zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_detpack/cl_init.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

24 lines
424 B
Lua

INC_CLIENT()
SWEP.DrawCrosshair = false
SWEP.Slot = 4
SWEP.SlotPos = 0
function SWEP:Deploy()
gamemode.Call("WeaponDeployed", self:GetOwner(), self)
return true
end
function SWEP:DrawHUD()
if GetConVar("crosshair"):GetInt() ~= 1 then return end
self:DrawCrosshairDot()
end
function SWEP:PrimaryAttack()
end
function SWEP:DrawWeaponSelection(x, y, w, h, alpha)
self:BaseDrawWeaponSelection(x, y, w, h, alpha)
end