zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_stabber/init.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

16 lines
640 B
Lua

INC_SERVER()
local BaseClassMelee = baseclass.Get("weapon_zs_basemelee") -- Don't swap these two around. The order matters...but only in this file. For some reason.
DEFINE_BASECLASS("weapon_zs_base")
function SWEP:ServerMeleeHitEntity(tr, hitent, damagemultiplier)
BaseClassMelee.ServerMeleeHitEntity(self, tr, hitent, damagemultiplier)
end
function SWEP:ServerMeleePostHitEntity(tr, hitent, damagemultiplier)
BaseClassMelee.ServerMeleePostHitEntity(self, tr, hitent, damagemultiplier)
end
function SWEP:ServerHitFleshEffects(hitent, tr, damagemultiplier)
BaseClassMelee.ServerHitFleshEffects(self, hitent, tr, damagemultiplier)
end