e9da54c2f9
Too many changes to list.
55 lines
1.5 KiB
Lua
55 lines
1.5 KiB
Lua
AddCSLuaFile()
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SWEP.PrintName = "'Crackler' Assault Rifle"
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SWEP.Description = "An unsophisticated assault rifle which has good damage and accuracy."
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SWEP.Slot = 2
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SWEP.SlotPos = 0
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if CLIENT then
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SWEP.ViewModelFlip = false
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SWEP.ViewModelFOV = 60
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SWEP.HUD3DBone = "v_weapon.famas"
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SWEP.HUD3DPos = Vector(1.1, -3.5, 10)
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SWEP.HUD3DScale = 0.02
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end
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SWEP.Base = "weapon_zs_base"
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SWEP.HoldType = "ar2"
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SWEP.ViewModel = "models/weapons/cstrike/c_rif_famas.mdl"
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SWEP.WorldModel = "models/weapons/w_rif_famas.mdl"
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SWEP.UseHands = true
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SWEP.ReloadSound = Sound("Weapon_FAMAS.Clipout")
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SWEP.Primary.Sound = Sound("Weapon_FAMAS.Single")
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SWEP.Primary.Damage = 15
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SWEP.Primary.NumShots = 1
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SWEP.Primary.Delay = 0.175
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SWEP.Primary.ClipSize = 22
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SWEP.Primary.Automatic = true
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SWEP.Primary.Ammo = "ar2"
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GAMEMODE:SetupDefaultClip(SWEP.Primary)
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SWEP.ConeMax = 3.0 --0.045
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SWEP.ConeMin = 1.6 --0.019
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SWEP.ReloadSpeed = 1.1
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SWEP.WalkSpeed = SPEED_SLOW
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SWEP.IronSightsPos = Vector(-3, 3, 2)
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MAX_SPREAD, -0.375, 1)
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MIN_SPREAD, -0.2, 1)
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GAMEMODE:AddNewRemantleBranch(SWEP, 1, "'Crackler' Combat Rifle", "Loses automatic fire rate but gains a bit of damage and accuracy", function(wept)
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wept.Primary.Damage = wept.Primary.Damage * 1.2
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wept.Primary.Delay = wept.Primary.Delay * 2
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wept.Primary.ClipSize = 15
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wept.ConeMin = wept.ConeMin * 0.7
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wept.ConeMax = wept.ConeMax * 0.7
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wept.Primary.Automatic = false
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end)
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