e9da54c2f9
Too many changes to list.
592 lines
16 KiB
Lua
592 lines
16 KiB
Lua
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local function GetWeaponPrintText( wep )
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str = ""
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str = str.."SWEP.HoldType = \""..wep.HoldType.."\"\n"
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str = str.."SWEP.ViewModelFOV = "..wep.ViewModelFOV.."\n"
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str = str.."SWEP.ViewModelFlip = "..tostring(wep.ViewModelFlip).."\n"
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str = str.."SWEP.ViewModel = \""..wep.ViewModel.."\"\n"
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str = str.."SWEP.WorldModel = \""..wep.CurWorldModel.."\"\n"
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str = str.."SWEP.ShowViewModel = "..tostring(wep.ShowViewModel).."\n"
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str = str.."SWEP.ShowWorldModel = "..tostring(wep.ShowWorldModel).."\n"
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str = str.."SWEP.ViewModelBoneMods = {"
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local i = 0
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local num = table.Count( wep.v_bonemods )
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for k, v in pairs( wep.v_bonemods ) do
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if !(v.scale == Vector(1,1,1) and v.pos == Vector(0,0,0) and v.angle == Angle(0,0,0)) then
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if (i == 0) then str = str.."\n" end
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i = i + 1
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str = str.."\t[\""..k.."\"] = { scale = "..PrintVec( v.scale )..", pos = "..PrintVec( v.pos )..", angle = "..PrintAngle( v.angle ).." }"
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if (i < num) then str = str.."," end
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str = str.."\n"
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end
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end
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str = str.."}"
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str = string.Replace(str,",\n}","\n}") -- remove the last comma
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return str
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end
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local function ClearViewModels()
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local wep = GetSCKSWEP( LocalPlayer() )
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wep.v_models = {}
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if (wep.v_modelListing) then wep.v_modelListing:Clear() end
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for k, v in pairs( wep.v_panelCache ) do
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if (v) then
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v:Remove()
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end
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end
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wep.v_panelCache = {}
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end
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local function ClearWorldModels()
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local wep = GetSCKSWEP( LocalPlayer() )
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if (!IsValid(wep)) then return end
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wep.w_models = {}
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if (wep.w_modelListing) then wep.w_modelListing:Clear() end
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for k, v in pairs( wep.w_panelCache ) do
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if (v) then
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v:Remove()
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end
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end
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wep.w_panelCache = {}
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end
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local function RefreshViewModelBoneMods()
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local wep = GetSCKSWEP( LocalPlayer() )
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if (!IsValid(wep)) then return end
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if (!IsValid(wep.v_modelbonebox)) then return end
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wep.v_bonemods = {}
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wep.v_modelbonebox:Clear()
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timer.Remove("repop")
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timer.Create("repop", 1, 1, function()
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local option = PopulateBoneList( wep.v_modelbonebox, LocalPlayer():GetViewModel() )
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if (option) then
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wep.v_modelbonebox:ChooseOptionID(1)
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end
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end)
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end
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local wep = GetSCKSWEP( LocalPlayer() )
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local pweapon = wep.pweapon
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local next_v_model = ""
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-- Weapon model
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local pweapon_vmodel = SimplePanel( pweapon )
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local vlabel = vgui.Create( "DLabel", pweapon_vmodel )
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vlabel:SetTall( 20 )
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vlabel:SetText( "View model:" )
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vlabel:Dock(LEFT)
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local vtext = vgui.Create( "DTextEntry", pweapon_vmodel)
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vtext:SetTall( 20 )
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vtext:SetMultiline(false)
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vtext.OnTextChanged = function()
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local newmod = string.gsub(vtext:GetValue(), ".mdl", "")
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RunConsoleCommand("swepck_viewmodel", newmod)
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-- clear view model additions
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if (newmod != next_v_model and file.Exists(newmod..".mdl", "GAME")) then
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next_v_model = newmod
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ClearViewModels()
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RefreshViewModelBoneMods()
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end
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end
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vtext:SetText( wep.save_data.ViewModel )
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vtext:OnTextChanged()
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vtext:Dock(FILL)
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local vtbtn = vgui.Create( "DButton", pweapon_vmodel )
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vtbtn:SetSize( 25, 20 )
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vtbtn:SetText("...")
