e9da54c2f9
Too many changes to list.
903 lines
25 KiB
Lua
903 lines
25 KiB
Lua
GM.Name = "Zombie Survival"
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GM.Author = "William \"JetBoom\" Moodhe"
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GM.Email = "williammoodhe@gmail.com"
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GM.Website = "http://www.noxiousnet.com"
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-- No, adding a gun doesn't make your name worth being here.
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GM.Credits = {
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{"William \"JetBoom\" Moodhe", "williammoodhe@gmail.com (www.noxiousnet.com)", "Creator / Programmer"},
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{"11k", "tjd113@gmail.com", "Zombie view models"},
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{"Eisiger", "k2deseve@gmail.com", "Zombie kill icons"},
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{"Austin \"Little Nemo\" Killey", "austin_odyssey@yahoo.com", "Ambient music"},
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{"Zombie Panic: Source", "http://www.zombiepanic.org/", "Melee weapon sounds"},
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{"Samuel", "samuel_games@hotmail.com", "Board Kit models"},
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{"Typhon", "lukas-tinel@hotmail.com", "Fear-o-meter textures"},
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{"Benjy, The Darker One, Raox, Scott", "", "Code contributions"},
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{"Mr. Darkness", "", "Russian translation"},
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{"honsal", "", "Korean translation"},
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{"rui_troia", "", "Portuguese translation"},
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{"Shinyshark", "", "Dutch translation"},
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{"Kradar", "", "Italian translation"},
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{"Raptor", "", "German translation"},
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{"The Special Duckling", "", "Danish translation"},
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{"ptown, Dr. Broly", "", "Spanish translation"},
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{"Anyone else on GitHub or who I've forgotten", "", "Various contributions"},
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}
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if file.Exists(GM.FolderName.."/gamemode/maps/"..game.GetMap()..".lua", "LUA") then
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include("maps/"..game.GetMap()..".lua")
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end
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function GM:GetNumberOfWaves()
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local default = GetGlobalBool("classicmode") and 10 or self.NumberOfWaves
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local num = GetGlobalInt("numwaves", default) -- This is controlled by logic_waves.
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return num == -2 and default or num
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end
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function GM:GetWaveOneLength()
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return GetGlobalBool("classicmode") and self.WaveOneLengthClassic or self.WaveOneLength
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end
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include("obj_vector_extend.lua")
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include("obj_entity_extend.lua")
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include("obj_player_extend.lua")
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include("obj_weapon_extend.lua")
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include("sh_translate.lua")
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include("sh_colors.lua")
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include("sh_serialization.lua")
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include("sh_util.lua")
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include("skillweb/sh_skillweb.lua")
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include("sh_options.lua")
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include("sh_zombieclasses.lua")
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include("sh_animations.lua")
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include("sh_sigils.lua")
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include("sh_channel.lua")
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include("sh_weaponquality.lua")
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include("noxapi/noxapi.lua")
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include("vault/shared.lua")
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include("workshopfix.lua")
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include_library("perf")
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include_library("player_movement")
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include_library("inventory")
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include_library("ammoexpand")
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----------------------
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GM.EndRound = false
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GM.StartingWorth = 100
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GM.ZombieVolunteers = {}
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team.SetUp(TEAM_ZOMBIE, "The Undead", Color(0, 255, 0, 255))
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team.SetUp(TEAM_SURVIVORS, "Survivors", Color(0, 160, 255, 255))
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local validmodels = player_manager.AllValidModels()
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validmodels["tf01"] = nil
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validmodels["tf02"] = nil
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vector_tiny = Vector(0.001, 0.001, 0.001)
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-- ogg/mp3 still doesn't work with SoundDuration() function
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GM.SoundDuration = {
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["zombiesurvival/music_win.ogg"] = 33.149,
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["zombiesurvival/music_lose.ogg"] = 45.714,
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["zombiesurvival/lasthuman.ogg"] = 120.503,
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["zombiesurvival/beats/defaulthuman/1.ogg"] = 7.111,
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["zombiesurvival/beats/defaulthuman/2.ogg"] = 7.111,
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["zombiesurvival/beats/defaulthuman/3.ogg"] = 7.111,
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["zombiesurvival/beats/defaulthuman/4.ogg"] = 7.111,
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["zombiesurvival/beats/defaulthuman/5.ogg"] = 7.111,
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["zombiesurvival/beats/defaulthuman/6.ogg"] = 14.222,
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["zombiesurvival/beats/defaulthuman/7.ogg"] = 14.222,
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["zombiesurvival/beats/defaulthuman/8.ogg"] = 7.111,
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["zombiesurvival/beats/defaulthuman/9.ogg"] = 14.222,
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["zombiesurvival/beats/defaultzombiev2/1.ogg"] = 8,
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["zombiesurvival/beats/defaultzombiev2/2.ogg"] = 8,
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["zombiesurvival/beats/defaultzombiev2/3.ogg"] = 8,
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["zombiesurvival/beats/defaultzombiev2/4.ogg"] = 8,
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["zombiesurvival/beats/defaultzombiev2/5.ogg"] = 8,
