e9da54c2f9
Too many changes to list.
305 lines
13 KiB
Lua
305 lines
13 KiB
Lua
GM.BeatSetHumanDefault = "defaulthuman"
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GM.BeatSetZombieDefault = "defaultzombiev2"
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GM.ItemCategoryIcons = {
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[ITEMCAT_GUNS] = "icon16/gun.png",
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[ITEMCAT_AMMO] = "icon16/box.png",
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[ITEMCAT_MELEE] = "icon16/cog.png",
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[ITEMCAT_TOOLS] = "icon16/wrench.png",
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[ITEMCAT_DEPLOYABLES] = "icon16/package.png",
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[ITEMCAT_OTHER] = "icon16/world.png",
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[ITEMCAT_TRINKETS] = "icon16/ruby.png" --[[,
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[ITEMCAT_RETURNS] = "icon16/user_delete.png"]]
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}
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GM.RemortColors = {
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[9] = COLOR_TAN,
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[8] = COLOR_BROWN,
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[7] = COLOR_RPINK,
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[6] = COLOR_RPURPLE,
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[5] = COLOR_CYAN,
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[4] = COLOR_GREEN,
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[3] = COLOR_YELLOW,
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[2] = COLOR_RORANGE,
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[1] = COLOR_RED
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}
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GM.SpeedToText = {
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[SPEED_NORMAL] = "Normal",
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[SPEED_SLOWEST] = "Very Slow",
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[SPEED_SLOWER] = "Quite Slow",
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[SPEED_SLOW] = "Slow",
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[SPEED_FAST] = "Fast",
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[SPEED_FASTER] = "Quite Fast",
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[SPEED_FASTEST] = "Very Fast",
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[-1] = "Ultra Slow",
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}
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GM.AmmoToPurchaseNames = {
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["pistol"] = "pistolammo",
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["buckshot"] = "shotgunammo",
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["smg1"] = "smgammo",
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["ar2"] = "assaultrifleammo",
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["357"] = "rifleammo",
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["pulse"] = "pulseammo",
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["XBowBolt"] = "crossbowammo",
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["impactmine"] = "impactmine",
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["chemical"] = "chemical"
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}
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GM.WeaponStatBarVals = {
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{"MeleeDamage", "Damage", 2, 140, false},
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{"MeleeRange", "Range", 30, 100, false},
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{"MeleeSize", "Size", 0.2, 3, false},
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{"Damage", "Damage", 1, 105, false, "Primary"},
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{"Delay", "Attack Delay", 0.05, 2, true, "Primary"},
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{"ClipSize", "Clip Size", 1, 35, false, "Primary"},
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{"ConeMin", "Min Spread", 0, 5, true},
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{"ConeMax", "Max Spread", 1.5, 7, true},
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{"WalkSpeed", "Move Speed", 200, 250, false}
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}
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GM.LifeStatsLifeTime = 5
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GM.RewardIcons = {}
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GM.RewardIcons["weapon_zs_barricadekit"] = "models/props_debris/wood_board05a.mdl"
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GM.CrosshairColor = Color(CreateClientConVar("zs_crosshair_colr", "255", true, false):GetInt(), CreateClientConVar("zs_crosshair_colg", "255", true, false):GetInt(), CreateClientConVar("zs_crosshair_colb", "255", true, false):GetInt(), CreateClientConVar("zs_crosshair_cola", "220", true, false):GetInt())
