e9da54c2f9
Too many changes to list.
90 lines
2.9 KiB
Lua
90 lines
2.9 KiB
Lua
function EFFECT:Init(data)
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local pos = data:GetOrigin()
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local norm = data:GetNormal() * -1
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sound.Play("physics/concrete/concrete_break"..math.random(2,3)..".wav", pos, 75, math.Rand(130, 140))
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sound.Play("physics/glass/glass_largesheet_break"..math.random(1, 3)..".wav", pos, 75, math.Rand(160, 180))
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local emitter = ParticleEmitter(pos)
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emitter:SetNearClip(16, 24)
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for i=1, math.random(12, 18) do
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local Size = math.Rand(3, 5)
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local RandDarkness = math.Rand(0.8, 1.0)
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local dir = (norm * 2 + VectorRand()) / 3
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dir:Normalize()
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particle = emitter:Add("particles/balloon_bit", pos + VectorRand() * 6)
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particle:SetVelocity(dir * math.Rand(150, 250))
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particle:SetLifeTime(0)
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particle:SetDieTime(math.Rand(3, 5))
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particle:SetStartAlpha(255)
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particle:SetEndAlpha(100)
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particle:SetStartSize(Size)
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particle:SetEndSize(Size * 0.25)
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particle:SetRoll(math.Rand(0, 360))
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particle:SetRollDelta(math.Rand(-2, 2))
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particle:SetGravity(Vector(0, 0, -400))
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particle:SetColor(145 * RandDarkness, 230 * RandDarkness, 255 * RandDarkness)
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particle:SetCollide(true)
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particle:SetAngleVelocity(Angle(math.Rand(-160, 160), math.Rand(-160, 160), math.Rand(-160, 160)))
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particle:SetBounce(0.45)
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end
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for i=1, 6 do
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particle = emitter:Add("particles/smokey", pos)
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particle:SetVelocity(VectorRand():GetNormal() * 190)
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particle:SetDieTime(math.Rand(0.7, 0.85))
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particle:SetStartAlpha(math.Rand(50, 70))
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particle:SetStartSize(math.Rand(100,120))
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particle:SetEndSize(math.Rand(205, 210))
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particle:SetRoll(math.Rand(-360, 360))
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particle:SetRollDelta(math.Rand(-4.5, 4.5))
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particle:SetColor(255, 255, 255)
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end
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for i=1, 12 do
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particle = emitter:Add("particles/smokey", pos)
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particle:SetVelocity(VectorRand():GetNormal() * 240)
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particle:SetDieTime(math.Rand(0.3, 0.6))
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particle:SetStartAlpha(math.Rand(90, 110))
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particle:SetStartSize(1)
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particle:SetEndSize(math.Rand(160, 190))
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particle:SetRoll(math.Rand(-360, 360))
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particle:SetRollDelta(math.Rand(-4.5, 4.5))
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particle:SetColor(40, 160, 255)
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end
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emitter:Finish() emitter = nil collectgarbage("step", 64)
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local maxbound = Vector(3, 3, 3)
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local minbound = maxbound * -1
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for i=1, math.random(6,8) do
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local dir = (norm * 2 + VectorRand()) / 3
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dir:Normalize()
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local ent = ClientsideModel("models/props_junk/Rock001a.mdl", RENDERGROUP_OPAQUE)
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if ent:IsValid() then
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ent:SetModelScale(math.Rand(0.6, 0.9), 0)
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ent:SetMaterial("models/shadertest/shader2")
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ent:SetColor(Color(0, 150, 255, 255))
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ent:SetPos(pos + dir * 6)
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ent:PhysicsInitBox(minbound, maxbound)
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ent:SetCollisionBounds(minbound, maxbound)
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local phys = ent:GetPhysicsObject()
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if phys:IsValid() then
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phys:SetMaterial("rock")
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phys:ApplyForceCenter(dir * math.Rand(200, 300))
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end
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SafeRemoveEntityDelayed(ent, math.Rand(6, 10))
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end
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end
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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