zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_hammer/shared.lua

46 lines
1.1 KiB
Lua

AddCSLuaFile("shared.lua")
SWEP.Base = "weapon_zs_basemelee"
SWEP.DamageType = DMG_CLUB
SWEP.ViewModel = "models/weapons/v_hammer/v_hammer.mdl"
SWEP.WorldModel = "models/weapons/w_hammer.mdl"
SWEP.Primary.ClipSize = 1
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "GaussEnergy"
SWEP.Primary.Delay = 1
SWEP.Primary.DefaultClip = 16
SWEP.Secondary.ClipSize = 1
SWEP.Secondary.DefaultClip = 1
SWEP.Secondary.Ammo = "dummy"
SWEP.MeleeDamage = 35
SWEP.MeleeRange = 50
SWEP.MeleeSize = 0.875
SWEP.UseMelee1 = true
SWEP.NoPropThrowing = true
SWEP.HitGesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE
SWEP.MissGesture = SWEP.HitGesture
SWEP.SwingTime = 0.25
SWEP.SwingRotation = Angle(30, -30, -30)
SWEP.SwingOffset = Vector(0, -30, 0)
SWEP.SwingHoldType = "grenade"
SWEP.HealStrength = 1
SWEP.NoHolsterOnCarry = true
function SWEP:PlayHitSound()
self:EmitSound("weapons/melee/crowbar/crowbar_hit-"..math.random(4)..".ogg", 75, math.random(110, 115))
end
function SWEP:PlayRepairSound(hitent)
hitent:EmitSound("npc/dog/dog_servo"..math.random(7, 8)..".wav", 70, math.random(100, 105))
end