e9da54c2f9
Too many changes to list.
301 lines
9.7 KiB
Lua
301 lines
9.7 KiB
Lua
function GM:RenderScreenspaceEffects()
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end
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GM.PostProcessingEnabled = CreateClientConVar("zs_postprocessing", 1, true, false):GetBool()
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cvars.AddChangeCallback("zs_postprocessing", function(cvar, oldvalue, newvalue)
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GAMEMODE.PostProcessingEnabled = tonumber(newvalue) == 1
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end)
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GM.FilmGrainEnabled = CreateClientConVar("zs_filmgrain", 1, true, false):GetBool()
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cvars.AddChangeCallback("zs_filmgrain", function(cvar, oldvalue, newvalue)
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GAMEMODE.FilmGrainEnabled = tonumber(newvalue) == 1
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end)
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GM.FilmGrainOpacity = CreateClientConVar("zs_filmgrainopacity", 50, true, false):GetInt()
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cvars.AddChangeCallback("zs_filmgrainopacity", function(cvar, oldvalue, newvalue)
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GAMEMODE.FilmGrainOpacity = math.Clamp(tonumber(newvalue) or 0, 0, 255)
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end)
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GM.ColorModEnabled = CreateClientConVar("zs_colormod", "1", true, false):GetBool()
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cvars.AddChangeCallback("zs_colormod", function(cvar, oldvalue, newvalue)
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GAMEMODE.ColorModEnabled = tonumber(newvalue) == 1
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end)
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GM.Auras = CreateClientConVar("zs_auras", 1, true, false):GetBool()
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cvars.AddChangeCallback("zs_auras", function(cvar, oldvalue, newvalue)
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GAMEMODE.Auras = tonumber(newvalue) == 1
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end)
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GM.AuraColorEmpty = Color(CreateClientConVar("zs_auracolor_empty_r", 255, true, false):GetInt(), CreateClientConVar("zs_auracolor_empty_g", 0, true, false):GetInt(), CreateClientConVar("zs_auracolor_empty_b", 0, true, false):GetInt(), 255)
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GM.AuraColorFull = Color(CreateClientConVar("zs_auracolor_full_r", 20, true, false):GetInt(), CreateClientConVar("zs_auracolor_full_g", 255, true, false):GetInt(), CreateClientConVar("zs_auracolor_full_b", 20, true, false):GetInt(), 255)
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cvars.AddChangeCallback("zs_auracolor_empty_r", function(cvar, oldvalue, newvalue)
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GAMEMODE.AuraColorEmpty.r = math.Clamp(math.ceil(tonumber(newvalue) or 0), 0, 255)
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end)
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cvars.AddChangeCallback("zs_auracolor_empty_g", function(cvar, oldvalue, newvalue)
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GAMEMODE.AuraColorEmpty.g = math.Clamp(math.ceil(tonumber(newvalue) or 0), 0, 255)
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end)
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cvars.AddChangeCallback("zs_auracolor_empty_b", function(cvar, oldvalue, newvalue)
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GAMEMODE.AuraColorEmpty.b = math.Clamp(math.ceil(tonumber(newvalue) or 0), 0, 255)
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end)
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cvars.AddChangeCallback("zs_auracolor_full_r", function(cvar, oldvalue, newvalue)
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GAMEMODE.AuraColorFull.r = math.Clamp(math.ceil(tonumber(newvalue) or 0), 0, 255)
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end)
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cvars.AddChangeCallback("zs_auracolor_full_g", function(cvar, oldvalue, newvalue)
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GAMEMODE.AuraColorFull.g = math.Clamp(math.ceil(tonumber(newvalue) or 0), 0, 255)
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end)
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cvars.AddChangeCallback("zs_auracolor_full_b", function(cvar, oldvalue, newvalue)
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GAMEMODE.AuraColorFull.b = math.Clamp(math.ceil(tonumber(newvalue) or 0), 0, 255)
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end)
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local DrawColorModify = DrawColorModify
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local DrawSharpen = DrawSharpen
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local EyePos = EyePos
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local TEAM_HUMAN = TEAM_HUMAN
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local TEAM_UNDEAD = TEAM_UNDEAD
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local render_SetMaterial = render.SetMaterial
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local render_DrawSprite = render.DrawSprite
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local render_SetLightingMode = render.SetLightingMode
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local math_Approach = math.Approach
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local FrameTime = FrameTime
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local CurTime = CurTime
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local math_sin = math.sin
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local math_min = math.min
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local math_max = math.max
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local math_abs = math.abs
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local team_GetPlayers = team.GetPlayers
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local FullBright = false
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local tColorModDead = {
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["$pp_colour_contrast"] = 1.25,
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["$pp_colour_colour"] = 0,
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["$pp_colour_addr"] = 0,
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["$pp_colour_addg"] = 0,
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["$pp_colour_addb"] = 0,
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["$pp_colour_brightness"] = -0.02,
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["$pp_colour_mulr"] = 0,
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["$pp_colour_mulg"] = 0,
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["$pp_colour_mulb"] = 0
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}
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local tColorModHuman = {
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["$pp_colour_addr"] = 0,
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["$pp_colour_addg"] = 0,
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["$pp_colour_addb"] = 0,
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["$pp_colour_brightness"] = 0,
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["$pp_colour_contrast"] = 1,
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["$pp_colour_colour"] = 1,
