e9da54c2f9
Too many changes to list.
62 lines
2.5 KiB
Lua
62 lines
2.5 KiB
Lua
AddCSLuaFile()
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SWEP.PrintName = "Bust-on-a-stick"
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if CLIENT then
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SWEP.ViewModelFOV = 70
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SWEP.ViewModelFlip = false
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SWEP.ShowViewModel = true
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SWEP.ShowWorldModel = false
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SWEP.VElements = {
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["base"] = { type = "Model", model = "models/props_combine/breenbust.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(6, -2, -17), angle = Angle(180, 0, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
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["stick"] = { type = "Model", model = "models/props_docks/dock01_pole01a_128.mdl", bone = "ValveBiped.Bip01", rel = "base", pos = Vector(3.25, 3.194, -20.932), angle = Angle(5, 0, 0), size = Vector(0.15, 0.15, 0.15), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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SWEP.WElements = {
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["base"] = { type = "Model", model = "models/props_combine/breenbust.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(0, 1, -20), angle = Angle(180, 270, 0), size = Vector(1, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
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["stick"] = { type = "Model", model = "models/props_docks/dock01_pole01a_128.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "base", pos = Vector(0, -3, -18), angle = Angle(0, 0, 0), size = Vector(0.1, 0.1, 0.1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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end
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SWEP.Base = "weapon_zs_basemelee"
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SWEP.DamageType = DMG_CLUB
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SWEP.ViewModel = "models/weapons/c_crowbar.mdl"
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SWEP.WorldModel = Model("models/props_combine/breenbust.mdl")
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SWEP.UseHands = true
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SWEP.MeleeDamage = 50
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SWEP.MeleeRange = 50
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SWEP.MeleeSize = 1.4
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SWEP.UseMelee1 = false
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SWEP.HitGesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE
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SWEP.MissGesture = SWEP.HitGesture
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SWEP.SwingRotation = Angle(30, -30, -30)
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SWEP.SwingTime = 0.3
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SWEP.SwingHoldType = "grenade"
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SWEP.AllowQualityWeapons = true
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.1, 1)
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MELEE_RANGE, 2, 1)
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SWEP.Tier = 2
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SWEP.DismantleDiv = 2
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function SWEP:PlaySwingSound()
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self:EmitSound("weapons/iceaxe/iceaxe_swing1.wav", 75, math.Rand(35, 45))
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end
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function SWEP:PlayHitSound()
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self:EmitSound("physics/concrete/rock_impact_hard"..math.random(6)..".wav", 75, math.Rand(86, 90))
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end
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function SWEP:PlayHitFleshSound()
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self:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav", 75, math.Rand(86, 90))
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end
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