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["zombiesurvival/beats/defaultzombiev2/6.ogg"] = 6.038,
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["zombiesurvival/beats/defaultzombiev2/7.ogg"] = 6.038,
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["zombiesurvival/beats/defaultzombiev2/8.ogg"] = 6.038,
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["zombiesurvival/beats/defaultzombiev2/9.ogg"] = 6.038,
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["zombiesurvival/beats/defaultzombiev2/10.ogg"] = 6.038
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}
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local SERVER = SERVER
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local CLIENT = CLIENT
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local HITGROUP_HEAD = HITGROUP_HEAD
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local HITGROUP_LEFTARM = HITGROUP_LEFTARM
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local HITGROUP_RIGHTARM = HITGROUP_RIGHTARM
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local HITGROUP_GEAR = HITGROUP_GEAR
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local HITGROUP_STOMACH = HITGROUP_STOMACH
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local HITGROUP_LEFTLEG = HITGROUP_LEFTLEG
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local HITGROUP_RIGHTLEG = HITGROUP_RIGHTLEG
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local PTeam = FindMetaTable("Player").Team
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function GM:AddCustomAmmo()
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game.AddAmmoType({name = "dummy"})
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game.AddAmmoType({name = "pulse"})
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game.AddAmmoType({name = "impactmine"})
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game.AddAmmoType({name = "chemical"})
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game.AddAmmoType({name = "scrap"})
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game.AddAmmoType({name = "stone"})
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game.AddAmmoType({name = "flashbomb"})
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game.AddAmmoType({name = "betty"})
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game.AddAmmoType({name = "molotov"})
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game.AddAmmoType({name = "corgasgrenade"})
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game.AddAmmoType({name = "crygasgrenade"})
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game.AddAmmoType({name = "bloodshot"})
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game.AddAmmoType({name = "spotlamp"})
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game.AddAmmoType({name = "manhack"})
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game.AddAmmoType({name = "manhack_saw"})
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game.AddAmmoType({name = "drone"})
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game.AddAmmoType({name = "pulse_cutter"})
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game.AddAmmoType({name = "drone_hauler"})
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game.AddAmmoType({name = "rollermine"})
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game.AddAmmoType({name = "sigilfragment"})
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game.AddAmmoType({name = "corruptedfragment"})
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game.AddAmmoType({name = "mediccloudbomb"})
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game.AddAmmoType({name = "nanitecloudbomb"})
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game.AddAmmoType({name = "repairfield"})
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game.AddAmmoType({name = "zapper"})
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game.AddAmmoType({name = "zapper_arc"})
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game.AddAmmoType({name = "remantler"})
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game.AddAmmoType({name = "turret_buckshot"})
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game.AddAmmoType({name = "turret_assault"})
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game.AddAmmoType({name = "turret_rocket"})
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game.AddAmmoType({name = "camera"})
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game.AddAmmoType({name = "tv"})
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game.AddAmmoType({name = "foodwatermelon"})
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game.AddAmmoType({name = "foodorange"})
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game.AddAmmoType({name = "foodbanana"})
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game.AddAmmoType({name = "foodsoda"})
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game.AddAmmoType({name = "foodmilk"})
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game.AddAmmoType({name = "foodtakeout"})
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game.AddAmmoType({name = "foodwater"})
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end
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GM.Food = {}
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function GM:RegisterFood()
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self.Food = {}
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for k, v in pairs(weapons.GetList()) do
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if v.Base == "weapon_zs_basefood" then
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table.insert(self.Food, v.ClassName)
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end
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end
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end
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function GM:RefreshMapIsObjective()
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local mapname = string.lower(game.GetMap())
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if string.find(mapname, "_obj_", 1, true) or string.find(mapname, "objective", 1, true) then
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self.ObjectiveMap = true
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else
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self.ObjectiveMap = false
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end
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end
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function GM:AssignItemProperties()
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for _, tab in ipairs(self.Items) do
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if tab.SWEP then
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local sweptab = self.ZSInventoryItemData[tab.SWEP] or weapons.Get(tab.SWEP)
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if sweptab then
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if not tab.Description then
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tab.Description = sweptab.Description
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end
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if not tab.Tier then
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tab.Tier = sweptab.Tier
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end
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if not tab.MaxStock then
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tab.MaxStock = sweptab.MaxStock
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end
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if tab.Name == "?" then
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tab.Name = sweptab.PrintName or tab.Name
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end
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end
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end
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end
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end
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-- Utility function to setup a weapon's DefaultClip.
