e9da54c2f9
Too many changes to list.
120 lines
2.7 KiB
Lua
120 lines
2.7 KiB
Lua
AddCSLuaFile()
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SWEP.PrintName = "Howler"
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SWEP.Base = "weapon_zs_zombie"
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if CLIENT then
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SWEP.ViewModelFOV = 48
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end
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SWEP.ViewModel = Model("models/weapons/v_pza.mdl")
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SWEP.MeleeReach = 78
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SWEP.MeleeForceScale = 1.45
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SWEP.MeleeSize = 4.5
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SWEP.Primary.Delay = 1.35
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SWEP.MeleeDamage = 38
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SWEP.AlertDelay = 3.2
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SWEP.SwingAnimSpeed = 0.58
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SWEP.HowlDelay = 10
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SWEP.BattlecryInterval = 0
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function SWEP:Reload()
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self.BaseClass.SecondaryAttack(self)
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end
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local function Battlecry(pos)
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if SERVER then
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local effectdata = EffectData()
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effectdata:SetOrigin(pos)
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effectdata:SetNormal(Vector(0,0,1))
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util.Effect("zombie_battlecry", effectdata, true)
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end
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end
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function SWEP:Think()
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self.BaseClass.Think(self)
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if self:GetBattlecry() > CurTime() then
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if self.BattlecryInterval < CurTime() then
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self.BattlecryInterval = CurTime() + 0.25
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local owner = self:GetOwner()
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local center = owner:GetPos() + Vector(0, 0, 32)
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if SERVER then
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for _, ent in pairs(ents.FindInSphere(center, 80)) do
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if ent:IsValidLivingZombie() and WorldVisible(ent:WorldSpaceCenter(), center)then
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ent:GiveStatus("zombie_battlecry", 1)
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end
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end
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end
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end
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end
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end
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function SWEP:SecondaryAttack()
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if CurTime() < self:GetNextPrimaryFire() or CurTime() < self:GetNextSecondaryFire() or CurTime() < self:GetNextHowl() then return end
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local owner = self:GetOwner()
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local pos = owner:GetPos()
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owner:DoAnimationEvent(ACT_GMOD_GESTURE_TAUNT_ZOMBIE)
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self:SetBattlecry(CurTime() + 5)
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if SERVER then
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owner:EmitSound("npc/stalker/go_alert2a.wav", 100, math.random(50, 54))
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util.ScreenShake(pos, 5, 5, 3, 560)
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local center = owner:WorldSpaceCenter()
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timer.Simple(0, function() Battlecry(center) end)
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for _, ent in pairs(ents.FindInSphere(center, 150)) do
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if ent:IsValidLivingHuman() and WorldVisible(ent:WorldSpaceCenter(), center) then
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ent:GiveStatus("frightened", 10)
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end
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end
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end
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self:SetNextHowl(CurTime() + self.HowlDelay)
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self:SetNextSecondaryFire(CurTime() + 0.5)
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self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
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end
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function SWEP:PlayIdleSound()
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self:GetOwner():EmitSound("npc/combine_gunship/gunship_moan.wav", 70, math.random(85, 95))
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end
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SWEP.PlayAlertSound = SWEP.PlayIdleSound
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function SWEP:PlayAttackSound()
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self:GetOwner():EmitSound("npc/antlion_guard/angry"..math.random(3)..".wav", 75, math.random(80, 85))
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end
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function SWEP:SetBattlecry(time)
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self:SetDTFloat(1, time)
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end
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function SWEP:GetBattlecry()
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return self:GetDTFloat(1)
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end
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function SWEP:SetNextHowl(time)
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self:SetDTFloat(2, time)
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end
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function SWEP:GetNextHowl()
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return self:GetDTFloat(2)
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end
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if not CLIENT then return end
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function SWEP:ViewModelDrawn()
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render.SetColorModulation(1, 1, 1)
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end
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function SWEP:PreDrawViewModel(vm)
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render.SetColorModulation(1, 0.9, 0.6)
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end
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