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GM.CrosshairColor2 = Color(CreateClientConVar("zs_crosshair_colr2", "220", true, false):GetInt(), CreateClientConVar("zs_crosshair_colg2", "0", true, false):GetInt(), CreateClientConVar("zs_crosshair_colb2", "0", true, false):GetInt(), CreateClientConVar("zs_crosshair_cola2", "220", true, false):GetInt())
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cvars.AddChangeCallback("zs_crosshair_colr", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor.r = tonumber(newvalue) or 255 end)
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cvars.AddChangeCallback("zs_crosshair_colg", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor.g = tonumber(newvalue) or 255 end)
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cvars.AddChangeCallback("zs_crosshair_colb", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor.b = tonumber(newvalue) or 255 end)
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cvars.AddChangeCallback("zs_crosshair_cola", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor.a = tonumber(newvalue) or 255 end)
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cvars.AddChangeCallback("zs_crosshair_colr2", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor2.r = tonumber(newvalue) or 255 end)
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cvars.AddChangeCallback("zs_crosshair_colg2", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor2.g = tonumber(newvalue) or 255 end)
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cvars.AddChangeCallback("zs_crosshair_colb2", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor2.b = tonumber(newvalue) or 255 end)
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cvars.AddChangeCallback("zs_crosshair_cola2", function(cvar, oldvalue, newvalue) GAMEMODE.CrosshairColor2.a = tonumber(newvalue) or 255 end)
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GM.FilmMode = CreateClientConVar("zs_filmmode", "0", true, false):GetBool()
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cvars.AddChangeCallback("zs_filmmode", function(cvar, oldvalue, newvalue)
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GAMEMODE.FilmMode = tonumber(newvalue) == 1
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gamemode.Call("EvaluateFilmMode")
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end)
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CreateClientConVar("zs_noredeem", "0", true, true)
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CreateClientConVar("zs_alwaysvolunteer", "0", true, true)
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CreateClientConVar("zs_nobosspick", "0", true, true)
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CreateClientConVar("zs_nousetodeposit", "0", true, true)
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CreateClientConVar("zs_nopickupprops", "0", true, true)
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GM.DisableScopes = CreateClientConVar("zs_disablescopes", "0", true, false):GetBool()
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cvars.AddChangeCallback("zs_disablescopes", function(cvar, oldvalue, newvalue)
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GAMEMODE.DisableScopes = tonumber(newvalue) == 1
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end)
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GM.IronsightZoomScale = math.Clamp(CreateClientConVar("zs_ironsightzoom", 1, true, false):GetFloat(), 0, 1)
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cvars.AddChangeCallback("zs_ironsightzoom", function(cvar, oldvalue, newvalue)
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GAMEMODE.IronsightZoomScale = math.Clamp(tonumber(newvalue) or 1, 0, 1)
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end)
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GM.ThirdPersonKnockdown = CreateClientConVar("zs_thirdpersonknockdown", "1", true, false):GetBool()
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cvars.AddChangeCallback("zs_thirdpersonknockdown", function(cvar, oldvalue, newvalue)
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GAMEMODE.ThirdPersonKnockdown = tonumber(newvalue) == 1
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end)
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GM.SuicideOnChangeClass = CreateClientConVar("zs_suicideonchange", "1", true, false):GetBool()
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cvars.AddChangeCallback("zs_suicideonchange", function(cvar, oldvalue, newvalue)
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GAMEMODE.SuicideOnChangeClass = tonumber(newvalue) == 1
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end)
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GM.BeatsEnabled = CreateClientConVar("zs_beats", "1", true, false):GetBool()
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cvars.AddChangeCallback("zs_beats", function(cvar, oldvalue, newvalue)
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GAMEMODE.BeatsEnabled = tonumber(newvalue) == 1
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end)
