e9da54c2f9
Too many changes to list.
35 lines
944 B
Lua
35 lines
944 B
Lua
SWEP.PrintName = "'Barrage' Grenade Launcher"
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SWEP.Description = "Fires multiple grenades that detonate on impact with enemies or on the third bounce."
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SWEP.Base = "weapon_zs_baseproj"
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SWEP.HoldType = "smg"
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SWEP.ViewModel = "models/weapons/cstrike/c_smg_ump45.mdl"
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SWEP.WorldModel = "models/weapons/w_smg_ump45.mdl"
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SWEP.UseHands = true
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SWEP.CSMuzzleFlashes = false
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SWEP.Primary.ClipSize = 4
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SWEP.Primary.Automatic = true
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SWEP.Primary.Ammo = "impactmine"
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SWEP.Primary.Delay = 0.7
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SWEP.Primary.DefaultClip = 4
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SWEP.Primary.Damage = 31
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SWEP.Primary.NumShots = 3
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SWEP.ConeMax = 8
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SWEP.ConeMin = 7.5
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SWEP.WalkSpeed = SPEED_SLOW
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SWEP.Tier = 4
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SWEP.MaxStock = 3
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.05)
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function SWEP:EmitFireSound()
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self:EmitSound("weapons/grenade_launcher1.wav", 70, math.random(118, 124), 0.3)
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self:EmitSound("npc/attack_helicopter/aheli_mine_drop1.wav", 70, 100, 0.7, CHAN_AUTO + 20)
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end
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