zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_avelyn/cl_init.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

41 lines
8.8 KiB
Lua

INC_CLIENT()
SWEP.HUD3DBone = "v_weapon.Glock_Slide"
SWEP.HUD3DPos = Vector(1, 0, -1)
SWEP.HUD3DAng = Angle(90, 0, -10)
SWEP.ViewModelFOV = 49
SWEP.ViewModelFlip = false
SWEP.Slot = 3
SWEP.SlotPos = 0
SWEP.VElements = {
["t2_xbow+++++++++++"] = { type = "Model", model = "models/props_c17/lampfixture01a.mdl", bone = "v_weapon.Glock_Parent", rel = "t2_xbow", pos = Vector(3, 0, -2), angle = Angle(0, 0, 0), size = Vector(0.4, 0.15, 0.15), color = Color(156, 103, 92, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
["t2_xbow++"] = { type = "Model", model = "models/weapons/w_pist_p228.mdl", bone = "v_weapon.Glock_Parent", rel = "t2_xbow", pos = Vector(-0.201, 0, -5.7), angle = Angle(0, 180, 0), size = Vector(0.699, 0.86, 0.899), color = Color(72, 37, 6, 255), surpresslightning = false, material = "models/props_pipes/pipemetal001a", skin = 0, bodygroup = {} },
["t2_xbow+++++++"] = { type = "Model", model = "models/hunter/tubes/tube2x2x025c.mdl", bone = "v_weapon.Glock_Parent", rel = "t2_xbow", pos = Vector(-10, 0, -1), angle = Angle(0, 0, 0), size = Vector(0.079, 0.189, 0.039), color = Color(255, 178, 148, 255), surpresslightning = false, material = "models/props_wasteland/wood_fence01a", skin = 0, bodygroup = {} },
["t2_xbow+"] = { type = "Model", model = "models/props_wasteland/prison_flourescentlight002b.mdl", bone = "v_weapon.Glock_Parent", rel = "t2_xbow", pos = Vector(-6.753, 0, -0.301), angle = Angle(90, 90, 0), size = Vector(0.449, 0.43, 0.25), color = Color(137, 89, 67, 255), surpresslightning = false, material = "models/props_wasteland/wood_fence01a", skin = 0, bodygroup = {} },
["t2_xbow+++++"] = { type = "Model", model = "models/hunter/tubes/tube2x2x025c.mdl", bone = "v_weapon.Glock_Parent", rel = "t2_xbow", pos = Vector(-6, 0, -1.5), angle = Angle(0, 0, 0), size = Vector(0.079, 0.159, 0.039), color = Color(255, 178, 148, 255), surpresslightning = false, material = "models/props_wasteland/wood_fence01a", skin = 0, bodygroup = {} },
["t2_xbow++++++++++"] = { type = "Model", model = "models/props_pipes/pipe02_straight01_long.mdl", bone = "v_weapon.Glock_Parent", rel = "t2_xbow", pos = Vector(-14, 0, -0.5), angle = Angle(0, 0, 0), size = Vector(0.009, 0.38, 0.009), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_c17/metalladder003", skin = 0, bodygroup = {} },
["t2_xbow+++"] = { type = "Model", model = "models/props_c17/lampfixture01a.mdl", bone = "v_weapon.Glock_Parent", rel = "t2_xbow", pos = Vector(-6, 0, -4), angle = Angle(-90, 0, 0), size = Vector(0.2, 0.1, 0.2), color = Color(156, 103, 92, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
["t2_xbow+++++++++"] = { type = "Model", model = "models/hunter/tubes/tube2x2x025c.mdl", bone = "v_weapon.Glock_Parent", rel = "t2_xbow", pos = Vector(-14, 0, -0.5), angle = Angle(0, 0, 0), size = Vector(0.079, 0.209, 0.039), color = Color(255, 178, 148, 255), surpresslightning = false, material = "models/props_wasteland/wood_fence01a", skin = 0, bodygroup = {} },
["t2_xbow++++"] = { type = "Model", model = "models/props_c17/metalladder001.mdl", bone = "v_weapon.Glock_Parent", rel = "t2_xbow", pos = Vector(-19, 0, -1.5), angle = Angle(0, 90, 92), size = Vector(0.2, 0.05, 0.119), color = Color(105, 77, 59, 255), surpresslightning = false, material = "models/props_wasteland/wood_fence01a", skin = 0, bodygroup = {} },
["t2_xbow++++++++"] = { type = "Model", model = "models/props_pipes/pipe02_straight01_long.mdl", bone = "v_weapon.Glock_Parent", rel = "t2_xbow", pos = Vector(-10, 0, -1), angle = Angle(0, 0, 0), size = Vector(0.009, 0.35, 0.009), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_c17/metalladder003", skin = 0, bodygroup = {} },
["t2_xbow"] = { type = "Model", model = "models/props_wasteland/laundry_cart001.mdl", bone = "v_weapon.Glock_Parent", rel = "", pos = Vector(2.5, -3.201, 0.649), angle = Angle(-3, -17, -79), size = Vector(0.059, 0.012, 0.025), color = Color(198, 150, 115, 255), surpresslightning = false, material = "models/weapons/v_crowbar/head_uvw", skin = 0, bodygroup = {} },
["t2_xbow++++++"] = { type = "Model", model = "models/props_pipes/pipe02_straight01_long.mdl", bone = "v_weapon.Glock_Parent", rel = "t2_xbow", pos = Vector(-6.2, 0, -1.4), angle = Angle(0, 0, 0), size = Vector(0.009, 0.3, 0.009), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_c17/metalladder003", skin = 0, bodygroup = {} }