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function GM:SetupDefaultClip(tab)
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tab.DefaultClip = math.ceil(tab.ClipSize * self.SurvivalClips * (tab.ClipMultiplier or 1))
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end
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-- Some weapons are derived from weapon_base and try to make use of .Owner
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function GM:FixWeaponBase()
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local base = weapons.GetStored("weapon_base")
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base.TranslateActivity = function(me)
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if me.ActivityTranslate[act] ~= nil then
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return me.ActivityTranslate[act]
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end
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return -1
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end
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base.TakePrimaryAmmo = function(me, num)
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if me.Weapon:Clip1() <= 0 then
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if me:Ammo1() <= 0 then return end
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me:GetOwner():RemoveAmmo(num, me.Weapon:GetPrimaryAmmoType())
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return
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end
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me.Weapon:SetClip1(me.Weapon:Clip1() - num)
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end
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base.Ammo1 = function(me)
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return me:GetOwner():GetAmmoCount(me.Weapon:GetPrimaryAmmoType())
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end
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end
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function GM:GetRedeemBrains()
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return GetGlobalInt("redeembrains", self.DefaultRedeem)
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end
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function GM:PlayerIsAdmin(pl)
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return pl:IsAdmin()
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end
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function GM:GetFallDamage(pl, fallspeed)
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return 0 -- Handled in OnPlayerHitGround
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end
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function GM:ValidMenuLockOnTarget(pl, ent)
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if ent and ent:IsValidLivingHuman() then
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local startpos = pl:EyePos()
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local endpos = ent:NearestPoint(startpos)
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if startpos:DistToSqr(endpos) <= 2304 and TrueVisible(startpos, endpos) then -- 48^2
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return true
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end
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end
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return false
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end
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function GM:GetHandsModel(pl)
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return player_manager.TranslatePlayerHands(player_manager.TranslateToPlayerModelName(pl:GetModel()))
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end
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function GM:GetBestAvailableZombieClass(baseclass_id)
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if self:ShouldUseBetterVersionSystem() then
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local baseclass
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while true do
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baseclass = self.ZombieClasses[baseclass_id]
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if baseclass and baseclass.BetterVersion and self:IsClassUnlocked(baseclass.BetterVersion) then
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baseclass_id = baseclass.BetterVersion
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else
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break
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end
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end
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end
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return self.ZombieClasses[baseclass_id].Index
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end
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function GM:ShouldUseBetterVersionSystem()
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return not self.ObjectiveMap
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end
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local playerheight = Vector(0, 0, 72)
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local playermins = Vector(-17, -17, 0)
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local playermaxs = Vector(17, 17, 4)
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local SkewedDistance = util.SkewedDistance
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GM.DynamicSpawnDistVisOld = 2048
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GM.DynamicSpawnDistOld = 640
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function GM:DynamicSpawnIsValidOld(zombie, humans, allplayers)
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-- I didn't make this check where trigger_hurt entities are. Rather I made it check the time since the last time you were hit with a trigger_hurt.
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-- I'm not sure if it's possible to check if a trigger_hurt is enabled or disabled through the Lua bindings.
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if SERVER and zombie.LastHitWithTriggerHurt and CurTime() < zombie.LastHitWithTriggerHurt + 2 then
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return false
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end
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local hpos, nearest, dist
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-- Optional caching for these.
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if not humans then humans = team.GetPlayers(TEAM_HUMAN) end
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if not allplayers then allplayers = player.GetAll() end
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local pos = zombie:GetPos() + Vector(0, 0, 1)
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if zombie:Alive() and zombie:GetMoveType() == MOVETYPE_WALK and zombie:OnGround()
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and not util.TraceHull({start = pos, endpos = pos + playerheight, mins = playermins, maxs = playermaxs, mask = MASK_SOLID, filter = allplayers}).Hit then
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local vtr = util.TraceHull({start = pos, endpos = pos - playerheight, mins = playermins, maxs = playermaxs, mask = MASK_SOLID_BRUSHONLY})
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if not vtr.HitSky and not vtr.HitNoDraw then
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local valid = true
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for _, human in pairs(humans) do
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hpos = human:GetPos()
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nearest = zombie:NearestPoint(hpos)
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dist = SkewedDistance(hpos, nearest, 2.75) -- We make it so that the Z distance between a human and a zombie is skewed if the zombie is below the human.