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["$pp_colour_mulr"] = 0,
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["$pp_colour_mulg"] = 0,
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["$pp_colour_mulb"] = 0
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}
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local tColorModZombie = {
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["$pp_colour_brightness"] = 0,
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["$pp_colour_contrast"] = 1.25,
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["$pp_colour_colour"] = 0.5,
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["$pp_colour_addr"] = 0,
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["$pp_colour_addg"] = 0,
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["$pp_colour_addb"] = 0,
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["$pp_colour_mulr"] = 0,
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["$pp_colour_mulg"] = 0,
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["$pp_colour_mulb"] = 0
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}
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local tColorModZombieVision = {
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["$pp_colour_colour"] = 3,
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["$pp_colour_brightness"] = -0.1,
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["$pp_colour_contrast"] = 1,
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["$pp_colour_mulr"] = 0,
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["$pp_colour_mulg"] = 0,
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["$pp_colour_mulb"] = 0,
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["$pp_colour_addr"] = 0,
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["$pp_colour_addg"] = 0.1,
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["$pp_colour_addb"] = 0
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}
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local tColorModNightVision = {
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["$pp_colour_colour"] = 0.99,
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["$pp_colour_brightness"] = -0.34,
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["$pp_colour_contrast"] = 1.46,
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["$pp_colour_mulr"] = 0,
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["$pp_colour_mulg"] = 1,
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["$pp_colour_mulb"] = 0,
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["$pp_colour_addr"] = 0,
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["$pp_colour_addg"] = 0.2,
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["$pp_colour_addb"] = 0
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}
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local redview = 0
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local fear = 0
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function GM:_RenderScreenspaceEffects()
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if MySelf.Confusion and MySelf.Confusion:IsValid() then
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MySelf.Confusion:RenderScreenSpaceEffects()
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end
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fear = math_Approach(fear, self:CachedFearPower(), FrameTime())
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if not self.PostProcessingEnabled then return end
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if self.DrawPainFlash and self.HurtEffect > 0 then
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DrawSharpen(1, math_min(6, self.HurtEffect * 3))
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end
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if self.ColorModEnabled then
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if not MySelf:Alive() and MySelf:GetObserverMode() ~= OBS_MODE_CHASE then
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if not MySelf:HasWon() then
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tColorModDead["$pp_colour_colour"] = (1 - math_min(1, CurTime() - self.LastTimeAlive)) * 0.5
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DrawColorModify(tColorModDead)
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end
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elseif MySelf:Team() == TEAM_UNDEAD then
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if self.m_ZombieVision then
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DrawColorModify(tColorModZombieVision)
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else
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tColorModZombie["$pp_colour_colour"] = math_min(1, 0.25 + math_min(1, (CurTime() - self.LastTimeDead) * 0.5) * 1.75 * fear)
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DrawColorModify(tColorModZombie)
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end
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else
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if self.m_NightVision then
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DrawColorModify(tColorModNightVision)
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else
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local curr = tColorModHuman["$pp_colour_addr"]
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local health = MySelf:Health()
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local maxhealth = MySelf:GetMaxHealth() / 3
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if health <= maxhealth then
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redview = math_Approach(redview, 1 - health / maxhealth, FrameTime() * 0.2)
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elseif 0 < curr then
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redview = math_Approach(redview, 0, FrameTime() * 0.2)
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end
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tColorModHuman["$pp_colour_addr"] = redview * (0.035 + math_abs(math_sin(CurTime() * 2)) * 0.14)
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tColorModHuman["$pp_colour_brightness"] = fear * -0.045
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tColorModHuman["$pp_colour_contrast"] = 1 + fear * 0.15
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tColorModHuman["$pp_colour_colour"] = 1 - fear * 0.725 --0.85
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DrawColorModify(tColorModHuman)
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end
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end
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end
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end
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function GM:_RenderScene()
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if (self.m_ZombieVision and MySelf:Team() == TEAM_UNDEAD) or (self.m_NightVision and MySelf:Team() == TEAM_HUMAN and not MySelf:GetStatus("dimvision")) then
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render_SetLightingMode(1)
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FullBright = true
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else
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FullBright = false
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end
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end
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function GM:FullBrightOn()
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if FullBright then
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render_SetLightingMode(1)
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end
