e9da54c2f9
Too many changes to list.
337 lines
8.7 KiB
Lua
337 lines
8.7 KiB
Lua
GM.MapEditorPrefix = "zs"
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file.CreateDir(GM.MapEditorPrefix.."maps")
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concommand.Add("mapeditor_add", function(sender, command, arguments)
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if not sender:IsSuperAdmin() then return end
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if not arguments[1] then return end
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local tr = sender:GetEyeTrace()
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if tr.Hit then
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local ent = ents.Create(string.lower(arguments[1]))
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if ent:IsValid() then
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ent:SetPos(tr.HitPos)
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ent:Spawn()
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table.insert(GAMEMODE.MapEditorEntities, ent)
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GAMEMODE:SaveMapEditorFile()
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end
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end
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end)
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concommand.Add("mapeditor_addonme", function(sender, command, arguments)
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if not sender:IsSuperAdmin() then return end
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if not arguments[1] then return end
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local ent = ents.Create(string.lower(arguments[1]))
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if ent:IsValid() then
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ent:SetPos(sender:EyePos())
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ent:SetAngles(sender:GetAngles())
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ent:Spawn()
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table.insert(GAMEMODE.MapEditorEntities, ent)
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GAMEMODE:SaveMapEditorFile()
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end
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end)
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concommand.Add("mapeditor_remove", function(sender, command, arguments)
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if not sender:IsSuperAdmin() then return end
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local tr = sender:GetEyeTrace()
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if tr.Entity and tr.Entity:IsValid() then
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for i, ent in ipairs(GAMEMODE.MapEditorEntities) do
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if ent == tr.Entity then
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table.remove(GAMEMODE.MapEditorEntities, i)
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ent:Remove()
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end
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end
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GAMEMODE:SaveMapEditorFile()
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end
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end)
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local function ME_Pickup(pl, ent, uid)
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if pl:IsValid() and ent:IsValid() then
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ent:SetPos(util.TraceLine({start=pl:GetShootPos(),endpos=pl:GetShootPos() + pl:GetAimVector() * 3000, filter={pl, ent}}).HitPos)
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return
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end
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timer.Remove(uid.."mapeditorpickup")
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GAMEMODE:SaveMapEditorFile()
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end
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concommand.Add("mapeditor_pickup", function(sender, command, arguments)
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if not sender:IsSuperAdmin() then return end
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local tr = sender:GetEyeTrace()
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if tr.Entity and tr.Entity:IsValid() then
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for i, ent in ipairs(GAMEMODE.MapEditorEntities) do
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if ent == tr.Entity then
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timer.Create(sender:UniqueID().."mapeditorpickup", 0.25, 0, function() ME_Pickup(sender, ent, sender:UniqueID()) end)
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end
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end
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end
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end)
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concommand.Add("mapeditor_nudgeup", function(sender, command, arguments)
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if not sender:IsSuperAdmin() then return end
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local tr = sender:GetEyeTrace()
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if tr.Entity and tr.Entity:IsValid() then
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for i, ent in ipairs(GAMEMODE.MapEditorEntities) do
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if ent == tr.Entity then
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local amount = tonumber(arguments[1]) or 1
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ent:SetPos(ent:GetPos() + Vector(0,0,amount))
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GAMEMODE:SaveMapEditorFile()
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return true
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end
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end
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end
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end)
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concommand.Add("mapeditor_nudgeforward", function(sender, command, arguments)
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if not sender:IsSuperAdmin() then return end
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local tr = sender:GetEyeTrace()
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if tr.Entity and tr.Entity:IsValid() then
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for i, ent in ipairs(GAMEMODE.MapEditorEntities) do
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if ent == tr.Entity then
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local amount = tonumber(arguments[1]) or 1
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ent:SetPos(ent:GetPos() + ent:GetForward() * amount)
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GAMEMODE:SaveMapEditorFile()
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return true
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end
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end
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end
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end)
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concommand.Add("mapeditor_nudgeright", function(sender, command, arguments)
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if not sender:IsSuperAdmin() then return end
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local tr = sender:GetEyeTrace()
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if tr.Entity and tr.Entity:IsValid() then
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for i, ent in ipairs(GAMEMODE.MapEditorEntities) do
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if ent == tr.Entity then
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local amount = tonumber(arguments[1]) or 1
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ent:SetPos(ent:GetPos() + ent:GetRight() * amount)
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GAMEMODE:SaveMapEditorFile()
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return true
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end
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end
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end
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end)
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concommand.Add("mapeditor_rotateup", function(sender, command, arguments)
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if not sender:IsSuperAdmin() then return end
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local tr = sender:GetEyeTrace()
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if tr.Entity and tr.Entity:IsValid() then
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for i, ent in ipairs(GAMEMODE.MapEditorEntities) do
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if ent == tr.Entity then
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local amount = tonumber(arguments[1]) or 1
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local ang = ent:GetAngles()
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ang:RotateAroundAxis(ang:Up(), amount)
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ent:SetAngles(ang)
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GAMEMODE:SaveMapEditorFile()
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return true
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end
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end
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end
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end)
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concommand.Add("mapeditor_rotateforward", function(sender, command, arguments)
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if not sender:IsSuperAdmin() then return end
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local tr = sender:GetEyeTrace()
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if tr.Entity and tr.Entity:IsValid() then
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for i, ent in ipairs(GAMEMODE.MapEditorEntities) do
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if ent == tr.Entity then
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local amount = tonumber(arguments[1]) or 1
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local ang = ent:GetAngles()
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ang:RotateAroundAxis(ang:Forward(), amount)
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ent:SetAngles(ang)
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GAMEMODE:SaveMapEditorFile()
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return true
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end
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end
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end
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end)
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concommand.Add("mapeditor_rotateright", function(sender, command, arguments)
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if not sender:IsSuperAdmin() then return end
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local tr = sender:GetEyeTrace()
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if tr.Entity and tr.Entity:IsValid() then
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for i, ent in ipairs(GAMEMODE.MapEditorEntities) do
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if ent == tr.Entity then
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local amount = tonumber(arguments[1]) or 1
