e9da54c2f9
Too many changes to list.
77 lines
7 KiB
Lua
77 lines
7 KiB
Lua
AddCSLuaFile()
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SWEP.Base = "weapon_zs_baseshotgun"
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SWEP.PrintName = "'Gladiator' Super Shotgun"
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SWEP.Description = "A pump super shotgun."
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if CLIENT then
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SWEP.ViewModelFlip = false
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SWEP.HUD3DBone = "v_weapon.M3_PARENT"
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SWEP.HUD3DPos = Vector(-1.5, -5, -2)
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SWEP.HUD3DAng = Angle(0, 0, 0)
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SWEP.HUD3DScale = 0.015
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SWEP.VElements = {
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["fracture+++++++"] = { type = "Model", model = "models/items/combine_rifle_cartridge01.mdl", bone = "v_weapon.M3_PARENT", rel = "fracture", pos = Vector(0, 0, 0.25), angle = Angle(97.013, 0, 0), size = Vector(0.6, 0.4, 1.598), color = Color(77, 100, 135, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
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["fracture+++"] = { type = "Model", model = "models/props_wasteland/laundry_washer001a.mdl", bone = "v_weapon.M3_PARENT", rel = "fracture", pos = Vector(-1.5, 0, -1), angle = Angle(0, -90, -90), size = Vector(0.035, 0.029, 0.25), color = Color(69, 77, 94, 255), surpresslightning = false, material = "models/props_pipes/valve001_skin2", skin = 0, bodygroup = {} },
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["fracture++++"] = { type = "Model", model = "models/props_c17/utilityconnecter003.mdl", bone = "v_weapon.M3_PARENT", rel = "fracture", pos = Vector(4.675, 0, -0.201), angle = Angle(0, -90, 0), size = Vector(0.625, 0.625, 0.625), color = Color(70, 87, 104, 255), surpresslightning = false, material = "models/props_pipes/valve001_skin2", skin = 0, bodygroup = {} },
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["fracture"] = { type = "Model", model = "models/props_wasteland/laundry_washer003.mdl", bone = "v_weapon.M3_PARENT", rel = "", pos = Vector(0, -4.5, -10.91), angle = Angle(90, -90, 0), size = Vector(0.25, 0.039, 0.029), color = Color(69, 90, 123, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
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["fracture++"] = { type = "Model", model = "models/props_c17/factorymachine01.mdl", bone = "v_weapon.M3_PARENT", rel = "fracture", pos = Vector(-5.715, 0, -1.4), angle = Angle(180, -90, 0), size = Vector(0.025, 0.025, 0.045), color = Color(75, 100, 125, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
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["fracture+"] = { type = "Model", model = "models/props_c17/traffic_light001a.mdl", bone = "v_weapon.M3_PARENT", rel = "fracture", pos = Vector(-5.715, 0, 0), angle = Angle(0, 0, 90), size = Vector(1.399, 0.1, 0.119), color = Color(75, 100, 125, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
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["fracture++++++"] = { type = "Model", model = "models/props_c17/trappropeller_lever.mdl", bone = "v_weapon.M3_PARENT", rel = "fracture", pos = Vector(10.5, 0, -2), angle = Angle(0, -90, -33.896), size = Vector(1, 0.6, 1.2), color = Color(87, 109, 117, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
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["fracture+++++"] = { type = "Model", model = "models/props_c17/utilityconnecter002.mdl", bone = "v_weapon.M3_PARENT", rel = "fracture", pos = Vector(8, 0, -2.597), angle = Angle(0, -90, 180), size = Vector(0.2, 0.2, 0.2), color = Color(70, 87, 104, 255), surpresslightning = false, material = "models/props_pipes/valve001_skin2", skin = 0, bodygroup = {} }
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}
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SWEP.WElements = {
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["fracture+++"] = { type = "Model", model = "models/props_wasteland/laundry_washer001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "fracture", pos = Vector(-1.5, 0, -1), angle = Angle(0, -90, -90), size = Vector(0.035, 0.029, 0.25), color = Color(69, 77, 94, 255), surpresslightning = false, material = "models/props_pipes/valve001_skin2", skin = 0, bodygroup = {} },
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["fracture+"] = { type = "Model", model = "models/props_c17/traffic_light001a.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "fracture", pos = Vector(-5.715, 0, 0), angle = Angle(0, 0, 90), size = Vector(1.399, 0.1, 0.119), color = Color(75, 100, 125, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