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if dist <= self.DynamicSpawnDistOld or dist <= self.DynamicSpawnDistVisOld and WorldVisible(hpos, nearest) then -- Zombies can't be in radius of any humans. Zombies can't be clearly visible by any humans.
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valid = false
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break
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end
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end
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return valid
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end
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end
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return false
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end
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function GM:GetBestDynamicSpawnOld(pl, pos)
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local spawns = self:GetDynamicSpawnsOld(pl)
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if #spawns == 0 then return end
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return self:GetClosestSpawnPoint(spawns, pos or self:GetTeamEpicentre(TEAM_HUMAN)) or table.Random(spawns)
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end
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function GM:GetDynamicSpawnsOld(pl)
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local tab = {}
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local allplayers = player.GetAll()
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local humans = team.GetPlayers(TEAM_HUMAN)
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for _, zombie in pairs(team.GetPlayers(TEAM_UNDEAD)) do
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if zombie ~= pl and self:DynamicSpawnIsValidOld(zombie, humans, allplayers) then
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table.insert(tab, zombie)
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end
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end
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return tab
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end
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GM.DynamicSpawnDist = 512
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GM.DynamicSpawnDistVis = 2048
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GM.CreeperNestDist = 150
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GM.CreeperNestDistBuild = 420
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GM.CreeperNestDistBuildNest = 192
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GM.CreeperNestDistBuildZSpawn = 256
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local trace_dynspawn = {mins = playermins, maxs = playermaxs, mask = MASK_SOLID}
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local trace_dynspawn_skybox = {mins = playermins, maxs = playermaxs, mask = MASK_SOLID_BRUSHONLY}
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function GM:DynamicSpawnIsValid(ent, humans, allplayers)
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if self:ShouldUseAlternateDynamicSpawn() then
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return self:DynamicSpawnIsValidOld(ent, humans, allplayers)
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end
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-- Optional caching for these.
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if not humans then humans = team.GetPlayers(TEAM_HUMAN) end
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if not allplayers then allplayers = player.GetAll() end
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local pos = ent:GetPos() + Vector(0, 0, 1)
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local is_nest = ent:GetClass() == "prop_creepernest"
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local required_distance = is_nest and self.CreeperNestDist or self.DynamicSpawnDist -- Nests have a shorter distance and no visibility requirement.
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--if ent.GetNestBuilt and ent:GetNestBuilt() and not util.TraceHull({start = pos, endpos = pos + playerheight, mins = playermins, maxs = playermaxs, mask = MASK_SOLID_BRUSHONLY}).Hit then
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if is_nest and not ent:GetNestBuilt() then
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return false
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end
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-- Check if not enough room.
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trace_dynspawn.start = pos
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trace_dynspawn.endpos = pos + playerheight
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trace_dynspawn.filter = allplayers
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table.insert(trace_dynspawn.filter, ent)
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local tr = util.TraceHull(trace_dynspawn)
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if tr.Hit then
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return false
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end
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-- No need to check this. You shouldn't be able to build a nest on top of nodraw/skybox
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-- -- Check if on top of a nodraw / skybox.
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-- trace_dynspawn_skybox.start = pos
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-- trace_dynspawn_skybox.endpos = pos - playerheight
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-- local vtr = util.TraceHull(trace_dynspawn_skybox)
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-- if vtr.HitSky or vtr.HitNoDraw then
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-- return false
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-- end
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-- vtr = util.TraceLine(trace_dynspawn_skybox)
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-- if vtr.HitSky or vtr.HitNoDraw then
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-- return false
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-- end
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-- Check if too close to a human.
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local nearest, dist
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for _, human in pairs(humans) do
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nearest = human:NearestPoint(pos)
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dist = SkewedDistance(nearest, pos, 2.75)
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if dist <= required_distance then -- We make it so that the Z distance between a human and an ent is skewed if the ent is below the human.
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return false
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end
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-- Check if visible by any human.
