zombiesurvival-evolved/gamemodes/zombiesurvival/gamemode
2016-01-25 16:35:14 -05:00
..
languages Maximum of 7 turrets active at once 2015-03-09 14:26:27 -04:00
maps 3 map profiles 2015-04-19 00:38:31 -04:00
noxapi Fix noxapi thinking all are supporters. 2014-12-23 11:26:08 -05:00
prepackagedmapprofiles Imported from SVN. 2014-10-01 20:49:54 -04:00
vgui Another missing file 2015-03-13 16:47:25 -04:00
zombieclasses Fast Zombie changes. 2015-04-06 14:56:12 -04:00
buffthefps.lua Imported from SVN. 2014-10-01 20:49:54 -04:00
cl_deathnotice.lua Attempt to fix redeem crash. 2014-11-08 16:17:07 -05:00
cl_dermaskin.lua Imported from SVN. 2014-10-01 20:49:54 -04:00
cl_draw.lua Imported from SVN. 2014-10-01 20:49:54 -04:00
cl_floatingscore.lua Added point floaters to healing other players. 2014-11-09 18:28:31 -05:00
cl_hint.lua Imported from SVN. 2014-10-01 20:49:54 -04:00
cl_init.lua Fix colors not updating on some text items due to gmod update 2015-03-09 20:14:53 -04:00
cl_options.lua Added option to prevent being picked as a boss zombie. 2015-02-03 04:13:48 +00:00
cl_postprocess.lua Large backend update 2015-03-09 13:45:47 -04:00
cl_scoreboard.lua Large backend update 2015-03-09 13:45:47 -04:00
cl_targetid.lua Large backend update 2015-03-09 13:45:47 -04:00
cl_util.lua Imported from SVN. 2014-10-01 20:49:54 -04:00
cl_zombieescape.lua Imported from SVN. 2014-10-01 20:49:54 -04:00
init.lua Fix colors not updating on some text items due to gmod update 2015-03-09 20:14:53 -04:00
mapeditor.lua Imported from SVN. 2014-10-01 20:49:54 -04:00
nixthelag.lua Imported from SVN. 2014-10-01 20:49:54 -04:00
obj_entity_extend.lua Temp fix to squelch errors on reload 2016-01-25 16:35:14 -05:00
obj_entity_extend_sv.lua Added a system to chain arguments through source and gamemode entities. 2015-01-30 23:55:12 +00:00
obj_player_extend.lua Large backend update 2015-03-09 13:45:47 -04:00
obj_player_extend_cl.lua Imported from SVN. 2014-10-01 20:49:54 -04:00
obj_player_extend_sv.lua Fixed zombie limbs from scaling with human perks 2015-04-05 22:02:13 +01:00
obj_vector_extend.lua Imported from SVN. 2014-10-01 20:49:54 -04:00
obj_weapon_extend.lua Maximum of 7 turrets active at once 2015-03-09 14:26:27 -04:00
sh_animations.lua Large backend update 2015-03-09 13:45:47 -04:00
sh_channel.lua Fix missing file causing turret errors 2015-03-13 14:35:30 -04:00
sh_colors.lua Merge with current nox changes. 2014-11-07 00:03:40 -05:00
sh_crafts.lua Fixed rare errors. 2014-11-19 09:07:50 -05:00
sh_globals.lua Increased general movement speed in Zombie Escape 2014-12-03 23:57:12 +00:00
sh_options.lua Gun turret ammo fix. 2014-12-19 00:52:29 -05:00
sh_serialization.lua Fix deserialize client exploit. 2015-04-14 19:47:50 -04:00
sh_sigils.lua Imported from SVN. 2014-10-01 20:49:54 -04:00
sh_translate.lua Imported from SVN. 2014-10-01 20:49:54 -04:00
sh_util.lua Large backend update 2015-03-09 13:45:47 -04:00
sh_zombieclasses.lua Fixed all classes printing as unlocked every wave. 2014-11-04 20:20:22 -05:00
sh_zombieescape.lua Moved CSSWEAPONS from global to local 2014-11-16 04:54:53 +00:00
shared.lua Fix not being able to deploy weapons with no ammo 2015-04-19 01:54:47 -04:00
sv_crafts.lua Imported from SVN. 2014-10-01 20:49:54 -04:00
sv_options.lua Merge with current nox changes. 2014-11-07 00:03:40 -05:00
sv_playerspawnentities.lua Imported from SVN. 2014-10-01 20:49:54 -04:00
sv_profiling.lua Giga Gore Child now cannot throw while feigning 2015-04-19 06:15:54 -04:00
sv_sigils.lua Imported from SVN. 2014-10-01 20:49:54 -04:00
sv_zombieescape.lua Large backend update 2015-03-09 13:45:47 -04:00
workshopfix.lua Imported from SVN. 2014-10-01 20:49:54 -04:00