7 lines
307 B
Lua
7 lines
307 B
Lua
hook.Add("InitPostEntityMap", "Adding", function()
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-- Gameplay is revolving around camping the 2nd floor which has the health charger. This isn't how I wanted the map to play so the health chargers need to go.
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for _, ent in pairs(ents.FindByClass("item_healthcharger")) do
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ent:Remove()
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end
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end
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end)
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