e9da54c2f9
Too many changes to list.
123 lines
2.7 KiB
Lua
123 lines
2.7 KiB
Lua
local PANEL = {}
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PANEL.Spacing = 8
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PANEL.SlideTime = 0 --0.2
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PANEL.NextRefresh = 0
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function PANEL:Init()
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self:RefreshSize()
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self:SetPos(ScrW() - 1, 0)
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self.Items = {}
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end
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function PANEL:Think()
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local time = RealTime()
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if self.CloseTime and time >= self.CloseTime then
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self.CloseTime = nil
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self:SetVisible(false)
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elseif self.StartChecking and time >= self.StartChecking then
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if not MySelf:KeyDown(GAMEMODE.MenuKey) then
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self:CloseMenu()
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end
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end
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end
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function PANEL:RefreshSize()
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self:SetSize(BetterScreenScale() * 256, ScrH())
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end
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function PANEL:OpenMenu()
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if self.StartChecking and RealTime() < self.StartChecking then return end
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self.CloseTime = nil
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self:RefreshSize()
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self:SetPos(ScrW() - self:GetWide(), 0, self.SlideTime, 0, self.SlideTime * 0.8) --self:MoveTo(ScrW() - self:GetWide(), 0, self.SlideTime, 0, self.SlideTime * 0.8)
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self:SetVisible(true)
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self:MakePopup()
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self.StartChecking = RealTime() + 0.1
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self:RefreshContents()
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timer.Simple(0, function()
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gui.SetMousePos(ScrW() * 0.5, ScrH() * 0.5)
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end)
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end
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function PANEL:CloseMenu()
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self:RefreshContents()
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if self.CloseTime then return end
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self.CloseTime = RealTime() + self.SlideTime
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--self:MoveTo(ScrW() - 1, 0, self.SlideTime, 0, self.SlideTime * 0.8)
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end
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local texRightEdge = surface.GetTextureID("gui/gradient")
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function PANEL:Paint()
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surface.SetDrawColor(5, 5, 5, 180)
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surface.DrawRect(self:GetWide() * 0.4, 0, self:GetWide() * 0.6 + 1, self:GetTall())
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surface.SetTexture(texRightEdge)
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surface.DrawTexturedRectRotated(self:GetWide() * 0.2, self:GetTall() * 0.5, self:GetWide() * 0.4, self:GetTall(), 180)
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end
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function PANEL:AddItem(item)
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item:SetParent(self)
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item:SetWide(self:GetWide() - 16)
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table.insert(self.Items, item)
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self:InvalidateLayout()
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end
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function PANEL:RemoveItem(item)
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for k, v in ipairs(self.Items) do
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if v == item then
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item:Remove()
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table.remove(self.Items, k)
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self:InvalidateLayout()
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break
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end
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end
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end
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function PANEL:RefreshContents()
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local changed = false
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for k, v in ipairs(self.Items) do
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if v.GetAmmoType then
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if MySelf:GetAmmoCount(v:GetAmmoType()) <= 0 then
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if v:IsVisible() then
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v:SetVisible(false)
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changed = true
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end
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elseif not v:IsVisible() then
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v:SetVisible(true)
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changed = true
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end
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end
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end
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if changed then
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self:InvalidateLayout()
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end
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end
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function PANEL:PerformLayout()
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local y = ScrH() / 2
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for k, item in ipairs(self.Items) do
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if item and item:IsValid() and item:IsVisible() then
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y = y - (item:GetTall() + self.Spacing) / 2
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end
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end
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for k, item in ipairs(self.Items) do
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if item and item:IsValid() and item:IsVisible() then
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item:SetPos(0, y)
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item:CenterHorizontal()
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y = y + item:GetTall() + self.Spacing
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end
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end
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end
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vgui.Register("DSideMenu", PANEL, "DPanel")
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