}
SWEP.WElements = {
["t2_xbow+++++++++++"] = { type = "Model", model = "models/props_c17/lampfixture01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "t2_xbow", pos = Vector(3, 0, -2), angle = Angle(0, 0, 0), size = Vector(0.4, 0.15, 0.15), color = Color(156, 103, 92, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
["t2_xbow++"] = { type = "Model", model = "models/weapons/w_pist_p228.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "t2_xbow", pos = Vector(-0.201, 0, -5.7), angle = Angle(0, 180, 0), size = Vector(0.699, 0.86, 0.899), color = Color(72, 37, 6, 255), surpresslightning = false, material = "models/props_pipes/pipemetal001a", skin = 0, bodygroup = {} },
["t2_xbow+++++++"] = { type = "Model", model = "models/hunter/tubes/tube2x2x025c.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "t2_xbow", pos = Vector(-10, 0, -1), angle = Angle(0, 0, 0), size = Vector(0.079, 0.189, 0.039), color = Color(255, 178, 148, 255), surpresslightning = false, material = "models/props_wasteland/wood_fence01a", skin = 0, bodygroup = {} },
["t2_xbow+"] = { type = "Model", model = "models/props_wasteland/prison_flourescentlight002b.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "t2_xbow", pos = Vector(-6.753, 0, -0.301), angle = Angle(90, 90, 0), size = Vector(0.449, 0.43, 0.25), color = Color(137, 89, 67, 255), surpresslightning = false, material = "models/props_wasteland/wood_fence01a", skin = 0, bodygroup = {} },
["t2_xbow+++++"] = { type = "Model", model = "models/hunter/tubes/tube2x2x025c.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "t2_xbow", pos = Vector(-6, 0, -1.5), angle = Angle(0, 0, 0), size = Vector(0.079, 0.159, 0.039), color = Color(255, 178, 148, 255), surpresslightning = false, material = "models/props_wasteland/wood_fence01a", skin = 0, bodygroup = {} },
["t2_xbow+++"] = { type = "Model", model = "models/props_c17/lampfixture01a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "t2_xbow", pos = Vector(-6, 0, -4), angle = Angle(-90, 0, 0), size = Vector(0.2, 0.1, 0.2), color = Color(156, 103, 92, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
["t2_xbow++++++"] = { type = "Model", model = "models/props_pipes/pipe02_straight01_long.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "t2_xbow", pos = Vector(-5.5, 0, -1.4), angle = Angle(0, 1.169, 0), size = Vector(0.009, 0.28, 0.009), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_c17/metalladder003", skin = 0, bodygroup = {} },
["t2_xbow++++"] = { type = "Model", model = "models/props_c17/metalladder001.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "t2_xbow", pos = Vector(-19, 0, -1.5), angle = Angle(0, 90, 92), size = Vector(0.2, 0.05, 0.119), color = Color(105, 77, 59, 255), surpresslightning = false, material = "models/props_wasteland/wood_fence01a", skin = 0, bodygroup = {} },
["t2_xbow"] = { type = "Model", model = "models/props_wasteland/laundry_cart001.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(4.199, 0, -5.5), angle = Angle(0, 180, 180), size = Vector(0.059, 0.012, 0.025), color = Color(198, 150, 115, 255), surpresslightning = false, material = "models/weapons/v_crowbar/head_uvw", skin = 0, bodygroup = {} },
["t2_xbow++++++++++"] = { type = "Model", model = "models/props_pipes/pipe02_straight01_long.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "t2_xbow", pos = Vector(-14, 0, -0.5), angle = Angle(0, 1.169, 0), size = Vector(0.009, 0.379, 0.009), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_c17/metalladder003", skin = 0, bodygroup = {} },
["t2_xbow++++++++"] = { type = "Model", model = "models/props_pipes/pipe02_straight01_long.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "t2_xbow", pos = Vector(-10, 0, -1), angle = Angle(0, 1.169, 0), size = Vector(0.009, 0.34, 0.009), color = Color(255, 255, 255, 255), surpresslightning = false, material = "models/props_c17/metalladder003", skin = 0, bodygroup = {} },
["t2_xbow+++++++++"] = { type = "Model", model = "models/hunter/tubes/tube2x2x025c.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "t2_xbow", pos = Vector(-14, 0, -0.5), angle = Angle(0, 0, 0), size = Vector(0.079, 0.209, 0.039), color = Color(255, 178, 148, 255), surpresslightning = false, material = "models/props_wasteland/wood_fence01a", skin = 0, bodygroup = {} }
}