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if not is_nest and dist <= self.DynamicSpawnDistVis and WorldVisible(nearest, pos) then
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return false
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end
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end
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return true
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end
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function GM:GetBestDynamicSpawn(pl, pos)
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if self:ShouldUseAlternateDynamicSpawn() then
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return self:GetBestDynamicSpawnOld(pl, pos)
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end
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local spawns = self:GetDynamicSpawns(pl)
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if #spawns == 0 then return end
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return self:GetClosestSpawnPoint(spawns, pos or self:GetTeamEpicentre(TEAM_HUMAN)) or table.Random(spawns)
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end
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function GM:GetDynamicSpawns(pl)
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if self:ShouldUseAlternateDynamicSpawn() then
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return self:GetDynamicSpawnsOld(pl)
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end
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local tab = {}
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local humans = team.GetPlayers(TEAM_HUMAN)
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for _, nest in pairs(ents.FindByClass("prop_creepernest")) do
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if self:DynamicSpawnIsValid(nest, humans) then
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table.insert(tab, nest)
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end
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end
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return tab
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end
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function GM:GetDesiredStartingZombies()
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local numplayers = #player.GetAllActive()
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return math.Clamp(math.ceil(numplayers * self.WaveOneZombies), 1, numplayers - 1)
|
|
end
|
|
|
|
function GM:GetEndRound()
|
|
return self.RoundEnded
|
|
end
|
|
|
|
function GM:PrecacheResources()
|
|
util.PrecacheSound("physics/body/body_medium_break2.wav")
|
|
util.PrecacheSound("physics/body/body_medium_break3.wav")
|
|
util.PrecacheSound("physics/body/body_medium_break4.wav")
|
|
for name, mdl in pairs(player_manager.AllValidModels()) do
|
|
util.PrecacheModel(mdl)
|
|
end
|
|
|
|
game.AddParticles("particles/vman_explosion.pcf")
|
|
|
|
PrecacheParticleSystem("dusty_explosion_rockets")
|
|
end
|
|
|
|
function GM:ShouldCollide(enta, entb)
|
|
local snca = enta.ShouldNotCollide
|
|
if snca and snca(enta, entb) then return false end
|
|
|
|
local sncb = entb.ShouldNotCollide
|
|
if sncb and sncb(entb, enta) then return false end
|
|
|
|
--[[if enta.ShouldNotCollide and enta:ShouldNotCollide(entb) or entb.ShouldNotCollide and entb:ShouldNotCollide(enta) then
|
|
return false
|
|
end]]
|
|
|
|
return true
|
|
end
|
|
|
|
function GM:DoChangeDeploySpeed(wep)
|
|
if wep:IsValid() and wep.SetDeploySpeed and not wep.NoDeploySpeedChange then
|
|
local owner = wep:GetOwner()
|
|
wep:SetDeploySpeed(self.BaseDeploySpeed * (owner:IsValid() and owner.DeploySpeedMultiplier or 1) * (owner:IsValid() and owner:GetStatus("frost") and 0.7 or 1))
