e9da54c2f9
Too many changes to list.
70 lines
2.2 KiB
Lua
70 lines
2.2 KiB
Lua
AddCSLuaFile()
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SWEP.PrintName = "Butcher Knife"
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SWEP.Description = "A very fast swinging butcher knife, capable of mincing zombies very quickly up close."
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if CLIENT then
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SWEP.ViewModelFOV = 55
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SWEP.ViewModelFlip = false
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SWEP.ShowViewModel = false
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SWEP.ShowWorldModel = false
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SWEP.VElements = {
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["base"] = { type = "Model", model = "models/props_lab/cleaver.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3, 1, -1), angle = Angle(90, 0, 0), size = Vector(0.8, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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SWEP.WElements = {
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["base"] = { type = "Model", model = "models/props_lab/cleaver.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(3, 1, -3.182), angle = Angle(90, 0, 0), size = Vector(0.8, 1, 1), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} }
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}
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end
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SWEP.Base = "weapon_zs_basemelee"
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SWEP.DamageType = DMG_SLASH
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SWEP.ViewModel = "models/weapons/c_crowbar.mdl"
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SWEP.WorldModel = "models/weapons/w_crowbar.mdl"
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SWEP.UseHands = true
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SWEP.NoDroppedWorldModel = true
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--[[SWEP.BoxPhysicsMax = Vector(8, 1, 4)
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SWEP.BoxPhysicsMin = Vector(-8, -1, -4)]]
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SWEP.MeleeDamage = 45
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SWEP.MeleeRange = 48
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SWEP.MeleeSize = 0.875
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SWEP.Primary.Delay = 0.5
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SWEP.WalkSpeed = SPEED_FAST
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SWEP.UseMelee1 = true
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SWEP.HitGesture = ACT_HL2MP_GESTURE_RANGE_ATTACK_MELEE
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SWEP.MissGesture = SWEP.HitGesture
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SWEP.HitDecal = "Manhackcut"
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SWEP.HitAnim = ACT_VM_MISSCENTER
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SWEP.Tier = 2
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SWEP.AllowQualityWeapons = true
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SWEP.Culinary = true
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_FIRE_DELAY, -0.06)
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function SWEP:PlaySwingSound()
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self:EmitSound("weapons/knife/knife_slash"..math.random(2)..".wav", 72, math.Rand(85, 95))
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end
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function SWEP:PlayHitSound()
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self:EmitSound("weapons/knife/knife_hitwall1.wav", 72, math.Rand(75, 85))
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end
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function SWEP:PlayHitFleshSound()
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self:EmitSound("physics/flesh/flesh_squishy_impact_hard"..math.random(4)..".wav")
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self:EmitSound("physics/body/body_medium_break"..math.random(2, 4)..".wav")
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end
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function SWEP:PostOnMeleeHit(hitent, hitflesh, tr)
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--[[if hitent:IsValid() and hitent:IsPlayer() and hitent:Health() <= 0 then
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-- Dismember closest limb to tr.HitPos
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end]]
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end
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