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vtbtn.DoClick = function()
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wep:OpenBrowser( wep.ViewModel, "model", function( val ) vtext:SetText(val) vtext:OnTextChanged() end )
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end
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vtbtn:Dock(RIGHT)
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pweapon_vmodel:DockMargin(0,0,0,5)
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pweapon_vmodel:Dock(TOP)
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local pweapon_wmodel = SimplePanel( pweapon )
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local wlabel = vgui.Create( "DLabel", pweapon_wmodel )
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wlabel:SetTall( 20 )
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wlabel:SetText( "World model:" )
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wlabel:Dock(LEFT)
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local wtext = vgui.Create( "DTextEntry", pweapon_wmodel)
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wtext:SetTall( 20 )
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wtext:SetMultiline(false)
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wtext.OnTextChanged = function()
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local newmod = string.gsub(wtext:GetValue(), ".mdl", "")
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RunConsoleCommand("swepck_worldmodel", newmod)
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-- clear world model additions
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if (newmod != wep.cur_wmodel) then
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ClearWorldModels()
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end
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end
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wtext:SetText( wep.save_data.CurWorldModel )
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wtext:OnTextChanged()
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wtext:Dock(FILL)
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local wtbtn = vgui.Create( "DButton", pweapon_wmodel )
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wtbtn:SetSize( 25, 20 )
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wtbtn:SetText("...")
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wtbtn.DoClick = function()
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wep:OpenBrowser( wep.CurWorldModel, "model", function( val ) wtext:SetText(val) wtext:OnTextChanged() end )
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end
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wtbtn:Dock(RIGHT)
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pweapon_wmodel:DockMargin(0,0,0,5)
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pweapon_wmodel:Dock(TOP)
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local pweapon_holdtype = SimplePanel( pweapon )
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-- Weapon hold type
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local hlabel = vgui.Create( "DLabel", pweapon_holdtype )
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hlabel:SetSize( 150, 20 )
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hlabel:SetText( "Hold type (3rd person):" )
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hlabel:Dock(LEFT)
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local hbox = vgui.Create( "DComboBox", pweapon_holdtype )
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hbox:SetTall( 20 )
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for k, v in pairs( wep:GetHoldTypes() ) do
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hbox:AddChoice( v )
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end
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hbox.OnSelect = function(panel,index,value)
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if (!value) then return end
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wep:SetWeaponHoldType( value )
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wep.HoldType = value
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RunConsoleCommand("swepck_setholdtype", value)
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end
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hbox:SetText( wep.save_data.HoldType )
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hbox.OnSelect( nil, nil, wep.save_data.HoldType )
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hbox:Dock(FILL)
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pweapon_holdtype:DockMargin(0,0,0,5)
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pweapon_holdtype:Dock(TOP)
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-- Show viewmodel
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local vhbox = vgui.Create( "DCheckBoxLabel", pweapon )
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vhbox:SetTall( 20 )
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vhbox:SetText( "Show view model" )
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vhbox.OnChange = function()
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wep.ShowViewModel = vhbox:GetChecked()
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if (wep.ShowViewModel) then
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LocalPlayer():GetViewModel():SetColor(Color(255,255,255,255))
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LocalPlayer():GetViewModel():SetMaterial("")
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else
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LocalPlayer():GetViewModel():SetColor(Color(255,0,0,255))