|
|
end
|
|
end
|
|
|
|
function GM:OnPlayerHitGround(pl, inwater, hitfloater, speed)
|
|
if inwater then return true end
|
|
|
|
if speed > 64 then
|
|
pl.LandSlow = true
|
|
end
|
|
|
|
local isundead = PTeam(pl) == TEAM_UNDEAD
|
|
if isundead and pl:GetZombieClassTable().NoFallDamage then return true end
|
|
|
|
local threshold_mul
|
|
local slowdown_mul
|
|
local recovery_mul
|
|
local damage_mul
|
|
|
|
if isundead then
|
|
speed = math.max(0, speed - 200)
|
|
|
|
threshold_mul = 1
|
|
slowdown_mul = 1
|
|
recovery_mul = 1
|
|
damage_mul = 1
|
|
else
|
|
threshold_mul = pl.FallDamageThresholdMul or 1
|
|
slowdown_mul = pl.FallDamageSlowDownMul or 1
|
|
recovery_mul = pl.FallDamageRecoveryMul or 1
|
|
damage_mul = pl.FallDamageDamageMul or 1
|
|
end
|
|
|
|
local damage = (0.1 * (speed - 525 * threshold_mul)) ^ 1.45
|
|
if hitfloater then damage = damage / 2 end
|
|
|
|
if SERVER then
|
|
local groundent = pl:GetGroundEntity()
|
|
if groundent:IsValid() and groundent:IsPlayer() and PTeam(groundent) == TEAM_UNDEAD and pl:HasTrinket("curbstompers") then
|
|
if groundent:IsHeadcrab() then
|
|
groundent:TakeSpecialDamage(groundent:Health() + 70, DMG_DIRECT, pl, pl, pl:GetPos())
|
|
elseif groundent:IsTorso() then
|
|
groundent:TakeSpecialDamage(50, DMG_CLUB, pl, pl, pl:GetPos())
|
|
end
|
|
|
|
if math.floor(damage) > 0 then
|
|
groundent:TakeSpecialDamage(damage * 5, DMG_CLUB, pl, pl, pl:GetPos())
|
|
return true
|
|
end
|
|
end
|
|
end
|
|
|
|
if math.floor(damage) > 0 then
|
|
if SERVER then
|
|
local h = pl:Health()
|
|
pl:TakeSpecialDamage(damage * damage_mul, DMG_FALL, game.GetWorld(), game.GetWorld(), pl:GetPos())
|
|
damage = h - pl:Health()
|
|
|
|
if not self.ZombieEscape and damage >= 5 and pl:Health() > 0 then
|
|
if damage >= 30 then
|
|
pl:KnockDown(damage * 0.05 * recovery_mul)
|
|
end
|
|
if not isundead or not pl:GetZombieClassTable().NoFallSlowdown then
|
|
pl:RawCapLegDamage(CurTime() + math.min(2, damage * 0.038 * slowdown_mul))
|
|
end
|
|
end
|
|
|
|
pl:EmitSound("player/pl_fallpain"..(math.random(2) == 1 and 3 or 1)..".wav")
|
|
elseif not self.ZombieEscape and damage >= 5 and (not isundead or not pl:GetZombieClassTable().NoFallSlowdown) then
|
|
pl:RawCapLegDamage(CurTime() + math.min(2, damage * 0.038 * slowdown_mul))
|
|
end
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
function GM:PlayerCanBeHealed(pl)
|
|
local maxhp = pl:IsSkillActive(SKILL_D_FRAIL) and math.floor(pl:GetMaxHealth() * 0.25) or pl:GetMaxHealth()
|
|
|
|
return pl:Health() < maxhp or pl:GetPoisonDamage() > 0 or pl:GetBleedDamage() > 0
|
|
end
|
|
|
|
function GM:PlayerCanPurchase(pl)
|
|
if CLIENT and self.CanPurchaseCacheTime and self.CanPurchaseCacheTime >= CurTime() then
|
|
return self.CanPurchaseCache
|
|
end
|
|
local canpurchase = PTeam(pl) == TEAM_HUMAN and self:GetWave() > 0 and pl:Alive() and pl:NearArsenalCrate()
|
|
|
|
if CLIENT then
|
|
self.CanPurchaseCache = canpurchase
|
|
self.CanPurchaseCacheTime = CurTime() + 0.5
|
|
end
|
|
return canpurchase
|
|
end
|
|
|
|
-- This is actually only called by the engine on the server but it's here in case the client wants to know.
|
|
local TEAM_SPECTATOR = TEAM_SPECTATOR
|
|
function GM:PlayerCanHearPlayersVoice(listener, talker)
|
|
return PTeam(listener) == PTeam(talker) or PTeam(listener) == TEAM_SPECTATOR, false
|
|
end
|
|
GM.PlayerCanHearPlayersVoiceDefault = GM.PlayerCanHearPlayersVoice
|
|
|
|
function GM:PlayerCanHearPlayersVoiceAllTalk(listener, talker)
|
|
return true, false
|
|
end
|
|
|
|
cvars.AddChangeCallback("sv_alltalk", function(cvar, old, new)
|
|
GAMEMODE.PlayerCanHearPlayersVoice = new ~= "1" and GAMEMODE.PlayerCanHearPlayersVoiceDefault or GAMEMODE.PlayerCanHearPlayersVoiceAllTalk
