e9da54c2f9
Too many changes to list.
77 lines
2.2 KiB
Lua
77 lines
2.2 KiB
Lua
function EFFECT:Init(data)
|
|
local pos = data:GetOrigin()
|
|
local normal = data:GetNormal() * -1
|
|
|
|
pos = pos + normal
|
|
|
|
sound.Play("physics/body/body_medium_break"..math.random(2, 4)..".wav", pos, 77, math.Rand(90, 110))
|
|
for i=0, math.random(2, 3) do
|
|
timer.Simple(i * math.Rand(0.1, 0.3), function() sound.Play("physics/flesh/flesh_squishy_impact_hard"..math.random(4)..".wav", pos, 77, math.Rand(90, 110)) end)
|
|
end
|
|
|
|
local emitter = ParticleEmitter(pos)
|
|
emitter:SetNearClip(24, 32)
|
|
|
|
local particle, size, heading
|
|
|
|
for i=1, 12 do
|
|
particle = emitter:Add("particles/smokey", pos)
|
|
particle:SetVelocity(normal * 48 + VectorRand() * 32)
|
|
particle:SetDieTime(math.Rand(3.5, 4.5))
|
|
particle:SetStartAlpha(60)
|
|
particle:SetEndAlpha(0)
|
|
particle:SetStartSize(200)
|
|
particle:SetEndSize(0)
|
|
particle:SetRollDelta(math.Rand(-2.5, 2.5))
|
|
particle:SetRoll(math.Rand(0, 360))
|
|
particle:SetColor(160, 5, 0)
|
|
end
|
|
|
|
local grav = Vector(0, 0, 170)
|
|
for i=1, 24 do
|
|
particle = emitter:Add("!sprite_bloodspray"..math.random(8), pos)
|
|
particle:SetVelocity(normal * -48 + VectorRand() * 64)
|
|
particle:SetGravity(-grav)
|
|
particle:SetDieTime(math.Rand(2, 2.5))
|
|
particle:SetStartAlpha(200)
|
|
particle:SetEndAlpha(0)
|
|
particle:SetStartSize(math.Rand(13, 14))
|
|
particle:SetEndSize(math.Rand(10, 12))
|
|
particle:SetRoll(180)
|
|
particle:SetDieTime(3)
|
|
particle:SetColor(50, 50, 50)
|
|
particle:SetLighting(true)
|
|
end
|
|
|
|
for i=1, 80 do
|
|
heading = VectorRand()
|
|
heading:Normalize()
|
|
|
|
size = math.Rand(10, 15)
|
|
|
|
particle = emitter:Add("particle/rain", pos + heading * math.Rand(2, 64))
|
|
particle:SetVelocity(heading * math.Rand(200, 550))
|
|
particle:SetGravity(Vector(0, 0, -250))
|
|
particle:SetDieTime(math.Rand(1, 1.5))
|
|
particle:SetStartAlpha(200)
|
|
particle:SetEndAlpha(0)
|
|
particle:SetStartSize(size)
|
|
particle:SetEndSize(size)
|
|
particle:SetStartLength(size * 2)
|
|
particle:SetEndLength(size * 4.5)
|
|
particle:SetRoll(math.Rand(0, 360))
|
|
particle:SetColor(255, 120, 0)
|
|
particle:SetAirResistance(math.Rand(20, 30))
|
|
end
|
|
|
|
emitter:Finish() emitter = nil collectgarbage("step", 64)
|
|
|
|
util.Blood(pos, math.random(22, 26), Vector(0,0,1), 300)
|
|
end
|
|
|
|
function EFFECT:Think()
|
|
return false
|
|
end
|
|
|
|
function EFFECT:Render()
|
|
end
|