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-- This should prevent the model from drawing, without stopping ViewModelDrawn from being called
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-- I tried Entity:SetRenderMode(1) with color alpha on 1 but the view model resets to render mode 0 every frame :/
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LocalPlayer():GetViewModel():SetMaterial("Debug/hsv")
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end
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end
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if (wep.save_data.ShowViewModel) then vhbox:SetValue(1)
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else vhbox:SetValue(0) end
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vhbox:DockMargin(0,0,0,5)
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vhbox:Dock(TOP)
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-- Show worldmodel
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local whbox = vgui.Create( "DCheckBoxLabel", pweapon )
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whbox:SetTall( 20 )
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whbox:SetText( "Show world model" )
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whbox.OnChange = function()
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wep.ShowWorldModel = whbox:GetChecked()
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end
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if (wep.save_data.ShowWorldModel) then whbox:SetValue(1)
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else whbox:SetValue(0) end
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whbox:DockMargin(0,0,0,5)
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whbox:Dock(TOP)
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-- Flip viewmodel
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local fcbox = vgui.Create( "DCheckBoxLabel", pweapon )
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fcbox:SetTall( 20 )
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fcbox:SetText( "Flip viewmodel" )
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fcbox.OnChange = function()
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wep.ViewModelFlip = fcbox:GetChecked()
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end
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if (wep.save_data.ViewModelFlip) then fcbox:SetValue(1)
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else fcbox:SetValue(0) end
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fcbox:DockMargin(0,0,0,5)
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fcbox:Dock(TOP)
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-- Use hands
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local usehands = vgui.Create( "DCheckBoxLabel", pweapon )
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usehands:SetTall( 20 )
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usehands:SetText( "Use hands" )
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usehands.OnChange = function()
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wep.UseHands = usehands:GetChecked()
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end
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usehands:SetValue(0)
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usehands:DockMargin(0,0,0,5)
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usehands:Dock(TOP)
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-- View model FOV slider
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local fovslider = vgui.Create( "DNumSlider", pweapon )
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fovslider:SetText( "View model FOV" )
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fovslider:SetMin( 20 )
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fovslider:SetMax( 140 )
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fovslider:SetDecimals( 0 )
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fovslider.OnValueChanged = function( panel, value )
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wep.ViewModelFOV = tonumber(value)
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RunConsoleCommand("swepck_viewmodelfov", value)
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end
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fovslider:SetValue( wep.save_data.ViewModelFOV )
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fovslider:DockMargin(0,5,0,10)
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fovslider:Dock(TOP)
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local pweapon_bone = SimplePanel( pweapon )
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pweapon_bone:SetTall( 50 )
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local pbone_left = SimplePanel( pweapon_bone )
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pbone_left:SetWide( 200 )
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-- View model bone scaling
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local vsbonelabel = vgui.Create( "DLabel", pbone_left )
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vsbonelabel:SetText( "Viewmodel bone mods:" )
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vsbonelabel:SizeToContentsX()
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vsbonelabel:SetTall( 20 )
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vsbonelabel:Dock(TOP)
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local vsbonebox = vgui.Create( "DComboBox", pbone_left )
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vsbonebox:SetTall( 20 )