|
|
end)
|
|
GM.PlayerCanHearPlayersVoice = GetConVar("sv_alltalk"):GetBool() and GM.PlayerCanHearPlayersVoiceAllTalk or GM.PlayerCanHearPlayersVoiceDefault
|
|
|
|
function GM:PlayerTraceAttack(pl, dmginfo, dir, trace)
|
|
end
|
|
|
|
function GM:GetDamageResistance(fearpower)
|
|
if self.MaxSigils > 0 and self:GetUseSigils() then
|
|
return fearpower * 0.1 + self:NumSigilsCorrupted() / self.MaxSigils * 0.2
|
|
end
|
|
|
|
return fearpower * 0.15
|
|
end
|
|
|
|
function GM:FindUseEntity(pl, ent)
|
|
if not ent:IsValid() then
|
|
local e = pl:TraceLine(90, MASK_SOLID, pl:GetDynamicTraceFilter()).Entity
|
|
if e:IsValid() then return e end
|
|
end
|
|
|
|
return ent
|
|
end
|
|
|
|
function GM:ShouldUseAlternateDynamicSpawn()
|
|
return self.ZombieEscape or self:IsClassicMode() or self.PantsMode or self:IsBabyMode()
|
|
end
|
|
|
|
function GM:GetZombieDamageScale(pos, ignore)
|
|
if LASTHUMAN then return self.ZombieDamageMultiplier end
|
|
|
|
return self.ZombieDamageMultiplier * (1 - self:GetDamageResistance(self:GetFearMeterPower(pos, TEAM_UNDEAD, ignore)))
|
|
end
|
|
|
|
local temppos
|
|
local function SortByDistance(a, b)
|
|
return a:GetPos():DistToSqr(temppos) < b:GetPos():DistToSqr(temppos)
|
|
end
|
|
|
|
local function GetSortedSpawnPoints(teamid, pos)
|
|
temppos = pos
|
|
local spawnpoints
|
|
if type(teamid) == "table" then
|
|
spawnpoints = teamid
|
|
else
|
|
spawnpoints = team.GetValidSpawnPoint(teamid)
|
|
end
|
|
|
|
table.sort(spawnpoints, SortByDistance)
|
|
return spawnpoints
|
|
end
|
|
|
|
function GM:GetClosestSpawnPoint(teamid, pos)
|
|
return GetSortedSpawnPoints(teamid, pos)[1]
|
|
end
|
|
|
|
function GM:GetFurthestSpawnPoint(teamid, pos)
|
|
local spawnpoints = GetSortedSpawnPoints(teamid, pos)
|
|
return spawnpoints[#spawnpoints]
|
|
end
|
|
|
|
local FEAR_RANGE = 768^2
|
|
local FEAR_PERINSTANCE = 0.075
|
|
local RALLYPOINT_THRESHOLD = 0.3
|
|
|
|
local function GetEpicenter(tab)
|
|
local vec = Vector(0, 0, 0)
|
|
if #tab == 0 then return vec end
|
|
|
|
for k, v in pairs(tab) do
|
|
vec = vec + v:GetPos()
|
|
end
|
|
|
|
return vec / #tab
|
|
end
|
|
|
|
function GM:GetTeamRallyGroups(teamid)
|
|
local groups = {}
|
|
local ingroup = {}
|
|
|
|
local plys = team.GetPlayers(teamid)
|
|
local plpos, group
|
|
|
|
for _, pl in pairs(plys) do
|
|
if not ingroup[pl] and pl:Alive() then
|
|
plpos = pl:GetPos()
|
|
group = {pl}
|
|
|
|
for __, otherpl in pairs(plys) do
|
|
if otherpl ~= pl and not ingroup[otherpl] and otherpl:Alive() and otherpl:GetPos():DistToSqr(plpos) <= FEAR_RANGE then
|
|
group[#group + 1] = otherpl
|
|
end
|
|
end
|
|
|
|
if #group * FEAR_PERINSTANCE >= RALLYPOINT_THRESHOLD then
|
|
for k, v in pairs(group) do
|
|
ingroup[v] = true
|
|
end
|
|
groups[#groups + 1] = group
|
|
end
|
|
end
|
|
end
|
|
|
|
return groups
|
|
end
|
|
|
|
function GM:GetTeamRallyPoints(teamid)
|
|
local points = {}
|
|
|
|
for _, group in pairs(self:GetTeamRallyGroups(teamid)) do
|
|
points[#points + 1] = {GetEpicenter(group), math.min(1, (#group * FEAR_PERINSTANCE - RALLYPOINT_THRESHOLD) / (1 - RALLYPOINT_THRESHOLD))}
|
|
end
|
|
|
|
return points
|
|
end
|
|
|
|
local CachedEpicentreTimes = {}
|
|
local CachedEpicentres = {}
|
|
function GM:GetTeamEpicentre(teamid, nocache)
|
|
if not nocache and CachedEpicentres[teamid] and CurTime() < CachedEpicentreTimes[teamid] then
|
|
return CachedEpicentres[teamid]
|
|
end
|
|
|
|
local plys = team.GetPlayers(teamid)
|
|
local vVec = Vector(0, 0, 0)
|
|
local considered = 0
|
|
for _, pl in pairs(plys) do
|
|
if pl:Alive() and pl:GetAuraRange() == 2048 then
|
|
vVec = vVec + pl:GetPos()
|
|
considered = considered + 1
|
|
end
|
|
end
|
|
|
|
local epicentre = vVec / considered
|
|
if not nocache then
|
|