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end
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function GM:FullBrightOff()
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if FullBright then
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render_SetLightingMode(0)
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end
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end
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hook.Add("PreDrawOpaqueRenderables", "ZFullBright", GM.FullBrightOff)
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hook.Add("PreDrawTranslucentRenderables", "ZFullBright", GM.FullBrightOff)
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hook.Add("PostDrawTranslucentRenderables", "ZFullBright", GM.FullBrightOn)
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hook.Add("PreDrawViewModel", "ZFullBright", GM.FullBrightOff)
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hook.Add("RenderScreenspaceEffects", "ZFullBright", GM.FullBrightOff)
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local matGlow = Material("Sprites/light_glow02_add_noz")
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local colHealthEmpty = GM.AuraColorEmpty
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local colHealthFull = GM.AuraColorFull
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local colHealth = Color(255, 255, 255)
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function GM:DrawHumanIndicators()
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if MySelf:Team() ~= TEAM_UNDEAD or not self.Auras or self.m_ZombieVision then return end
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local eyepos = EyePos()
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local range, dist, healthfrac, pos, size
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for _, pl in pairs(team_GetPlayers(TEAM_HUMAN)) do
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range = pl:GetAuraRangeSqr()
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dist = pl:GetPos():DistToSqr(eyepos)
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if pl:Alive() and dist <= range and (not pl:GetDTBool(DT_PLAYER_BOOL_NECRO) or dist >= 27500) then
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healthfrac = math_max(pl:Health(), 0) / pl:GetMaxHealth()
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colHealth.r = math_Approach(colHealthEmpty.r, colHealthFull.r, math_abs(colHealthEmpty.r - colHealthFull.r) * healthfrac)
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colHealth.g = math_Approach(colHealthEmpty.g, colHealthFull.g, math_abs(colHealthEmpty.g - colHealthFull.g) * healthfrac)
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colHealth.b = math_Approach(colHealthEmpty.b, colHealthFull.b, math_abs(colHealthEmpty.b - colHealthFull.b) * healthfrac)
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pos = pl:WorldSpaceCenter()
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render_SetMaterial(matGlow)
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render_DrawSprite(pos, 13, 13, colHealth)
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size = math_sin(self.HeartBeatTime + pl:EntIndex()) * 50 - 21
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if size > 0 then
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render_DrawSprite(pos, size * 1.5, size, colHealth)
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render_DrawSprite(pos, size, size * 1.5, colHealth)
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end
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end
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end
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end
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function GM:ToggleZombieVision(onoff)
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if onoff == nil then
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onoff = not self.m_ZombieVision
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end
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if onoff then
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if not self.m_ZombieVision then
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self.m_ZombieVision = true
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MySelf:EmitSound("npc/stalker/breathing3.wav", 0, 230)
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end
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elseif self.m_ZombieVision then
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self.m_ZombieVision = nil
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MySelf:EmitSound("npc/zombie/zombie_pain6.wav", 0, 110)
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end
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end
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net.Receive("zs_togglezvision", function(length)
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gamemode.Call("ToggleZombieVision")
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end)
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local CModWhiteOut = {
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["$pp_colour_addr"] = 0,
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["$pp_colour_addg"] = 0,
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["$pp_colour_addb"] = 0,
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["$pp_colour_brightness"] = 0,
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["$pp_colour_contrast"] = 1,
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["$pp_colour_colour"] = 1,
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["$pp_colour_mulr"] = 0,
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["$pp_colour_mulg"] = 0,
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["$pp_colour_mulb"] = 0
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}
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local WhiteOutEnd
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local WhiteOutFadeTime
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local function RenderWhiteOut()
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local dt = math_max(WhiteOutEnd - CurTime(), 0) / WhiteOutFadeTime
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if dt <= 0 then
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WhiteOutEnd = nil
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WhiteOutFadeTime = nil
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hook.Remove("RenderScreenspaceEffects", "WhiteOut")
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else
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local size = 5 + dt * 10
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CModWhiteOut["$pp_colour_brightness"] = dt ^ 2
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DrawBloom(1 - dt, dt * 3, size, size, 1, 1, 1, 1, 1)
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DrawColorModify(CModWhiteOut)
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end
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end
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function util.WhiteOut(time, fadeouttime)
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time = time or 1
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WhiteOutEnd = math_max(CurTime() + time, WhiteOutEnd or 0)
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WhiteOutFadeTime = math_max(fadeouttime or time, WhiteOutFadeTime or 0)
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hook.Add("RenderScreenspaceEffects", "WhiteOut", RenderWhiteOut)
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end
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