zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_basethrown/init.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

33 lines
879 B
Lua

INC_SERVER()
SWEP.ThrownProjectile = "projectile_zsgrenade"
SWEP.ThrowAngVel = 5
SWEP.ThrowVel = 800
function SWEP:ShootBullets(damage, numshots, cone)
local owner = self:GetOwner()
self:SendWeaponAnim(ACT_VM_THROW)
owner:DoAttackEvent()
local ent = ents.Create(self.ThrownProjectile)
if ent:IsValid() then
local pos = owner:GetShootPos()
pos.z = pos.z - (damage and 16 or 0)
ent:SetPos(pos)
ent:SetOwner(owner)
ent:Spawn()
ent.GrenadeDamage = self.GrenadeDamage
ent.GrenadeRadius = self.GrenadeRadius
ent.Team = owner:Team()
local phys = ent:GetPhysicsObject()
if phys:IsValid() then
phys:Wake()
phys:AddAngleVelocity(VectorRand() * self.ThrowAngVel)
phys:SetVelocityInstantaneous(self:GetOwner():GetAimVector() * self.ThrowVel * (damage and 0.4 or 1) * (owner.ObjectThrowStrengthMul or 1))
end
ent:SetPhysicsAttacker(owner)
end
end