zombiesurvival-evolved/gamemodes/zombiesurvival/entities/effects/hit_spit.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

50 lines
1.5 KiB
Lua

function EFFECT:Think()
return false
end
function EFFECT:Render()
end
local function CollideCallback(particle, hitpos, hitnormal)
if particle:GetDieTime() == 0 then return end
particle:SetDieTime(0)
if math.random(3) == 3 then
sound.Play("physics/flesh/flesh_squishy_impact_hard"..math.random(4)..".wav", hitpos, 50, math.Rand(95, 105))
end
if math.random(3) == 3 then
util.Decal("Impact.AlienFlesh", hitpos + hitnormal, hitpos - hitnormal)
end
end
function EFFECT:Init(data)
local pos = data:GetOrigin()
local hitnormal = data:GetNormal() * -1
local emitter = ParticleEmitter(pos)
emitter:SetNearClip(24, 48)
local grav = Vector(0, 0, -500)
for i = 1, math.random(60, 85) do
local particle = emitter:Add("particles/smokey", pos)
particle:SetVelocity(VectorRand():GetNormalized() * math.Rand(32, 72) + hitnormal * math.Rand(48, 198))
particle:SetDieTime(math.Rand(0.9, 2))
particle:SetStartAlpha(200)
particle:SetEndAlpha(0)
particle:SetStartSize(math.Rand(1, 5))
particle:SetEndSize(0)
particle:SetRoll(math.Rand(0, 360))
particle:SetRollDelta(math.Rand(-15, 15))
particle:SetColor(math.Rand(25, 30), math.Rand(200, 240), math.Rand(25, 30))
particle:SetLighting(true)
particle:SetGravity(grav)
particle:SetCollide(true)
particle:SetCollideCallback(CollideCallback)
end
emitter:Finish() emitter = nil collectgarbage("step", 64)
util.Decal("Impact.AlienFlesh", pos + hitnormal, pos - hitnormal)
sound.Play("npc/antlion_grub/squashed.wav", pos, 74, math.random(95, 110))
end