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GM.DamageNumberThroughWalls = CreateClientConVar("zs_damagefloaterswalls", "0", true, false):GetBool()
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cvars.AddChangeCallback("zs_damagefloaterswalls", function(cvar, oldvalue, newvalue)
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GAMEMODE.DamageNumberThroughWalls = tonumber(newvalue) == 1
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end)
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GM.BeatsVolume = math.Clamp(CreateClientConVar("zs_beatsvolume", 80, true, false):GetInt(), 0, 100) / 100
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cvars.AddChangeCallback("zs_beatsvolume", function(cvar, oldvalue, newvalue)
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GAMEMODE.BeatsVolume = math.Clamp(tonumber(newvalue) or 0, 0, 100) / 100
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end)
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GM.CrosshairLines = math.Clamp(CreateClientConVar("zs_crosshairlines", 4, true, false):GetInt(), 2, 8)
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cvars.AddChangeCallback("zs_crosshairlines", function(cvar, oldvalue, newvalue)
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GAMEMODE.CrosshairLines = math.Clamp(tonumber(newvalue) or 4, 2, 8)
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end)
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GM.CrosshairOffset = math.Clamp(CreateClientConVar("zs_crosshairoffset", 0, true, false):GetInt(), 0, 90)
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cvars.AddChangeCallback("zs_crosshairoffset", function(cvar, oldvalue, newvalue)
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GAMEMODE.CrosshairOffset = math.Clamp(tonumber(newvalue) or 0, 0, 90)
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end)
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GM.CrosshairThickness = math.Clamp(CreateClientConVar("zs_crosshairthickness", 1, true, false):GetFloat(), 0.5, 2)
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cvars.AddChangeCallback("zs_crosshairthickness", function(cvar, oldvalue, newvalue)
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GAMEMODE.CrosshairThickness = math.Clamp(tonumber(newvalue) or 1, 0.5, 2)
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end)
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GM.PropRotationSensitivity = math.Clamp(CreateClientConVar("zs_proprotationsens", 1, true, false):GetFloat(), 0.1, 4)
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cvars.AddChangeCallback("zs_proprotationsens", function(cvar, oldvalue, newvalue)
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GAMEMODE.PropRotationSensitivity = math.Clamp(tonumber(newvalue) or 1, 0.1, 4)
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end)
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GM.PropRotationSnap = math.Clamp(CreateClientConVar("zs_proprotationsnap", 0, true, false):GetInt(), 0, 45)
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cvars.AddChangeCallback("zs_proprotationsnap", function(cvar, oldvalue, newvalue)
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GAMEMODE.PropRotationSnap = math.Clamp(tonumber(newvalue) or 0, 0, 45)
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end)
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GM.DamageNumberScale = math.Clamp(CreateClientConVar("zs_dmgnumberscale", 1, true, false):GetFloat(), 0.5, 2)
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cvars.AddChangeCallback("zs_dmgnumberscale", function(cvar, oldvalue, newvalue)
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GAMEMODE.DamageNumberScale = math.Clamp(tonumber(newvalue) or 1, 0.5, 2)
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end)
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GM.DamageNumberSpeed = math.Clamp(CreateClientConVar("zs_dmgnumberspeed", 1, true, false):GetFloat(), 0, 1)
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cvars.AddChangeCallback("zs_dmgnumberspeed", function(cvar, oldvalue, newvalue)
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GAMEMODE.DamageNumberSpeed = math.Clamp(tonumber(newvalue) or 1, 0, 1)
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end)
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GM.DamageNumberLifetime = math.Clamp(CreateClientConVar("zs_dmgnumberlife", 1, true, false):GetFloat(), 0.2, 1.5)
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cvars.AddChangeCallback("zs_dmgnumberlife", function(cvar, oldvalue, newvalue)
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GAMEMODE.DamageNumberLifetime = math.Clamp(tonumber(newvalue) or 1, 0.2, 1.5)
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end)
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GM.InterfaceSize = math.Clamp(CreateClientConVar("zs_interfacesize", 1, true, false):GetFloat(), 0.7, 1.5)
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cvars.AddChangeCallback("zs_interfacesize", function(cvar, oldvalue, newvalue)
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if not GAMEMODE.EmptyCachedFontHeights then return end --???
