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util.BlastDamageEx(self, owner, owner:GetShootPos(), 64, 5, DMG_DISSOLVE)
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owner:GodDisable()
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end
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if IsFirstTimePredicted() then
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local effectdata = EffectData()
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effectdata:SetOrigin(owner:GetShootPos())
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effectdata:SetNormal(owner:GetAimVector())
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util.Effect("explosion_wispball", effectdata)
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end
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end
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function SWEP:SecondaryAttack()
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end
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function SWEP:Reload()
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if CurTime() >= self:GetNextSecondaryAttack() then
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self:SetNextSecondaryAttack(CurTime() + 5)
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self:EmitSound("npc/scanner/scanner_talk2.wav")
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end
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end
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