e9da54c2f9
Too many changes to list.
38 lines
1.2 KiB
Lua
38 lines
1.2 KiB
Lua
function EFFECT:Init( data )
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self.Position = data:GetStart()
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self.WeaponEnt = data:GetEntity()
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self.Attachment = data:GetAttachment()
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self.StartPos = self:GetTracerShootPos( self.Position, self.WeaponEnt, self.Attachment )
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self.EndPos = data:GetOrigin()
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self.Life = 0
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self:SetRenderBoundsWS( self.StartPos, self.EndPos )
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end
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function EFFECT:Think( )
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self.Life = self.Life + FrameTime() * 10 -- Effect should dissipate before the next one.
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self.StartPos = self:GetTracerShootPos( self.Position, self.WeaponEnt, self.Attachment )
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return (self.Life < 1)
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end
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local beammat = Material("trails/laser")
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local glowmat = Material("sprites/light_glow02_add")
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function EFFECT:Render()
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local texcoord = math.Rand( 0, 1 )
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local norm = (self.StartPos - self.EndPos) * self.Life
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local nlen = norm:Length()
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local inv = 1 - self.Life
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render.SetMaterial(beammat)
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for i = 0, 5 do
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render.DrawBeam(self.StartPos, self.EndPos, (12 + i * 1) * inv, texcoord, texcoord + nlen / 128, Color(110, 185, 230, 180 * inv))
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end
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render.SetMaterial(glowmat)
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render.DrawSprite(self.StartPos, 15 * inv, 15 * inv, Color(100, 185, 232))
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render.DrawSprite(self.EndPos, 40 * inv, 40 * inv, Color(100, 185, 232))
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end
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