e9da54c2f9
Too many changes to list.
135 lines
10 KiB
Lua
135 lines
10 KiB
Lua
AddCSLuaFile()
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SWEP.PrintName = "'Deathdealers' Dual Shotguns"
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SWEP.Description = "A unique pair of fast firing, high damage shotguns. Reloads quickly by quickly replacing the shotguns used with a new pair, throwing the old away."
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SWEP.Slot = 3
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SWEP.SlotPos = 0
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if CLIENT then
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SWEP.ViewModelFlip = false
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SWEP.ViewModelFOV = 62
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SWEP.ShowViewModel = false
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SWEP.ShowWorldModel = false
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SWEP.HUD3DBone = "v_weapon.slide_right"
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SWEP.HUD3DPos = Vector(0, -3, -3.5)
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SWEP.HUD3DScale = 0.015
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SWEP.VElements = {
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["handle+"] = { type = "Model", model = "models/weapons/w_pist_elite_single.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "barrel++", pos = Vector(-0.308, 20.618, -2.906), angle = Angle(-60.416, 89, 0), size = Vector(0.685, 1.394, 1.488), color = Color(105, 105, 105, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
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["handle"] = { type = "Model", model = "models/weapons/w_pist_elite_single.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "barrel", pos = Vector(-0.308, 20.618, -2.906), angle = Angle(-60.416, 89, 0), size = Vector(0.685, 1.394, 1.488), color = Color(105, 105, 105, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
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["barrel+"] = { type = "Model", model = "models/props_combine/combine_train02a.mdl", bone = "v_weapon.elite_right", rel = "barrel", pos = Vector(0, 11.961, 0), angle = Angle(0, 0, 0), size = Vector(0.035, 0.004, 0.029), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
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["barrel+++"] = { type = "Model", model = "models/props_combine/combine_train02a.mdl", bone = "v_weapon.elite_right", rel = "barrel++", pos = Vector(0, 11.961, 0), angle = Angle(0, 0, 0), size = Vector(0.035, 0.004, 0.029), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
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["bottom2"] = { type = "Model", model = "models/props_wasteland/laundry_washer003.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "barrel", pos = Vector(0, -5.393, -3.069), angle = Angle(180, 90, 0), size = Vector(0.143, 0.07, 0.057), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
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["barrel"] = { type = "Model", model = "models/props_combine/combine_train02a.mdl", bone = "v_weapon.elite_right", rel = "", pos = Vector(0.028, -2.34, 17.02), angle = Angle(180, 0, -90), size = Vector(0.034, 0.045, 0.029), color = Color(165, 165, 155, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
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["BARREL2+"] = { type = "Model", model = "models/props_combine/combinebutton.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "barrel++", pos = Vector(-0.138, -14.155, -0.889), angle = Angle(180, -90, -90), size = Vector(0.352, 0.356, 0.18), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
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["bottom2+"] = { type = "Model", model = "models/props_wasteland/laundry_washer003.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "barrel++", pos = Vector(0, -5.393, -3.069), angle = Angle(180, 90, 0), size = Vector(0.143, 0.07, 0.057), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
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["barrel++"] = { type = "Model", model = "models/props_combine/combine_train02a.mdl", bone = "v_weapon.elite_left", rel = "", pos = Vector(-0.213, -2.34, 17.02), angle = Angle(180, 0, -90), size = Vector(0.034, 0.045, 0.029), color = Color(165, 165, 155, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
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["BARREL2"] = { type = "Model", model = "models/props_combine/combinebutton.mdl", bone = "ValveBiped.Bip01_Spine4", rel = "barrel", pos = Vector(-0.138, -14.155, -0.889), angle = Angle(180, -90, -90), size = Vector(0.352, 0.356, 0.18), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} }
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}
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SWEP.WElements = {
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["handle+"] = { type = "Model", model = "models/weapons/w_pist_elite_single.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "barrel++", pos = Vector(-0.308, 20.618, -2.906), angle = Angle(-60.416, 89, 0), size = Vector(0.685, 1.394, 1.488), color = Color(105, 105, 105, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
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["handle"] = { type = "Model", model = "models/weapons/w_pist_elite_single.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "barrel", pos = Vector(-0.308, 20.618, -2.906), angle = Angle(-60.416, 89, 0), size = Vector(0.685, 1.394, 1.488), color = Color(105, 105, 105, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
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["barrel+"] = { type = "Model", model = "models/props_combine/combine_train02a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "barrel", pos = Vector(0, 11.961, 0), angle = Angle(0, 0, 0), size = Vector(0.035, 0.004, 0.029), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
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["BARREL2+"] = { type = "Model", model = "models/props_combine/combinebutton.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "barrel++", pos = Vector(-0.138, -14.155, -0.889), angle = Angle(180, -90, -90), size = Vector(0.352, 0.356, 0.18), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
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["bottom2+"] = { type = "Model", model = "models/props_wasteland/laundry_washer003.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "barrel++", pos = Vector(0, -5.393, -3.069), angle = Angle(180, 90, 0), size = Vector(0.143, 0.07, 0.057), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
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["barrel"] = { type = "Model", model = "models/props_combine/combine_train02a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(20.041, 2.372, -3.764), angle = Angle(180, -95, 8), size = Vector(0.034, 0.045, 0.029), color = Color(165, 165, 155, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
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["BARREL2"] = { type = "Model", model = "models/props_combine/combinebutton.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "barrel", pos = Vector(-0.138, -14.155, -0.889), angle = Angle(180, -90, -90), size = Vector(0.352, 0.356, 0.18), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