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GAMEMODE.InterfaceSize = math.Clamp(tonumber(newvalue) or 1, 0.7, 1.5)
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GAMEMODE:CreateScalingFonts()
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GAMEMODE:EmptyCachedFontHeights()
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local screenscale = BetterScreenScale()
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GAMEMODE.HealthHUD:InvalidateLayout()
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GAMEMODE.GameStatePanel:InvalidateLayout()
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GAMEMODE.GameStatePanel:SetSize(screenscale * 420, screenscale * 80)
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GAMEMODE.TopNotificationHUD:InvalidateLayout()
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GAMEMODE.CenterNotificationHUD:InvalidateLayout()
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GAMEMODE.XPHUD:InvalidateLayout()
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GAMEMODE.StatusHUD:InvalidateLayout()
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GAMEMODE.ArsenalInterface = nil
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GAMEMODE:ScoreboardRebuild()
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end)
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GM.AlwaysShowNails = CreateClientConVar("zs_alwaysshownails", "0", true, false):GetBool()
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cvars.AddChangeCallback("zs_alwaysshownails", function(cvar, oldvalue, newvalue)
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GAMEMODE.AlwaysShowNails = tonumber(newvalue) == 1
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end)
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GM.AlwaysQuickBuy = CreateClientConVar("zs_alwaysquickbuy", "0", true, false):GetBool()
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cvars.AddChangeCallback("zs_alwaysquickbuy", function(cvar, oldvalue, newvalue)
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GAMEMODE.AlwaysQuickBuy = tonumber(newvalue) == 1
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end)
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GM.NoIronsights = CreateClientConVar("zs_noironsights", "0", true, false):GetBool()
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cvars.AddChangeCallback("zs_noironsights", function(cvar, oldvalue, newvalue)
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GAMEMODE.NoIronsights = tonumber(newvalue) == 1
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end)
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GM.NoCrosshairRotate = CreateClientConVar("zs_nocrosshairrotate", "1", true, false):GetBool()
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cvars.AddChangeCallback("zs_nocrosshairrotate", function(cvar, oldvalue, newvalue)
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GAMEMODE.NoCrosshairRotate = tonumber(newvalue) == 1
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end)
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GM.HideViewModels = CreateClientConVar("zs_hideviewmodels", "0", true, false):GetBool()
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cvars.AddChangeCallback("zs_hideviewmodels", function(cvar, oldvalue, newvalue)
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GAMEMODE.HideViewModels = tonumber(newvalue) == 1
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end)
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GM.TransparencyRadiusMax = 2048
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GM.TransparencyRadius = 0
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GM.TransparencyRadius1p = math.Clamp(CreateClientConVar("zs_transparencyradius", 140, true, false):GetInt(), 0, GM.TransparencyRadiusMax) ^ 2
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cvars.AddChangeCallback("zs_transparencyradius", function(cvar, oldvalue, newvalue)
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GAMEMODE.TransparencyRadius1p = math.Clamp(tonumber(newvalue) or 0, 0, GAMEMODE.TransparencyRadiusMax) ^ 2
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end)
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GM.TransparencyRadius3p = math.Clamp(CreateClientConVar("zs_transparencyradius3p", 140, true, false):GetInt(), 0, GM.TransparencyRadiusMax) ^ 2
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cvars.AddChangeCallback("zs_transparencyradius3p", function(cvar, oldvalue, newvalue)
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GAMEMODE.TransparencyRadius3p = math.Clamp(tonumber(newvalue) or 0, 0, GAMEMODE.TransparencyRadiusMax) ^ 2
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end)
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GM.MovementViewRoll = CreateClientConVar("zs_movementviewroll", "0", true, false):GetBool()
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cvars.AddChangeCallback("zs_movementviewroll", function(cvar, oldvalue, newvalue)
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GAMEMODE.MovementViewRoll = tonumber(newvalue) == 1
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end)
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GM.MessageBeaconShow = CreateClientConVar("zs_messagebeaconshow", "1", true, false):GetBool()
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cvars.AddChangeCallback("zs_messagebeaconshow", function(cvar, oldvalue, newvalue)
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GAMEMODE.MessageBeaconShow = tonumber(newvalue) == 1
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end)