CachedEpicentreTimes[teamid] = CurTime() + 0.5
|
|
CachedEpicentres[teamid] = epicentre
|
|
end
|
|
|
|
return epicentre
|
|
end
|
|
GM.GetTeamEpicenter = GM.GetTeamEpicentre
|
|
|
|
function GM:GetCurrentEquipmentCount(id)
|
|
local count = 0
|
|
|
|
local item = self.Items[id]
|
|
if item then
|
|
if item.Countables then
|
|
if type(item.Countables) == "table" then
|
|
for k, v in pairs(item.Countables) do
|
|
count = count + #ents.FindByClass(v)
|
|
end
|
|
else
|
|
count = count + #ents.FindByClass(item.Countables)
|
|
end
|
|
end
|
|
|
|
if item.SWEP then
|
|
count = count + #ents.FindByClass(item.SWEP)
|
|
end
|
|
end
|
|
|
|
return count
|
|
end
|
|
|
|
function GM:GetFearMeterPower(pos, teamid, ignore)
|
|
if LASTHUMAN then return 1 end
|
|
|
|
local dist
|
|
|
|
local power = 0
|
|
|
|
for _, pl in pairs(player.GetAll()) do
|
|
if pl ~= ignore and PTeam(pl) == teamid and not pl:CallZombieFunction0("DoesntGiveFear") and pl:Alive() then
|
|
dist = pl:GetPos():DistToSqr(pos)
|
|
if dist <= FEAR_RANGE then
|
|
power = power + (1 - dist / FEAR_RANGE) * (pl:GetZombieClassTable().FearPerInstance or FEAR_PERINSTANCE)
|
|
end
|
|
end
|
|
end
|
|
|
|
return math.min(1, power)
|
|
end
|
|
|
|
function GM:GetRagdollEyes(pl)
|
|
local Ragdoll = pl:GetRagdollEntity()
|
|
if not Ragdoll then return end
|
|
|
|
local att = Ragdoll:GetAttachment(Ragdoll:LookupAttachment("eyes"))
|
|
if att then
|
|
att.Pos = att.Pos + att.Ang:Forward() * -2
|
|
att.Ang = att.Ang
|
|
|
|
return att.Pos, att.Ang
|
|
end
|
|
end
|
|
|
|
function GM:PlayerNoClip(pl, on)
|
|
if pl:IsAdmin() then
|
|
if SERVER then
|
|
PrintMessage(HUD_PRINTCONSOLE, translate.Format(on and "x_turned_on_noclip" or "x_turned_off_noclip", pl:Name()))
|
|
end
|
|
|
|
if SERVER then
|
|
pl:MarkAsBadProfile()
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function GM:IsSpecialPerson(pl, image)
|
|
local img, tooltip
|
|
|
|
if pl:SteamID() == "STEAM_0:1:3307510" then
|
|
img = "VGUI/steam/games/icon_sourcesdk"
|
|
tooltip = "JetBoom\nCreator of Zombie Survival!"
|
|
elseif pl:IsAdmin() then
|
|
img = "VGUI/servers/icon_robotron"
|
|
tooltip = "Admin"
|
|
elseif pl:IsNoxSupporter() then
|
|
img = "noxiousnet/noxicon.png"
|
|
tooltip = "Nox Supporter"
|
|
end
|
|
|
|
if img then
|
|
if CLIENT then
|
|
image:SetImage(img)
|
|
image:SetTooltip(tooltip)
|
|
end
|
|
|
|
return true
|
|
end
|
|
|
|
return false
|
|
end
|
|
|
|
function GM:GetWaveEnd()
|
|
return GetGlobalFloat("waveend", 0)
|
|
end
|
|
|
|
function GM:SetWaveEnd(time)
|
|
SetGlobalFloat("waveend", time)
|
|
end
|
|
|
|
function GM:GetWaveStart()
|
|
return GetGlobalFloat("wavestart", self.WaveZeroLength)
|
|
end
|
|
|
|
function GM:SetWaveStart(time)
|
|
SetGlobalFloat("wavestart", time)
|
|
end
|
|
|
|
function GM:GetWave()
|
|
return GetGlobalInt("wave", 0)
|
|
end
|
|
|
|
if GM:GetWave() == 0 then
|
|
GM:SetWaveStart(GM.WaveZeroLength)
|
|
GM:SetWaveEnd(GM.WaveZeroLength + GM:GetWaveOneLength())
|
|
end
|
|
|
|
function GM:GetWaveActive()
|
|
return GetGlobalBool("waveactive", false)
|
|
end
|
|
|
|
function GM:SetWaveActive(active)
|
|
if self.RoundEnded then return end
|
|
|
|
if self:GetWaveActive() ~= active then
|
|
SetGlobalBool("waveactive", active)
|
|
|
|
if SERVER then
|
|
gamemode.Call("WaveStateChanged", active)
|
|
end
|
|
end
|
|
end
|
|
|
|
if not FixedSoundDuration then
|
|
FixedSoundDuration = true
|
|
local OldSoundDuration = SoundDuration
|
|
function SoundDuration(snd)
|
|
if snd then
|
|
local ft = string.sub(snd, -4)
|
|
if ft == ".mp3" then
|
|
return OldSoundDuration(snd) * 2.25
|
|
end
|
|
if ft == ".ogg" then
|
|
return OldSoundDuration(snd) * 3
|
|
end
|
|
end
|
|
|
|
return OldSoundDuration(snd)
|
|
end
|
|
end
|
|
|
|
function GM:VehicleMove()
|
|
end
|