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vsbonebox:Dock(BOTTOM)
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pbone_left:Dock(LEFT)
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local pbone_right = SimplePanel( pweapon_bone )
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local resbtn = vgui.Create( "DButton", pbone_right )
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resbtn:SetTall( 20 )
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resbtn:SetText("Reset all bone mods")
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resbtn:DockMargin(10,0,0,0)
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resbtn:Dock(TOP)
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local resselbtn = vgui.Create( "DButton", pbone_right )
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resselbtn:SetTall( 20 )
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resselbtn:SetText("Reset selected bone mod")
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resselbtn:DockMargin(10,0,0,0)
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resselbtn:Dock(BOTTOM)
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pbone_right:Dock(FILL)
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pweapon_bone:Dock(TOP)
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if (!wep.save_data.v_bonemods) then
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wep.save_data.v_bonemods = {}
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end
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-- backwards compatability with old bone scales
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if (wep.save_data.v_bonescales) then
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for k, v in pairs(wep.save_data.v_bonescales) do
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if (v == Vector(1,1,1)) then continue end
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wep.save_data.v_bonemods[k] = { scale = v, pos = Vector(0,0,0), angle = Angle(0,0,0) }
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end
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end
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wep.save_data.v_bonescales = nil
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local curbone = table.GetFirstKey(wep.save_data.v_bonemods)
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if (curbone) then
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wep.v_bonemods = table.Copy(wep.save_data.v_bonemods)
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else
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curbone = ""
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wep.v_bonemods = {}
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end
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local bonepanel = vgui.Create( "DPanel", pweapon )
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bonepanel:SetVisible( true )
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bonepanel:SetPaintBackground( true )
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bonepanel.Paint = function() surface.SetDrawColor( 80, 80, 80, 255 ) surface.DrawRect( 0, 0, bonepanel:GetWide(), bonepanel:GetTall() ) end
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bonepanel:DockMargin( 0, 5, 0, 5 )
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bonepanel:DockPadding( 5, 5, 5, 5 )
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bonepanel:Dock(FILL)
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local function CreateBoneMod( selbone, preset_data )
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local data = wep.v_bonemods[selbone]
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if (!preset_data) then preset_data = {} end
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data.scale = preset_data.scale or Vector(1,1,1)
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data.pos = preset_data.pos or Vector(0,0,0)
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data.angle = preset_data.angle or Angle(0,0,0)
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local sliderw = 110
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local pscale = SimplePanel( bonepanel )
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pscale:SetTall(32*3)
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local vslabel = vgui.Create( "DLabel", pscale )
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vslabel:SetText( "Scale" )
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vslabel:SizeToContents()
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vslabel:SetWide(45)
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vslabel:Dock(LEFT)
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local vsxwang = vgui.Create( "DNumSlider", pscale )
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vsxwang:SetText("x / y / z")
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vsxwang:SetWide(sliderw)
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vsxwang:SetMinMax( 0.01, 3 )
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vsxwang:SetDecimals( 3 )
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local vsywang = vgui.Create( "DNumSlider", pscale )
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vsywang:SetText("y")
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vsywang:SetWide(sliderw)
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vsywang:SetMinMax( 0.01, 3 )
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vsywang:SetDecimals( 3 )
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vsywang.Wang.ConVarChanged = function( p, value )
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if (selbone != "") then wep.v_bonemods[selbone].scale.y = tonumber(value) end