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["fracture"] = { type = "Model", model = "models/props_wasteland/laundry_washer003.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(16, 1, -4.301), angle = Angle(180, 0, 0), size = Vector(0.25, 0.039, 0.029), color = Color(69, 77, 94, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
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["fracture++++"] = { type = "Model", model = "models/props_c17/utilityconnecter003.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "fracture", pos = Vector(4.675, 0, -0.201), angle = Angle(0, -90, 0), size = Vector(0.625, 0.625, 0.625), color = Color(70, 87, 104, 255), surpresslightning = false, material = "models/props_pipes/valve001_skin2", skin = 0, bodygroup = {} },
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["fracture+++++"] = { type = "Model", model = "models/props_c17/utilityconnecter002.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "fracture", pos = Vector(8, 0, -2.597), angle = Angle(0, -90, 180), size = Vector(0.2, 0.2, 0.2), color = Color(70, 87, 104, 255), surpresslightning = false, material = "models/props_pipes/valve001_skin2", skin = 0, bodygroup = {} },
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["fracture+++++++"] = { type = "Model", model = "models/items/combine_rifle_cartridge01.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "fracture", pos = Vector(0, 0, 0.25), angle = Angle(97.013, 0, 0), size = Vector(0.6, 0.4, 1.598), color = Color(77, 100, 125, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
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["fracture++++++"] = { type = "Model", model = "models/props_c17/trappropeller_lever.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "fracture", pos = Vector(10.5, 0, -2), angle = Angle(0, -90, -33.896), size = Vector(1, 0.6, 1.2), color = Color(87, 99, 107, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} },
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["fracture++"] = { type = "Model", model = "models/props_c17/factorymachine01.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "fracture", pos = Vector(-5.715, 0, -1.4), angle = Angle(180, -90, 0), size = Vector(0.025, 0.025, 0.045), color = Color(75, 100, 125, 255), surpresslightning = false, material = "models/props_pipes/guttermetal01a", skin = 0, bodygroup = {} }
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}
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end
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SWEP.Base = "weapon_zs_baseshotgun"
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SWEP.HoldType = "shotgun"
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SWEP.ViewModel = "models/weapons/cstrike/c_shot_m3super90.mdl"
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SWEP.WorldModel = "models/weapons/w_shot_m3super90.mdl"
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SWEP.UseHands = true
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SWEP.ShowViewModel = false
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SWEP.ShowWorldModel = false
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SWEP.ReloadDelay = 0.3
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SWEP.Primary.Sound = Sound(")weapons/zs_glad/gladshot4.wav")
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SWEP.Primary.Damage = 14
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SWEP.Primary.NumShots = 16
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SWEP.Primary.Delay = 1.2
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SWEP.RequiredClip = 2
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SWEP.Primary.ClipSize = 12
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SWEP.Primary.Automatic = false
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SWEP.Primary.Ammo = "buckshot"
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GAMEMODE:SetupDefaultClip(SWEP.Primary)
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SWEP.ConeMax = 8.5
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SWEP.ConeMin = 7.25
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SWEP.FireAnimSpeed = 0.8
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SWEP.WalkSpeed = SPEED_SLOWEST
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SWEP.Tier = 5
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MAX_SPREAD, -1.0625)
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GAMEMODE:AttachWeaponModifier(SWEP, WEAPON_MODIFIER_MIN_SPREAD, -0.90625)
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function SWEP:EmitFireSound()
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self:EmitSound(self.Primary.Sound, 77, 100, 1)
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end
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