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GM.WeaponHUDMode = CreateClientConVar("zs_weaponhudmode", "0", true, false):GetInt()
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cvars.AddChangeCallback("zs_weaponhudmode", function(cvar, oldvalue, newvalue)
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GAMEMODE.WeaponHUDMode = tonumber(newvalue) or 0
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end)
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GM.HealthTargetDisplay = CreateClientConVar("zs_healthtargetdisplay", "0", true, false):GetInt()
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cvars.AddChangeCallback("zs_healthtargetdisplay", function(cvar, oldvalue, newvalue)
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GAMEMODE.HealthTargetDisplay = tonumber(newvalue) or 0
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end)
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GM.DrawPainFlash = CreateClientConVar("zs_drawpainflash", "1", true, false):GetBool()
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cvars.AddChangeCallback("zs_drawpainflash", function(cvar, oldvalue, newvalue)
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GAMEMODE.DrawPainFlash = tonumber(newvalue) == 1
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end)
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GM.DisplayXPHUD = CreateClientConVar("zs_drawxp", "1", true, false):GetBool()
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cvars.AddChangeCallback("zs_drawxp", function(cvar, oldvalue, newvalue)
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GAMEMODE.DisplayXPHUD = tonumber(newvalue) == 1
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gamemode.Call("EvaluateFilmMode")
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end)
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GM.FontEffects = CreateClientConVar("zs_fonteffects", "0", true, false):GetBool()
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cvars.AddChangeCallback("zs_fonteffects", function(cvar, oldvalue, newvalue)
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GAMEMODE.FontEffects = tonumber(newvalue) == 1
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end)
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GM.HidePacks = CreateClientConVar("zs_hidepacks", "0", true, false):GetBool()
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cvars.AddChangeCallback("zs_hidepacks", function(cvar, oldvalue, newvalue)
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GAMEMODE.HidePacks = tonumber(newvalue) == 1
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end)
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GM.AlwaysDrawFriend = CreateClientConVar("zs_showfriends", "0", true, false):GetBool()
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cvars.AddChangeCallback("zs_showfriends", function(cvar, oldvalue, newvalue)
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GAMEMODE.AlwaysDrawFriend = tonumber(newvalue) == 1
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end)
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CreateConVar( "cl_playercolor", "0.24 0.34 0.41", { FCVAR_ARCHIVE, FCVAR_USERINFO }, "The value is a Vector - so between 0-1 - not between 0-255" )
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CreateConVar( "cl_weaponcolor", "0.30 1.80 2.10", { FCVAR_ARCHIVE, FCVAR_USERINFO }, "The value is a Vector - so between 0-1 - not between 0-255" )
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GM.BeatSetHuman = CreateClientConVar("zs_beatset_human", "default", true, false):GetString()
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cvars.AddChangeCallback("zs_beatset_human", function(cvar, oldvalue, newvalue)
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newvalue = tostring(newvalue)
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if newvalue == "default" then
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GAMEMODE.BeatSetHuman = GAMEMODE.BeatSetHumanDefault
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else
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GAMEMODE.BeatSetHuman = newvalue
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end
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end)
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if GM.BeatSetHuman == "default" then
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GM.BeatSetHuman = GM.BeatSetHumanDefault
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end
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GM.BeatSetZombie = CreateClientConVar("zs_beatset_zombie", "default", true, false):GetString()
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cvars.AddChangeCallback("zs_beatset_zombie", function(cvar, oldvalue, newvalue)
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newvalue = tostring(newvalue)
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if newvalue == "default" then
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GAMEMODE.BeatSetZombie = GAMEMODE.BeatSetZombieDefault
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else
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GAMEMODE.BeatSetZombie = newvalue
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end
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end)
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if GM.BeatSetZombie == "default" then
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GM.BeatSetZombie = GM.BeatSetZombieDefault
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end
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