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end
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vsywang:DockMargin(10,0,0,0)
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local vszwang = vgui.Create( "DNumSlider", pscale )
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vszwang:SetText("z")
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vszwang:SetWide(sliderw)
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vszwang:SetMinMax( 0.01, 3 )
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vszwang:SetDecimals( 3 )
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vszwang.Wang.ConVarChanged = function( p, value )
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if (selbone != "") then wep.v_bonemods[selbone].scale.z = tonumber(value) end
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end
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vszwang:DockMargin(10,0,0,0)
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-- make the x numberwang set the total size
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vsxwang.Wang.ConVarChanged = function( p, value )
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if (selbone == "") then return end
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vszwang:SetValue( value )
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vsywang:SetValue( value )
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wep.v_bonemods[selbone].scale.x = tonumber(value)
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end
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vsxwang:DockMargin(10,0,0,0)
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pscale.PerformLayout = function() -- scales the sliders with the panel
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vszwang:SetWide(pscale:GetWide()*4/15)
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vsywang:SetWide(pscale:GetWide()*4/15)
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vsxwang:SetWide(pscale:GetWide()*4/15)
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end
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vsxwang:Dock(TOP)
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vsywang:Dock(TOP)
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vszwang:Dock(TOP)
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pscale:DockMargin(0,0,0, 5)
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pscale:Dock(TOP)
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local ppos = SimplePanel( bonepanel )
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ppos:SetTall(32*3)
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local vposlabel = vgui.Create( "DLabel", ppos )
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vposlabel:SetText( "Pos" )
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vposlabel:SizeToContents()
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vposlabel:SetWide(45)
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vposlabel:Dock(LEFT)
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local vposxwang = vgui.Create( "DNumSlider", ppos )
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vposxwang:SetText("x")
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vposxwang:SetWide(sliderw)
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vposxwang:SetMinMax( -30, 30 )
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vposxwang:SetDecimals( 3 )
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vposxwang.Wang.ConVarChanged = function( p, value )
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if (selbone != "") then wep.v_bonemods[selbone].pos.x = tonumber(value) end
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end
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vposxwang:DockMargin(10,0,0,0)
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local vposywang = vgui.Create( "DNumSlider", ppos )
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vposywang:SetText("y")
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vposywang:SetWide(sliderw)
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vposywang:SetMinMax( -30, 30 )
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vposywang:SetDecimals( 3 )
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vposywang.Wang.ConVarChanged = function( p, value )
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if (selbone != "") then wep.v_bonemods[selbone].pos.y = tonumber(value) end
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end
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vposywang:DockMargin(10,0,0,0)
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local vposzwang = vgui.Create( "DNumSlider", ppos )
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vposzwang:SetText("z")
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vposzwang:SetWide(sliderw)
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vposzwang:SetMinMax( -30, 30 )
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vposzwang:SetDecimals( 3 )
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vposzwang.Wang.ConVarChanged = function( p, value )
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if (selbone != "") then wep.v_bonemods[selbone].pos.z = tonumber(value) end
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end
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vposzwang:DockMargin(10,0,0,0)
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ppos.PerformLayout = function()
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vposzwang:SetWide(ppos:GetWide()*4/15)
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vposywang:SetWide(ppos:GetWide()*4/15)