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["bottom2"] = { type = "Model", model = "models/props_wasteland/laundry_washer003.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "barrel", pos = Vector(0, -5.393, -3.069), angle = Angle(180, 90, 0), size = Vector(0.143, 0.07, 0.057), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} },
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["barrel++"] = { type = "Model", model = "models/props_combine/combine_train02a.mdl", bone = "ValveBiped.Bip01_L_Hand", rel = "", pos = Vector(19.978, 2.829, 4.127), angle = Angle(0, -95, 8), size = Vector(0.034, 0.045, 0.029), color = Color(165, 165, 155, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },
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["barrel+++"] = { type = "Model", model = "models/props_combine/combine_train02a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "barrel++", pos = Vector(0, 11.961, 0), angle = Angle(0, 0, 0), size = Vector(0.035, 0.004, 0.029), color = Color(105, 105, 105, 255), surpresslightning = false, material = "models/props_pipes/destroyedpipes01a", skin = 0, bodygroup = {} }
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}
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SWEP.ViewModelBoneMods = {
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["v_weapon.elite_right"] = { scale = Vector(1, 1, 1), pos = Vector(0, -0.19, -4.318), angle = Angle(0, 0, -3) },
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["ValveBiped.Bip01_Spine4"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(0, 4.721, 0) },
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["ValveBiped.Bip01_L_Hand"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(7, 0, 0) },
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["v_weapon.elite_left"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0.126, -3.794), angle = Angle(0, 0, -3) },
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["ValveBiped.Bip01_R_Hand"] = { scale = Vector(1, 1, 1), pos = Vector(0, 0, 0), angle = Angle(-7, 0, 0) }
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}
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end
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SWEP.Base = "weapon_zs_base"
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SWEP.HoldType = "duel"
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SWEP.ViewModel = "models/weapons/cstrike/c_pist_elite.mdl"
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SWEP.WorldModel = "models/weapons/w_pist_elite.mdl"
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SWEP.FakeWorldModel = "models/weapons/w_shotgun.mdl"
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SWEP.UseHands = true
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SWEP.Primary.Damage = 15.75
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SWEP.Primary.NumShots = 8
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SWEP.Primary.Delay = 0.6
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SWEP.Primary.ClipSize = 8
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SWEP.Primary.Automatic = true
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SWEP.Primary.Ammo = "buckshot"
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GAMEMODE:SetupDefaultClip(SWEP.Primary)
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SWEP.ConeMax = 6
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SWEP.ConeMin = 4
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MAX_SPREAD, -0.75)
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MIN_SPREAD, -0.5)
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SWEP.Tier = 5
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SWEP.MaxStock = 2
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function SWEP:SendReloadAnimation()
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self:SendWeaponAnim(ACT_VM_DRAW)
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end
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function SWEP:SecondaryAttack()
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end
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function SWEP:Reload()
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local owner = self:GetOwner()
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if owner:IsHolding() or not self:CanReload() then return end
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if SERVER then
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for i=1,2 do
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local ent = ents.Create("prop_fakeweapon")
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if ent:IsValid() then
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ent:SetOwner(owner)
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ent:SetWeaponType(self:GetClass())
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local pos = owner:EyePos() + owner:EyeAngles():Right() * (i == 1 and 8 or -8)
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ent:SetPos(pos)
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ent:SetAngles(VectorRand():Angle())
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ent:Spawn()
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local phys = ent:GetPhysicsObject()
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if phys:IsValid() then
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phys:AddAngleVelocity(Vector(math.Rand(-420, 420), math.Rand(-420, 420), math.Rand(-420, 420)))
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phys:ApplyForceCenter(phys:GetMass() * owner:GetAimVector() * math.random(64, 128))
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end
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end
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end
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end
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self.BaseClass.Reload(self)
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end
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function SWEP:SendWeaponAnimation()
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self:SendWeaponAnim(self:Clip1() % 2 == 0 and ACT_VM_PRIMARYATTACK or ACT_VM_SECONDARYATTACK)
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end
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function SWEP:EmitFireSound()
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self:EmitSound("weapons/shotgun/shotgun_dbl_fire.wav", 75, math.random(125, 130))
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end
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if not CLIENT then return end
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function SWEP:GetTracerOrigin()
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local owner = self:GetOwner()
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if owner:IsValid() then
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local vm = owner:GetViewModel()
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if vm and vm:IsValid() then
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local attachment = vm:GetAttachment(self:Clip1() % 2 + 3)
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if attachment then
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return attachment.Pos
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end
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end
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end
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end
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