zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_cameracontrol/shared.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

120 lines
2.3 KiB
Lua

AddCSLuaFile()
SWEP.Base = "weapon_zs_base"
SWEP.PrintName = "Camera Viewer"
SWEP.Slot = 4
SWEP.SlotPos = 0
SWEP.ViewModel = "models/weapons/c_slam.mdl"
SWEP.WorldModel = "models/weapons/w_slam.mdl"
SWEP.UseHands = true
SWEP.Primary.Delay = 0
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "none"
SWEP.Secondary.Delay = 20
SWEP.Secondary.Heal = 10
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = false
SWEP.Secondary.Ammo = "none"
SWEP.WalkSpeed = SPEED_FAST
SWEP.NoMagazine = true
SWEP.Undroppable = true
SWEP.NoDismantle = true
SWEP.AllowQualityWeapons = false
SWEP.NoPickupNotification = true
SWEP.HoldType = "camera"
SWEP.NoDeploySpeedChange = true
SWEP.NoTransfer = true
SWEP.AutoSwitchFrom = false
SWEP.IdleActivity = ACT_SLAM_THROW_DETONATE
AccessorFuncDT(SWEP, "Camera", "Entity", 0)
function SWEP:PrimaryAttack(reverse)
if IsFirstTimePredicted() then
self:SendWeaponAnim(ACT_SLAM_TRIPMINE_ATTACH)
self.IdleAnimation = CurTime() + 0.33
if SERVER then
self:CycleCamera(reverse)
end
if CLIENT then
MySelf:EmitSound("buttons/button17.wav", 0)
end
end
end
function SWEP:SecondaryAttack(reverse)
self:PrimaryAttack(true)
end
function SWEP:Reload()
return false
end
function SWEP:Think()
if self.IdleAnimation and self.IdleAnimation <= CurTime() then
self.IdleAnimation = nil
self:SendWeaponAnim(self.IdleActivity)
end
if SERVER then
if not self:GetCamera():IsValid() then
self:CycleCamera()
end
for _, ent in pairs(ents.FindByClass("prop_camera")) do
if ent:GetObjectOwner() == self:GetOwner() then
return
end
end
self:GetOwner():StripWeapon(self:GetClass())
end
end
function SWEP:Deploy()
self.BaseClass.Deploy(self)
gamemode.Call("WeaponDeployed", self:GetOwner(), self)
self.IdleAnimation = math.huge
self:SendWeaponAnim(self.IdleActivity)
if SERVER then
hook.Add("SetupPlayerVisibility", self, self.SetupPlayerVisibility)
end
if CLIENT then
hook.Add("RenderScene", self, self.RenderScene)
end
return true
end
function SWEP:Holster()
self.BaseClass.Holster(self)
if SERVER then
hook.Remove("SetupPlayerVisibility", self)
end
if CLIENT then
hook.Remove("RenderScene", self)
end
return true
end