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vposxwang:SetWide(ppos:GetWide()*4/15)
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end
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vposxwang:Dock(TOP)
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vposywang:Dock(TOP)
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vposzwang:Dock(TOP)
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ppos:DockMargin(0,0,0, 5)
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ppos:Dock(TOP)
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local pang = SimplePanel( bonepanel )
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pang:SetTall(32*3)
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local vanglabel = vgui.Create( "DLabel", pang )
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vanglabel:SetText( "Angle" )
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vanglabel:SizeToContents()
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vanglabel:SetWide(45)
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vanglabel:Dock(LEFT)
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local vangxwang = vgui.Create( "DNumSlider", pang )
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vangxwang:SetText("pitch")
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vangxwang:SetWide(sliderw)
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vangxwang:SetMinMax( -180, 180 )
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vangxwang:SetDecimals( 3 )
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vangxwang.Wang.ConVarChanged = function( p, value )
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if (selbone != "") then wep.v_bonemods[selbone].angle.p = tonumber(value) end
|
|
end
|
|
vangxwang:DockMargin(10,0,0,0)
|
|
|
|
local vangywang = vgui.Create( "DNumSlider", pang )
|
|
vangywang:SetText("yaw")
|
|
vangywang:SetWide(sliderw)
|
|
vangywang:SetMinMax( -180, 180 )
|
|
vangywang:SetDecimals( 3 )
|
|
vangywang.Wang.ConVarChanged = function( p, value )
|
|
if (selbone != "") then wep.v_bonemods[selbone].angle.y = tonumber(value) end
|
|
end
|
|
vangywang:DockMargin(10,0,0,0)
|
|
|
|
local vangzwang = vgui.Create( "DNumSlider", pang )
|
|
vangzwang:SetText("roll")
|
|
vangzwang:SetWide(sliderw)
|
|
vangzwang:SetMinMax( -180, 180 )
|
|
vangzwang:SetDecimals( 3 )
|
|
vangzwang.Wang.ConVarChanged = function( p, value )
|
|
if (selbone != "") then wep.v_bonemods[selbone].angle.r = tonumber(value) end
|
|
end
|
|
vangzwang:DockMargin(10,0,0,0)
|
|
|
|
pang.PerformLayout = function()
|
|
vangzwang:SetWide(pang:GetWide()*4/15)
|
|
vangywang:SetWide(pang:GetWide()*4/15)
|
|
vangxwang:SetWide(pang:GetWide()*4/15)
|
|
end
|
|
|
|
vangxwang:Dock(TOP)
|
|
vangywang:Dock(TOP)
|
|
vangzwang:Dock(TOP)
|
|
|
|
pang:DockMargin(0,0,0, 5)
|
|
pang:Dock(TOP)
|
|
|
|
vsxwang:SetValue( data.scale.x )
|
|
vsywang:SetValue( data.scale.y )
|
|
vszwang:SetValue( data.scale.z )
|
|
|
|
vposxwang:SetValue( data.pos.x )
|
|
vposywang:SetValue( data.pos.y )
|
|
vposzwang:SetValue( data.pos.z )
|
|
|
|
vangxwang:SetValue( data.angle.p )
|
|
vangywang:SetValue( data.angle.y )
|
|
vangzwang:SetValue( data.angle.r )
|
|
|
|
end
|
|
|
|
vsbonebox.OnSelect = function( p, index, value )
|
|
local selbone = value
|
|
if (!selbone or selbone == "") then return end
|
|
|
|
if (!wep.v_bonemods[selbone]) then
|
|
wep.v_bonemods[selbone] = { scale = Vector(1,1,1), pos = Vector(0,0,0), angle = Angle(0,0,0) }
|
|
end
|
|
|
|
for k, v in pairs( bonepanel:GetChildren() ) do
|
|
v:Remove()
|
|
end
|
|
|
|
CreateBoneMod( selbone, wep.v_bonemods[selbone])
|
|
curbone = selbone
|
|
end
|
|
vsbonebox:SetText( curbone )
|
|
vsbonebox.OnSelect( vsbonebox, 1, curbone )
|
|
|
|
timer.Simple(1, function()
|
|
local option = PopulateBoneList( vsbonebox, LocalPlayer():GetViewModel() )
|
|
if (option and curbone == "") then
|
|
vsbonebox:ChooseOptionID(1)
|
|
end
|
|
end)
|
|
|
|
resbtn.DoClick = function()
|
|
wep.v_bonemods = {}
|
|
if (curbone == "") then return end
|
|
|
|
wep.v_bonemods[curbone] = { scale = Vector(1,1,1), pos = Vector(0,0,0), angle = Angle(0,0,0) }
|
|
|
|
for k, v in pairs( bonepanel:GetChildren() ) do
|
|
v:Remove()
|
|
end
|
|
|
|
CreateBoneMod( curbone, wep.v_bonemods[curbone])
|
|
end
|
|
|
|
resselbtn.DoClick = function()
|
|
|
|
if (curbone == "") then return end
|
|
wep.v_bonemods[curbone] = { scale = Vector(1,1,1), pos = Vector(0,0,0), angle = Angle(0,0,0) }
|
|
|
|
for k, v in pairs( bonepanel:GetChildren() ) do
|
|
v:Remove()
|
|
end
|
|
|
|
CreateBoneMod( curbone, wep.v_bonemods[curbone])
|
|
end
|
|
|
|
wep.v_modelbonebox = vsbonebox
|
|
|
|
local wpdbtn = vgui.Create( "DButton", pweapon )
|
|
wpdbtn:SetTall( 30 )
|
|
wpdbtn:SetText( "Drop weapon (hold reload key to pick back up)" )
|
|
wpdbtn.DoClick = function()
|
|
RunConsoleCommand("swepck_dropwep")
|
|
end
|
|
wpdbtn:DockMargin(0,5,0,0)
|
|
wpdbtn:Dock(BOTTOM)
|
|
|
|
local wpcbtn = vgui.Create( "DButton", pweapon )
|
|
wpcbtn:SetTall( 30 )
|
|
wpcbtn:SetText( "Copy weapon code to clipboard" )
|
|
wpcbtn.DoClick = function()
|
|
SetClipboardText(GetWeaponPrintText(wep))
|
|
LocalPlayer():ChatPrint("Code copied to clipboard!")
|
|
end
|
|
wpcbtn:DockMargin(0,5,0,0)
|
|
wpcbtn:Dock(BOTTOM)
|
|
|
|
local wpbtn = vgui.Create( "DButton", pweapon )
|
|
wpbtn:SetTall( 30 )
|
|
wpbtn:SetText( "Print weapon code to console" )
|
|
wpbtn.DoClick = function()
|
|
MsgN("*********************************************")
|
|
for k, v in pairs(string.Explode("\n",GetWeaponPrintText(wep))) do
|
|
MsgN(v)
|
|
end
|
|
MsgN("*********************************************")
|
|
LocalPlayer():ChatPrint("Code printed to console!")
|
|
end
|
|
wpbtn:DockMargin(0,5,0,0)
|
|
wpbtn:Dock(BOTTOM)
|