zombiesurvival-evolved/gamemodes/zombiesurvival/entities/weapons/weapon_zs_frotchet/init.lua
William Moodhe e9da54c2f9 ZS updates for 2014-2018
Too many changes to list.
2018-05-01 18:32:59 -04:00

35 lines
1,019 B
Lua

INC_SERVER()
function SWEP:OnMeleeHit(hitent, hitflesh, tr)
local secondary = self:IsCharging()
if secondary then
self.OriginalMeleeDamage = self.MeleeDamage
self.OriginalMeleeKnockBack = self.MeleeKnockBack
self.MeleeDamage = self.MeleeDamage * self.MeleeDamageSecondaryMul
self.MeleeKnockBack = self.MeleeKnockBack * self.MeleeKnockBackSecondaryMul
end
local owner = self:GetOwner()
if hitent:IsValid() and hitent:IsPlayer() then
hitent:AddLegDamageExt(secondary and 18 or 15, owner, self, SLOWTYPE_COLD)
end
if tr.HitWorld and tr.HitNormal.z > 0.8 and hitent == Entity(0) and secondary then
local ice = ents.Create("env_protrusionspike")
if ice:IsValid() then
ice:SetPos(tr.HitPos)
ice:SetOwner(owner)
ice.Damage = self.MeleeDamage * 0.85
ice.Team = owner:Team()
ice:Spawn()
end
end
end
function SWEP:PostOnMeleeHit(hitent, hitflesh, tr)
if self:IsCharging() then
self.MeleeDamage = self.OriginalMeleeDamage
self.MeleeKnockBack = self.OriginalMeleeKnockBack
end
end