zombiesurvival-evolved/gamemodes/zombiesurvival/entities/effects/redeem.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

35 lines
900 B
Lua

function EFFECT:Init(data)
local pos = data:GetOrigin()
sound.Play("ambient/energy/whiteflash.wav", pos)
local emitter = ParticleEmitter(pos)
emitter:SetNearClip(24, 32)
for x=1, math.random(150, 200) do
local vecRan = VectorRand():GetNormalized()
vecRan = vecRan * math.Rand(24, 64)
vecRan.z = math.Rand(-32, -1)
local particle = emitter:Add("sprites/light_glow02_add", pos + vecRan)
particle:SetVelocity(Vector(0, 0, math.Rand(16, 64)))
particle:SetDieTime(math.Rand(1.2, 2))
particle:SetStartAlpha(255)
particle:SetEndAlpha(255)
particle:SetStartSize(math.Rand(7, 8))
particle:SetEndSize(0)
particle:SetRoll(math.Rand(0, 360))
particle:SetRollDelta(math.Rand(-32, 32))
end
emitter:Finish() emitter = nil collectgarbage("step", 64)
end
function EFFECT:Think()
return false
end
function EFFECT:Render()
end
util.PrecacheSound("ambient/energy/whiteflash.wav")