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local ang = ent:GetAngles()
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ang:RotateAroundAxis(ang:Right(), amount)
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ent:SetAngles(ang)
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GAMEMODE:SaveMapEditorFile()
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return true
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end
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end
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end
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end)
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concommand.Add("mapeditor_drop", function(sender, command, arguments)
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if not sender:IsSuperAdmin() then return end
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timer.Remove(sender:UniqueID().."mapeditorpickup")
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GAMEMODE:SaveMapEditorFile()
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end)
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function GM:LoadMapEditorFile()
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local mapname = game.GetMap()
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self.MapEditorEntities = {}
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local red
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if file.Exists(self.FolderName.."/gamemode/prepackagedmapprofiles/"..mapname..".lua", "LUA") then
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red = file.Read(self.FolderName.."/gamemode/prepackagedmapprofiles/"..mapname..".lua", "LUA")
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elseif file.Exists(self.MapEditorPrefix.."maps/"..mapname..".txt", "DATA") then
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red = file.Read(self.MapEditorPrefix.."maps/"..mapname..".txt", "DATA")
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end
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if red then
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if string.sub(red, 1, 3) == "SRL" then
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for _, enttab in pairs(Deserialize(red)) do
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local ent = ents.Create(string.lower(enttab.Class))
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if ent:IsValid() then
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ent:SetPos(enttab.Position)
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ent:SetAngles(enttab.Angles)
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if enttab.KeyValues then
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ent.KeyValues = ent.KeyValues or {}
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for key, value in pairs(enttab.KeyValues) do
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ent.KeyValues[key] = value
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end
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end
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ent:Spawn()
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table.insert(self.MapEditorEntities, ent)
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end
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end
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else
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for _, stuff in pairs(string.Explode(",", red)) do
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local expstuff = string.Explode(" ", stuff)
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local ent = ents.Create(string.lower(expstuff[1]))
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if ent:IsValid() then
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ent:SetPos(Vector(tonumber(expstuff[2]), tonumber(expstuff[3]), tonumber(expstuff[4])))
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for i=5, #expstuff do
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local kv = string.Explode("<EFBFBD>", expstuff[i])
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ent:SetKeyValue(kv[1], kv[2])
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end
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ent:Spawn()
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table.insert(self.MapEditorEntities, ent)
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end
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end
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end
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end
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end
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function GM:SaveMapEditorFile()
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local sav = {}
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for _, ent in pairs(self.MapEditorEntities) do
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if ent:IsValid() then
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local enttab = {}
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enttab.Class = ent:GetClass()
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enttab.Position = ent:GetPos()
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enttab.Angles = ent:GetAngles()
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if ent.KeyValues then
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local keyvalues = {}
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for i, key in ipairs(ent.KeyValues) do
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keyvalues[key] = ent[key]
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end
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enttab.KeyValues = keyvalues
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end
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table.insert(sav, enttab)
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end
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end
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file.Write(self.MapEditorPrefix.."maps/"..game.GetMap()..".txt", Serialize(sav))
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end
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function Deserialize(sIn)
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SRL = nil
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if #sIn == 0 then return {} end
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if string.sub(sIn, 1, 4) ~= "SRL=" then sIn = "SRL="..sIn end RunString(sIn)
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return SRL
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end
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local allowedtypes = {}
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allowedtypes["string"] = true
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allowedtypes["number"] = true
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allowedtypes["table"] = true
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allowedtypes["Vector"] = true
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allowedtypes["Angle"] = true
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allowedtypes["boolean"] = true
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local function MakeTable(tab, done)
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local str = ""
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done = done or {}
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local sequential = table.IsSequential(tab)
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for key, value in pairs(tab) do
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local keytype = type(key)
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local valuetype = type(value)
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if allowedtypes[keytype] and allowedtypes[valuetype] then
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if sequential then
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key = ""
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else
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if keytype == "number" or keytype == "boolean" then
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key ="["..tostring(key).."]="
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else
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key = "["..string.format("%q", tostring(key)).."]="
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end
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end
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if valuetype == "table" and not done[value] then
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done[value] = true
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if type(value._serialize) == "function" then
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str = str..key..value:_serialize()..","
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else
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str = str..key.."{"..MakeTable(value, done).."},"
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end
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else
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if valuetype == "string" then
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value = string.format("%q", value)
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elseif valuetype == "Vector" then
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value = "Vector("..value.x..","..value.y..","..value.z..")"
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elseif valuetype == "Angle" then
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value = "Angle("..value.pitch..","..value.yaw..","..value.roll..")"
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else
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value = tostring(value)
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end
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str = str .. key .. value .. ","
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end
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end
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end
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if string.sub(str, -1) == "," then
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return string.sub(str, 1, #str - 1)
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else
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return str
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end
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end
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function Serialize(tIn, bRaw)
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if #tIn == 0 then
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local empty = true
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for k in pairs(tIn) do
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empty = false
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break
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end
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if empty then
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return ""
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end
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end
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if bRaw then
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return "{"..MakeTable(tIn).."}"
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end
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return "SRL={"..MakeTable(tIn).."}"
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end
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